How long will you survive in the abyss?
Dive now into the abyss, in an endless quest for survival. You are born as a fragile jellyfish, struggling to maintain a fading light in the darkness of the deep ocean caves.
Explore this mysterious underworld and absorb all the light you find on your way to live a few more seconds. But be aware... As poetic as this place seems to be, bizarre creatures and plants lurk in the obscurity, waiting to take a bite of you!
Survival of the fittest inside nature's most well kept secret, the depths of the ocean.
- Explore a gorgeous and endless underworld full of unknown dangers and strange creatures.
- An unlimited experience where each game is unique. You'll never face the same challenge twice.
- Intuitive controls specially made for touch devices.
- A beautiful dynamic soundtrack reacting to the environment.
- Kutukuura discovery fixed
Ratings and Reviews
i can tell Seashine wasn’t made just because a game developer sat down at their desk and thought, “i need to make a game to earn me some money.” Seashine is a passion project, made because developer Patrick Ellis wanted to make a beautiful piece of art, a game that’s just.... i don’t know the right positive adjective to describe this. i first downloaded the game in 2015, and i’ve been on and off throughout the years. Seashine is just so impossibly beautiful. i just love the graphics and the soundtrack, both of which deserve their own essays of appreciation. for the level of quality and beauty in this game, it’s surprising that it doesn’t eat up my battery when i play. i love the details and culture provided by the flora and fauna descriptions. in the abyss, you are always lost, and that makes you perfectly at home. i think it’s really important to mention that, for a free mobile game, the ads in Seashine are sparse and easy to skip. i’ve never been redirected to download a game due to challenging X or skip buttons on an advertisement, and they only show up every three games - which is still amazing, since usually games are multiple minutes long. you CAN make in-app purchases, but they’re for currency that is already very easy to collect, and this game is obviously not structured to encourage you to spend money on it. even though, if Seashine was a premium game, i’d gladly buy it. i love your game so much. thank you for making this game, Patrick Ellis.
Awesome, but a few things may need fixing
Every once in while I will go to a dead end-which is fine. However, when I try to go back to find a new tunnel, but it will also become a dead end. I may just be unlucky, but this tends to always happen eventually in long games (100+). This usually happens with a certain section where it looks like a rock falling area but you cannot enter it. As well as this, when a way the jellyfish has gone turns into a dead end, the crack at the end can be entered with a small jellyfish. This causes the player to enter a glitchy black void. Furthermore, sea anemones sometimes clip into each other and the deep sea dragon does an unnatural tail flip when it does a 180 degree turn. I don't know if these are things that can be fixed, but I hope they are (by the way, this is intended to be constructive criticism, and I mean no offense). Also, what if there is a fish that can't be seen that swims around slower than a shark. This thing would light up right before it's about to get the jellyfish. What if a tunnel leading away from the abyss-that was so desperately found-turned out to be the mouth of a giant stonefish? Spooky
Amazing in every single way, but...
Ok so, while the game is Amazing from its beautiful visuals, soft calming music, aesthetically enjoyable, i do have one thing that it’s kinda bothering me, and that’s how can only swipe to get to where you wanna get to in the game. Maybe if you had buttons or a small circle like normal FPS games have, i mean don’t get me wrong while i do like the idea of having to swipe to move around, i just don’t find it as simple as having to use buttons or something along those lines to be able to move more easily. Now, i’m not saying to completely remove the swiping mechanic or anything like that, but just add like an alternative. That way if other players are having the same issue, it’ll be easier to just have something like that. Love the game. I would rate it a 10/10 despite the fact that i don’t like the way we move around using the swipe mechanic. But still a very fun and enjoyable experience. Thank you guys. Love the game so much♥️♥️♥️
Developer Response ,
Hi! Thanks for your review and for your feedback.I'm Patrick, the creator of the game. Most of the time, the feedback regarding the controls is due to a bad interpretation of the controls. It's all my fault. The tutorial should be better (hopefully fixed in the next update).Some players make big gestures when they swipe and it's not confortable. To move the jelly, a player should just do very short swipes on the lower part of the screen (thumb recommended), swipes so short they almost look like a simple tap.I have a handicap and my arms and hands are in a big part paralized so I wanted to make a control system really easy and requiring minimum efforts.I've tested other control suggestions many times during development and after but sadly it didn't work. :/Taping everywhere on the screen for instance is very tiring (and hurtful for people like me). The hand also often hides important information.Using a virtual stick lacks timing precision. The jelly swims in pulses. It would be hard to stop or change direction.I usually swipe with my thumb doing very small swipes on the lower part of the screen and never have a problem. It never hurts. I hope these advices will help you with the swipe control system!Best,Patrick
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- Patrick Ellis
- 223.1 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © Patrick Ellis
- In-App Purchases
- 800 Stars $4.99
- Star Doubler $3.99
- 200 Stars $2.99
- 100 Stars $1.99
- 50 Stars $0.99
- 400 Stars $3.99
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With Family Sharing set up, up to six family members can use this app.