A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for all your iOS devices (10.0 or newer required):
- Playable in either "ASCII" mode, simple graphic characters or fully graphic tile mode
- Designed for simple "menu" based commands, or can be driven entirely via a BlueTooth keyboard for full retro mode.
- Graphics can be zoomed in/out via pinch
- Completely faithful Rogue experience (all the levels, monsters, potions, scrolls, etc...)
Explore the Dungeons of Doom and retrieve the Amulet of Yendor, or die trying!
This app has been updated by Apple to display the Apple Watch app icon.
- Fix bug with keyboard not dismissing when entering player name
Ratings and Reviews
I figured out how to move around, but it wasn’t obvious to me at first. I was thinking it was relative to the @ but it turns out to be more about specific spots on the screen: left, right, top, bottom, and then the corners (for diagonal moves). I guess I solved that puzzle!
It would be nice if moves could be more responsive and quicker.
On a side note, panning around is possible while pinch-zooming. (I’d prefer being able to do this by one-finger dragging.)
Again, it would be neat if the controls could look more retro/ascii in monochrome mode.
This is like trying to get a cat to go where you want to go. 80% of the time, it just stubbornly stays put. Sometimes it does move, but not where you mean to go. Other times, it just goes all the way to the opposite wall when you just wanted to move a little bit.
If the movement itself is meant to be a puzzle in its own right, good job—it’s a challenging one.
I have no idea about the actual game itself because I’m too distracted trying to get something, anything, to happen on purpose.
And I actually paid for this...?!
On another note, it would be nice if the entire UI could be retro/ascii in monochrome mode.
Yay Rogue! But sigh...
So happy to have my beloved Rogue in my pocket! But sad because this implementation is buggy and has major usability problems. It’s subject to random crashes, clearly a bug, and it has weirdness about player names and saved games which also seems like a bug but could be a design problem. As for usability, there seems to be no rhyme or reason about which features are on which supplemental menu. And one constant minor annoyance: why must a double-tap in a tunnel stop at every corner, instead of running to the next fork or doorway as in some other implementations? With no keyboard, saving those unnecessary taps would make a big improvement in playability...
I want to love it but...
... but it just isn’t as easy to use as was the version before the major iOS upgrade. It’s more work than fun.
Developer Response ,
This bug has been fixed in the 2.0.1 update
The developer, gandreas software, has not provided details about its privacy practices and handling of data to Apple.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Glenn Andreas
- 30 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Apple TV
- Requires tvOS 11.2 or later.
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © 2018 gandreas software
With Family Sharing set up, up to six family members can use this app.