Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with four different heroes, randomized levels and enemies, and hundreds of items to collect and use. ShatteredPD is also updated once every two or three months, so there's always something new.
◀ Choose Your Hero ▶
Each of ShatteredPD's four playable heroes has their own unique mechanics and gameplay style. Smash some heads as the durable Warrior, fry your enemies as the arcane Mage, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress!
As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Warrior into a combo-building Gladiator, the Mage into a soul-sucking Warlock, the Huntress into a tanky Warden, or explore loads of other possibilities!
◀ Explore the Dungeon ▶
ShatteredPD's dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region.
As you progress through the dungeon you'll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many wands, rings, or magical artifacts.
◀ Succeed or Die Trying ▶
The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down...
All these hazards can make the game quite tough, but don't be discouraged! You probably won't win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win!
◀ Almost A Decade in the Making ▶
Shattered Pixel Dungeon is an open source game based on the source code of Pixel Dungeon by Watabou (first released in 2013). It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 8 years!
• 4 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents.
• Over 250 items including equipment, consumables, and items crafted via alchemy.
• 5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts.
• Over 60 enemy types, 30 traps, and 5 detailed bosses to test your skills.
• 9 optional challenges and over 100 achievements for completionists.
• Interface modes for large and small screens, and support for multiple input types.
• Updates every 2-3 months with new content, fixes, and improvements.
• Support for many languages thanks to the game's dedicated communities.
Shattered Pixel Dungeon has been patched!
This patch contains bugfixes.
This patch contains translation updates.
Ratings and Reviews
Everything a Mobile Game Should Be
For those who are new or unacquainted with the Pixel Dungeon variety of games, go into this game expecting nothing but with patience, enthusiasm, and willingness to learn.
Evan, Shattered PD’s developer, has developed his version of this game into a well-balanced, fun, complicated yet easily understandable and satisfying game to play at any time: whether you have five minutes or an hour, Pixel Dungeon is the game to play. The game, being a dungeon crawler, perhaps isn’t what most mobile games are nowadays, but the intensity and replay-ability of this game is one that isn’t found among most. The developer himself is everything a consumer could ask for. He explains every single change he makes in the game, such as why he’s changed the spawn rate of an enemy based on data or tweaked the damage of a certain weapon in the early stages of the game. Every update adds more playability, and makes the game more fun.
I’ve put hundreds of hours into this game between shifts, late at night, waking up in the morning, and everything in between. It is a wonderful stress reliever, mind exerciser, and, sometimes, time stealer. I wholeheartedly recommend that even those with no experience of this kind of game try it.
One of my absolute favorites!
It’s an amazing game! I’ve been playing it for a long time now, and it never gets old. I helped Beta test it, and I pre-ordered it a week ago! It’s level of depth, complexity, and beautiful retro pixel art make you want to wander the dungeons forever! Tons of weapons, monsters, magic and more, each level will always be different. As a long time D&D Dungeon Master, I enjoy this game daily. It’s turn-based action lets you pause whenever. Always new content and bug fixes, means that you can count on never getting a stale experience. However, it can feel highly discouraging after reaching high levels, with tons of epic gear and items, only to die, and start back in the sewers with little but a water skin and a knife. Keep in mind that is what gives this game its replay ability! Thanks! Have a good one and stay safe.
Too hard. Too frustrating. There is no fun in repeating levels 1-2 a thousand times
I loved games like this as a teenager. Rogue, Angband, all the clones. And this is a faithful one. So props for that. But it’s just too hard. You die too easily. And I’m older now. I know it isn’t necessary to lose all progress. And it’s not rewarding to lose all progress either. Yeah it’s fine to have a learning curve. But there’s just no point in not being able to save at least occasionally if you are going to create a game with purposeful balance issues and a reliance on randomness. So five stars for making a good clone. One star for making a game that ticks you off and you put down after a few days and never pick up again. The price point doesn’t even frustrate me. I’m willing to pay. I want something rewarding of hard effort. Not something that just frustrates me. So let’s average it out at 3 stars. If you are a hardcore fan of something that will frustrate most people beyond belief then this game is definitely for you. I know there’s a few out there. Dwindling every minute. “Here lies me, killed by frustration. Or a rat. Again. Holding a bunch of unidentified cursed potions, scrolls and items. Again. RIP”.
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- Evan Debenham
- 122.6 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Cartoon or Fantasy Violence
- © 2014 Evan Debenham
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