Pathos is a roguelike adventure game inspired by the rule set from Nethack. Choose from 13 classes and journey deep into the dungeon. Descend to hell to defeat your nemesis before escaping the dungeon with all the loot you can carry!
- see the full change log in help > updates
- swipe from the left edge to save & quit
- designed for tablets & phones; landscape & portrait
- resurrect and continue
- custom characters
- dungeon adventure & overland quest
- ride your steed into battle
- choose from absurd, classic, geoduck & sonyvanda tiles
- 200+ monsters from Slash'em
- comprehensive help
- hall of fame (top 20)
- turn-based & real-time modes
- French, Chinese, Korean, Russian, Ukrainian, Turkish, Spanish, Brazilian Portuguese & Japanese translations
Ratings and Reviews
Obvious work of love
This is so well done that it's an obvious work of love. Took only a few guesses to get the controls figured out. Almost everything can be clicked or hold down for additional information or actions. I'm 60yrs old and have played some from of Rouge or Nethack ever since they first emerged in the 70's and we were making our own computers in our basements.
Special request to the developer, I'm sensitive to the siding scroll, any chance of adding a jump scroll or always centered option?
Developer Response ,
Hey, thanks for the review and kind words. Feel free to reach out to me on email (firstname.lastname@example.org). I'm not quite sure what you mean about scrolling?
*Dev Response* Custom Char Portraits Frozen
*Edit* : Thanks for the response!
Here's what you can do to reproduce the bug:
• Switch tile set to classic
• Start a run with a new custom character (without a custom portrait, leaving the default portrait)
• End the run early
• Edit the character you just made and choose a new race, class, and gender.
• Finally, Tap outside the race, gender, class selection screen
The portrait should be frozen on the last run's portrait, refusing to change dynamically as you make new gender, race, and class selections.
It might take a few tries to reproduce the bug, i'm sure you'll reproduce it if you follow these steps. I just reproduced it myself so I know it definitely is reproducible.
Thank you so much for your hard work. I hope you'll fix this bug soon!
-original bug report starts below-
bug I found in the most recent update
The portrait doesn't dynamically change when selecting ones gender, race, or class. It remains frozen on the last character you were from your last run. Only when you select your class and proceed to the roll stats screen does the portrait change.
Please fix this as soon as possible. Thanks.
Developer Response ,
*Edit*: thank you for the clear steps to reproduce the issue! I have now fixed and this will be in the next public release. If you'd like to get this sooner I'd be happy to sign you up for the beta channel (just drop me an email if you are interested). It's just more updates, more often, no obligations.
*Edit 2* Would you mind confirming this issue is fixed in the latest update?
Hey sorry about the bug but can you tell me a little bit more? I'm not quite sure how to reproduce the issue from what you have said. More than happy to fix as soon as possible.
Good Job, but..
The game plays fairly well, but I have yet to get past dungeon level 10. Overall, as entertaining as the game may be, it seems to be player hostile rather than player friendly.
An archer in my party will chase after spent arrows and get killed in the process; I can’t order them to stay as a party. Leaves little room for leadership.
Opening a door and finding a room full of baddies seems unfair, and player hostile. I doubt that a single player survives, especially when baddies include dragons. My team of three survived, but barely so.
The range for archers is hard to peg; sometimes I can shoot from far away, other times if I shoot the player will move up to the baddie and shoot. A good way to get killed in the process; defeats the purpose of being an archer.
The game lets me play with companions, but each companion comes with a pet, and the space for moving to the next level or climbing a ladder can be too small for all of them; some get left behind. I can tell a pet, but not a player, to ‘stay’.
More to say, but long enough already.
Developer Response ,
Hey, not sure if Apple bothers to notify that I have responded, but I'll respond nonetheless...
You have some valid points regarding the party management. Pathos did not start out as a party-based game, so there will be room for improvement. Regarding the pets, you can turn them off in the side menu of the start screen.
In terms of ranged combat. If you are inline with your opponent you will just shoot. Otherwise you will move towards your opponent until you are inline. It's up to you to if you want to move more strategically. But I can see how that could be frustrating when playing with a party of characters and the AI kicks in. Again, room for improvement :)
Single player is actually probably a lot easier once you've mastered the early game. Managing hunger for a team can be tricky at first. But I'm confident that you will get beyond level 10 before too much longer.
All the best and good luck!
- Callan Hodgskin
- 126 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish, Ukrainian
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2015 Callan Hodgskin
With Family Sharing set up, up to six family members can use this app.