RoguePunch: Habit Tracker

Pixel RPG, Streaks & Watch

Free · Designed for iPhone. Not verified for macOS.

Free, no account, no subscription. Your habits live in a pixel forest — tap a monster to check one off. A habit tracker that looks like a tiny roguelike. Every habit you add becomes a monster on a moonlit clearing. Tap it, and it's beaten for the day. The monster drops loot, your hero picks it up and wears it, and the clearing goes quiet when nothing is left. That's the whole game. Underneath it is a plain, careful tracker. Daily, chosen weekdays, or every N days. A time, if you want one. Streaks, completion rates, and a punch card per habit. Reminders that fall at the same hour stack into one notification instead of six. The clearing follows the real clock. Morning is bright, dusk turns the trees blue, at night the fire burns and the moon shows its actual phase. A monster steps out of the forest half an hour before its time and wanders off later if you leave it. Your hero sits by the fire when the day is done. WATCH AND WIDGET The watch app shows what's due and takes a tap on your wrist. The complication puts the next monster on your watch face, sprite and all. The home screen widget checks things off without opening the app. WHAT IT DOESN'T DO No account. No sign-up, no email, no cloud. Your habits stay on your device — habit names never leave it, not even in anonymous usage statistics, which you can switch off in settings. No subscription and no purchase. The app is free. No streaks-shaming, no push notifications begging you to come back, no leaderboards, no friends, no AI coach. DETAILS - Eight creatures in three sizes, drawn pixel by pixel; the name you give a habit picks one - Six equipment slots in three tiers, earned by showing up - Seal a habit to pause it: nothing is due, nothing decays, nothing breaks - English, German, French and Spanish - A thirteen chapter manual in the settings, in case you wonder how something works Built by one person. criss / RoguePunch

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Fixes from the first proper week of use. - At night, enemies at the forest edge no longer disappear into the trees. Each one now carries a dark cut-out and a rim of moonlight. - Text is no longer cut off. The message log wraps as far as it needs to, grows with the text and scrolls instead of crowding out the clearing. - The log and the picture always name the same monsters. An enemy that is standing there is described as standing there, not as still to come. - New, per tracker: make an hour strict. The appointment then counts only while the enemy is on the clearing — miss the window and it is gone for good. - On the watch face, one enemy, drawn larger. No more counter for the others.

The developer, Cristian Serb, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Identifiers
    • Usage Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Cristian Serb
Size
7.4 MB
Category
Productivity
Compatibility
Requires iOS 17.0 or later.
  • iPhone
    Requires iOS 17.0 or later.
  • Mac
    Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
  • Apple Watch
    Requires watchOS 10.0 or later.
Languages
English and 3 more
  • English, French, German, Spanish
Age Rating
4+
Copyright
© 2026 Cristian Serb