Last Colossus is an ACT/RPG game. You play as a commander who gains control of a giant robot after crash landing on a war-torn planet.
- Simulation game combined with ACT and RPG elements.
- Fight with your own giant robot!
- Story spanning 9 chapters
- 24 enemy types and 10 unique bosses to face
- 3 endings depends on your choices.
- Fix a bug which causes ending 2 freeze.
Ratings and ReviewsSee All
There are two things that could be better.
Tutorial leaves still a bit frustrated and by the end of the day you still guess all the way. Not a killer let down, but there is SOME tutorial in there!
Second is it is a little bit repetitive and some small animations that are impossible to skip are turning from repetitive to a bit annoying.
Otherwise it is a great game with interesting strategy, fun gameplay, a bit of tense moments when you do get emotional, graphics and sound create nice mood with minimum of tools and draw surprisingly existing world. There is ‘air behind the screen’ in this one, as it was in really old games of similar looks.
It could also be updated to support iPhone X taller screen, at least with color or something, without system assisted black borders.
Fairly good concept but still lacks something
Real talk, I came to play this game pure because the 70s japanese styled robot on the cover. Tho I just played the first two chapter, but I ve see so many flaws disappointed me.
Not only battling, all contents lacks variety. The battle, simply do not need strategy at all. There was a raider, but this stuff only was used in displaying the amount of enemy and buildings( and I can not even tell what the hell the building belonged with, enemies or allies?)
The battle is pure solo, so the rest of enemies won’t affect the environment at all. All I do is fight enemy one by one( the rest of them was watching or somewhat?, and their positions staying same?) That totally waste the concept of raider, even if you developers wiped out the raider, the gameplay would not change a lot.
And the solo part part is simply repeating, all diff I see is how the accurate rate change. NO STRATEGY
And the public feeling, I have no idea what it is. Even I did not bing hurt or attacking buildings in the battle, the pub feeling is still worst, u are kidding me? Or what is the real meaning of the pub feeling, does it affects the gameplay even little?
Maybe you guys would release colossus2 some day. So you add more contents in this game, that will be wonderful
Love the style, needs more development
I played for 15 minutes, got completely bored with the repetition and lack of variety, and frustrated with the mechanics. So much potential. The whole scan, aim, lock mechanic makes no sense. Why can't I see the enemies when I look at them without scanning first? The camera view is basically pointless, and the whole process just gives you a remote chance to attack between their attacks, as you always get to return fire anyway. There is exactly ONE animation per attack type. And the arm gun requires you to remove your hand, really?! The whole mechanic needs more work. This feels like a week's worth of playing with Flash to make a game. I know, because I do that. Dissapointed, and hoping against hope for a deeper version. (Added a star for dev response).
Developer Response ,
Hi Devilchaser, thanks for so much advices and playing our game. We are a really small team but we will see how to improve everything you mentioned. :)
- GUAN LING WU
- 88.1 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Simplified Chinese, Traditional Chinese
- Age Rating
- © 2017 Game Stew
- In-App Purchases
- 75000 Resource $4.99
- 10000 Resource $0.99
- 175000 Resource $9.99
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