Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.

No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.

Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.

The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.

As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.

The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.

Good luck hero - it's time to end the Uberlich's cycle of destruction!

+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Four heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable cards that can be easily earned through normal play
+ Game Center integration with Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans

What’s New

Version 1.0.295


Full notes -
* Reddit:
* Discord:

- New skins for Bruno, Mischief, and Greybeard. Meet these new characters - Boris, Lagovaz, and Redbeard - all free and unlockable with gems!
- New Daily Challenge modifiers: Swamp Queen, Arena, Radioactive, Purity, Chess
- New cards added to Bruno's loot table: Armor Up!, Body Slam
- New cards added to Greybeard's loot table: Jumpstart, Dragonbreath, Ice Armor

- ROAD RAGE: This challenge modifier now only affects player
- CONFUSED: This challenge modifier has been removed
- DAGGER: Reworked. This card now reads 'For every 4 cards you play, inflict Bleed (1). When you equip this, inflict Bleed (1)'

- KRUMIT THE FRAIL: If you remove Krumit from your deck (for instance, at the Temple) penalty reduced from setting HP to 1, to instead reducing max HP by 5
- DODGE: Cost reduced 5->4; no longer gives an action when played
- Reduced gem cost for skins 2000 -> 1500
- MAGIC DANCE: Cost 3->8, now reads ''Gain 1@ and restore a charge to the next {0} Level 1 spells you draw. Cost is decreased by 1 for each uniquely named spell in your deck
- POTIONS: Now restore 1 action when drawn; no longer restore stamina when skipped

Ratings and Reviews

4.6 out of 5
369 Ratings

369 Ratings

MindSpaz ,

Great game, lack of content

I wanna start this off by saying the game is fantastic and I think it’s worth the asking price, I’ve been playing this on the bus and while walking to the store, it’s a great time waster. I think the mechanics and overall theme of the game is great, however it lacks the polish I desire for a game that’s about 4 bucks. Some performance problems on my iPhone 6, stutters and lags when loading some card effects. The main problem this game suffers, is simply a lack of more content or areas to progress too. I’d like more choices for character classes, as the standard characters have very set archetypes that are hard to break out of if you want to actually win runs. It’s controls are beautiful and genius for this type of game, however it’s genius is also its downfall, as the lack of choices can leave some games up to complete chance, as some enemies will kill you in one turn because you lack the HP to survive a lucky roll from the opponent. This happens early in the game and later on. A tip for any new players, getting HP early to survive the onslaught while you’re still powering up your deck is a smart choice and sometimes passing on the upgrade is a better choice than trying to go for an ultra powerful deck. Anyways, great game, highly recommend, just wish there was more content, and a little more polish in regards to the cards visually, and special effects.

VaultDwellee ,

Unsure where to put this

Game is amazing, hate that they nerfed the wizard so much it seems, while a little over powered now it seems like the basic attacking people will shine.( Not a bad thing I guess). One quip I have though is it seems I always draw shadow pact first while it isn’t charged ending up with me taking extra damage on the cleric and sometimes ending playthrus early. If this intended then could it be stated as such, if not maybe the algorithm could be looked at since it seems like it’s targeting. And no it isn’t because of a fluke once or twice it’s like every time it is uncharged. Regardless of this little gripe this game is amazing and I am hoping for more content like characters, cards bosses and the like. But even where the game stands now totally worth the money. I also could possibly see adding a feature to fine tune a starting deck using gems for either an extra character or something like that, just because I have already amassed a couple thousand even after unlocking everything. Hope there is a long life for this game because it’s great.

b_will1332 ,

Love it but...

As a fellow fan of strategy card games, I love this one it has a unique play style to it that no other games that I have played. The roles are easy and nice with a smooth booster card set that can really give you an advantage to your role type (but not nailing you down to that role in any way at the same time if that makes sense.)
I really love how there are no pay to play booster packs and it’s a one time purchase kind of deal although there is one thing that I don’t really like to much and that’s the four roles, nothing about the roles in particular besides me either having the worst of luck or not being able to build my character with certain cards because I can’t find them but I just wished that there were more and more of an in-depth story line (although I haven’t played much) I just don’t think there’s a crazy draw to the storyline is all, and that there isn’t a huge huge diversity that other games I’ve played has. (I get that this just came out and hopefully hasn’t gotten all the stuff together and just the bare bone game) but I’d love to see sort of a clerical type character or a debugger of some sort besides the standard mage,fighter stances.


Eric Farraro
558.7 MB

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.


English, Simplified Chinese, Traditional Chinese

Age Rating
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Cartoon or Fantasy Violence


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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