Shattered Pixel Dungeon 9+

Roguelike Dungeon Crawler

Evan Debenham

    • $4.99



Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with five different heroes, randomized levels and enemies, and hundreds of items to collect and use. ShatteredPD is also updated every two to three months, so there's always something new.

◀ Choose Your Hero ▶
Each of ShatteredPD's five playable heroes has their own unique mechanics and gameplay style. Cut down foes as the durable Warrior or deadly Duelist, fry your enemies as the arcane Mage, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress!

As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Duelist into a dual-wielding Champion, the Mage into a soul-sucking Warlock, the Huntress into a tanky Warden, or explore loads of other possibilities!

◀ Explore the Dungeon ▶
ShatteredPD's dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region.

As you progress through the dungeon you'll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many wands, rings, or magical artifacts.

◀ Succeed or Die Trying ▶
The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down...

All these hazards can make the game quite tough, but don't be discouraged! You probably won't win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win!

◀ Over A Decade in the Making ▶
Shattered Pixel Dungeon is an open source game based on the source code of Pixel Dungeon by Watabou (first released in late 2012). It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 8 years!

Features Include:
• 5 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents.
• Over 250 items including equipment, consumables, and items crafted via alchemy.
• 5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts.
• Over 60 enemy types, 30 traps, and 5 detailed bosses to test your skills.
• 9 optional challenges and over 100 achievements for completionists.
• Interface modes for large and small screens, and support for multiple input types.
• Updates roughly every 3 months with new content, fixes, and improvements.
• Support for many languages thanks to the game's dedicated communities.

What’s New

Version 2.3.2

Shattered Pixel Dungeon has been patched!
This patch contains bugfixes.
This patch contains translation updates.

Ratings and Reviews

4.9 out of 5
2.1K Ratings

2.1K Ratings

trevorthetotalyrealpersone ,

Best 5 bucks I ever spent

It took me hours to beat, upwards of 20, and not a second was boring or repetitive. Worth more than Minecraft PE, BTD 6, and Polytopia, all phone games I’ve spent money on. This has gotten me through plane rides, car trips, 3 in the morning I can’t sleep schedule, all the things. The turn based play is perfectly implemented and feels great, the game is well balanced and few deaths feel unfair or undeserved, and even after you beat it once it’s still as fun as it was. I can’t really play hard games like dead cells or any other staple rougelikes (or lites, idk the dif) and I already forgot where I was going with this. But point is I absolutely love the turn base, letting you stop to think, making it a near perfect mobile game, and overall making it a knowledge based game over mechanical skill. I first played the original around 7 odd years ago on my chrome book that had the google play store, and just recently decided to look for it again. Sadly, the OG game was taken off the App Store (I actually saw it before it vanished, when I was debating to spend the money or not) so I looked for a subreddit, found it and asked about shattered. Someone told me it is the same game with more and they were right. Best part is more is still being added every day. 100/5 stars, literally could not complain if I tried, and kudos to the devs of shattered, you guys are genuinely improving the world.

AdmiralBill ,

Everything a Mobile Game Should Be

For those who are new or unacquainted with the Pixel Dungeon variety of games, go into this game expecting nothing but with patience, enthusiasm, and willingness to learn.

Evan, Shattered PD’s developer, has developed his version of this game into a well-balanced, fun, complicated yet easily understandable and satisfying game to play at any time: whether you have five minutes or an hour, Pixel Dungeon is the game to play. The game, being a dungeon crawler, perhaps isn’t what most mobile games are nowadays, but the intensity and replay-ability of this game is one that isn’t found among most. The developer himself is everything a consumer could ask for. He explains every single change he makes in the game, such as why he’s changed the spawn rate of an enemy based on data or tweaked the damage of a certain weapon in the early stages of the game. Every update adds more playability, and makes the game more fun.

I’ve put hundreds of hours into this game between shifts, late at night, waking up in the morning, and everything in between. It is a wonderful stress reliever, mind exerciser, and, sometimes, time stealer. I wholeheartedly recommend that even those with no experience of this kind of game try it.

Jammerbf ,

Great but with one critique

I love this game, it has a great premise and has amazing mechanics that make it the best mobile roguelite I’ve ever played. That being said my critique is on the length of each run. I think the runs go on for a bit too long and it’s not satisfying to have to come back to a game so many times to finish one. It also makes it feel really bad when you lose a run to a mistake, as it takes a very long time to get back to where you were. For a game that rewards patience and resource management, you get really punished for rushing to try to finish a game faster. With the consistent updates on the game, I think a long term goal of slowly making the game faster would be amazing and solve my sole complaint about the game. Thank you so much.

Update! The dev decreased level lengths by a considerable amount and I would argue it is the perfect length now. Thank you so much, my love for this game has been reignited, and I'm back to runs again!

Seriously I’ve never seen a game so focused on and loved by its dev before, constant updates and promise of new content make this game a must have. Please try it out!

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The developer, Evan Debenham, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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