Six Ages: Ride Like the Wind 12+

Mythic story-driven strategy

A Sharp, LLC

Designed for iPad

    • 4.8 • 673 Ratings
    • $9.99



Life between myths. Clans, cows, choices.

The spiritual successor to King of Dragon Pass, Six Ages combines interactive stories and turn-based strategy. Your small clan’s survival depends on its relations with the warring gods and their followers. Play involves actions such as improving pastures, exploration, trading with your neighbors, and raiding. You can even travel to the Otherworld to visit your gods. You also need to deal with crises ranging from marauding dinosaurs to diplomatic requests to illicit love. Your choices have a politico-economic impact, but some consequences might not be obvious for decades.

It’s set in Glorantha (the world of RuneQuest, HeroQuest, and 13th Age), where the laws of physics are subordinate to the whims of the gods and spirits.

Six Ages is immensely replayable, thanks to over 400 interactive scenes with multiple outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your cows.

148Apps: “… absolutely worth playing. … Six Ages uniquely weaves an astounding amount of of narrative, lore, and nonbinary decision-making into its gameplay that makes it feel truly unique and special.”

Touch Arcade: “… if you want to get lost in a world full of meticulous details and gameplay that isn’t quite like anything else, you’ll want to hop on to Six Ages as soon as possible.”

Pocket Tactics: “Six Ages holds a wealth of wonders few other games can match.”

Ben Silverman: “A heady mix of “Civilization” and a Choose Your Own Adventure game… Ridiculously deep and “just one more turn” addictive…”

The game is completely accessible via VoiceOver.

What’s New

Version 1.0.14

▹ Fixes possible crash in combat
and changes from version 1.0.13:
▹ You can find another spirit
▹ Clarified future sequel, and strengthened one linkage to it
▹ Fixes in Spirit dialog
▹ Fixed some issues with dashboard
▹ Fixed a couple potential crashes returning to main menu
▹ Support mouse rollover [iPad]
▹ Show Sacred Time info in balloon [iPad]
▹ Fixed a layout issue on mid-sized iPad Pro
▹ Fixed a layout issue with Bold Text
▹ More natural line breaks [requires iOS 14]
▹ Fixed geography of a lake
▹ Fixed a bonus, and saving of some bonuses
▹ Avoid some apparent cultural inconsistencies
▹ Text in an exploration event better matches artwork
▹ Various recommendation and bug fixes
▹ Added two visual descriptions (for VoiceOver users)
▹ Updated libraries

You can discuss the game at

Ratings and Reviews

4.8 out of 5
673 Ratings

673 Ratings

Beezer the Turnip ,

Amazing game

Structurally, this game is sort of a hybrid between a strategy game and an RPG. I find that it's helpful to think of it more like an RPG myself, where you play the clan, rather than an individual character. Your clan has a destiny, which will lead you to riches and glory if you are strong enough to hold onto it, or will leave you forgotten and destitute if you don't.

Gameplay then, is about surviving and building your strength (especially in the strength of your leaders) long enough for your destiny to roll around, and in the face of inevitable hardships you'll find. The game does hide a lot of information from you: It's the sort of game that's much, much easier once you've beaten it once or twice already, which can be good or bad depending on what you like in the game. There's also a fairly significant random element. Even your best laid plans can fail, or your insane adventures succeed, if the dice gods favor or hate you that roll.

Nonetheless, I've spent hours and hours enjoying this game, and I really do think it's great.

keleb.fruank ,

Excellent, Ambitious Game with a few blemishes

While I was never a big fan of King of Dragon Pass, Six Ages really sucked me in. Improvements to the combat system and the changes to simplify/abstract a few systems (particularly food) have really made the core stories shine. And it’s hard to overstate how ambitious this game is compared to most others I have played on the iPhone.
While I have a lot of things that I wish could be different, I think most of them make the game better. For instance, I really wish I could wipe out other clans, particularly my smug, conniving, weak, and stupid Wheel neighbors.
The game is not without flaws however. The game seems to have a time limit that cannot be changed and gives no warning. Events and outcomes can be very random. Even when it feels like there’s a reason you lost a battle or a party of explorers never returned, the game gives you no information or clue on why.
Being able to restore definitely helps with this but I don’t think players should have to do that just to get a new dice roll on an event.
I am definitely looking forward to the next few chapters and hope this game does well.

Vanan ,

Come back to Glorantha a second time

Never in my wildest dreams did I think there would be a sequel to King of Dragon Pass!

Six Ages takes all of the lessons learned from porting KODP to iOS and streamlines a lot of the more fiddly bits of the original game.

The game casts you as an entire tribe of horse riding barbarians who have to struggle to establish themselves in a land where the rules are different from Earth and everything is alive. This game will challenge you to think like a barbarian and guide your tribe to wealth or ruin (and perhaps even more!) The game is turn based, with you choosing actions for your tribe and resolving situations that occur as time passes. There is combat, trading, diplomacy, magic, rituals, and more as you learn about the weird and wonderful world of Glorantha.

The music, visuals, and gameplay are a step up over the original and it is a worthy successor. I found a play through took about three days of concerted effort which is shorter than the original “long game” from KODP but in general I found it to be very rewarding with lots of opportunities for alternative approaches in subsequent playthroughs. Additionally, the developer has committed to introducing new scenarios into the game for no additional IAP charge.

In general this is a very promising and exciting continuation of one the most unique and immersive roleplaying/simulation games ever made!

Developer Response ,

Appreciate the review! And I hope you’re not disappointed but:

While we do plan to update the game with more art and events, what we plan are entirely new games that will continue your clan’s saga at different periods.

App Privacy

The developer, A Sharp, LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Identifiers
  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More


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