Your favorite fizzy dungeon crawler is back! The Dark Lord has locked all sorts of legendary items, loot, and goodies up in his castle behind a seemingly endless guard of monsters, traps, and treachery. Daunting? Not for you— You’ll be safe in the tavern hiring Soda Junkies to do the dirty work for you. Take the loot they bring back to upgrade your tavern, town, and armory to attract stronger adventurers, then repeat. Build your town, assemble a mighty team, and see if you can make it through the dungeon to the next dimension and beyond.
Along the way your band of merry, soda-fueled minions will encounter trumpeting skeletons, angry chefs, Dark Lords, Darker Lords, and a fairy that is just really, really trying her best. The only thing they won’t find is timers, lives systems, or a paywall. Everything can be bought with in-game currency because that’s just the Soda Dungeon way.
Custom AI Patterns! - Sick of dumb-as-rocks NPC allies? We are too. Create custom behaviors for you party using Soda Script! Even when you're not looking over their shoulders they're doing exactly what you want.
Craft Gear - Craft new armor and weapons for the adventurers you hire. Find rare materials deep within the Dark Lord's castle to make all new items.
Play While AFK - Have a life outside Soda Dungeon? No problem. Earn Battle Credits while you’re away and redeem them for loot when you come back. Even when you're not playing, you're gathering resources!
Build Your Home Base - Assembling the best party will take more than a tavern this time around. Build a blacksmith forge, a wizard’s shop, an arena, and more to unlock your party’s true potential.
Always More To Do - We heard you. You wanted more mountains to climb. You wanted more goals to accomplish. You... wanted to help people clear rodents from their property ¯\_(ツ)_/¯ Lucky you, because the NPCs in Soda Dungeon 2 are ready to cough up strangely valuable rewards in exchange for completing an assortment of side-quests!
If you find yourself asking 'What's a Soda Dungeon' This is the section for you!
Soda Dungeon is a turn-based dungeon crawler where you recruit a team of adventurers to raid dungeons on your behalf. With the loot they find you’ll build up your town, attract better heroes, and find out just how deep the dungeon-hole goes.
Experiment with Confidence - Mix and match classes, try out loads of gear, and send them off to fight. But fear not, everyone comes home safe with all your hard-earned loot. Defeat is just part of the game :)
Free and Fair - Everything can be earned with in-game currency. No loot boxes. But if you want to level up a little faster, we may have some special upgrades for you to peruse.
Cross-Platform Play - Play on your mobile phone, tablet, or Steam and take your save file with you wherever you feel like playing. We’re told it’s in “the cloud”.
Optional Auto-Combat - Feeling lazy? We get that. Set up your party, flip on the auto-combat and let the spoils of battle roll in. You deserve a break.
ANProductions is a one man studio that has been developing games of all types for over a decade. Poxpower would like it known that he too has been developing games for a long time, possibly even 11 years.
Adjusted the stat values of some key items and skills.
Enhanced the targeting ability of Soda Scripts.
Reduced the max scroll speed of the Town and Tavern Menus.
Fixed an issue that allowed you to catch fish in a mineshaft.
Many other fixes and Quality of Life improvements.
Ratings and Reviews
For gamers by gamers
You’d be hard-pressed to find a turn-based strategy game better than this one. The main thing that made me want to try this was first, the quirky humor and second, the promise of creating your own artificially-intelligent attack patterns (y’know, the auto-play mode that ruins every round you play in other games). I’ve gotta say, this game really is funny in all the way it should be, with it’s quirky pixel-puppets and it’s goofy banter. But don’t be fooled! It’s also really smartly made. You’ll play around with attack direction, armor loadouts, status effects, choosing your targets; all that stuff that makes Fandoms happen.
And yes, most of it is experimental, but once you get a feel for it, you can adapt the auto-play to fit your attack style, the main gripe with which is that the instructions you give the computer aren’t exactly the kind you can immediately pick up unless you have coding experience. (There was a big learning curve for me.) But once you get the hang of it, it’s really impressive how much customization you can give the AI. I know I had a lot of fun playing the programmer, tweaking my patterns to my liking and watching the little characters smash the enemy to pieces.
Bottom line: You’d be hard pressed to find a better turn-based strategy game than this one. It’s good. It’s REALLY good.
I really love this game and I also loved playing the first one but after only playing for one month I’m basically done I’m almost done with all the quests and achievements and all that would be left is to buy things that would take me years to Grind the money to get that wouldn’t really make that much of a difference also for some reason I’m not getting any more battle cards even tho I’m logged out, but that’s besides the point it’s a great game and I really love all the interactions with the dark lord because he’s funny and I would really like to see more stuff like that in maybe a future update or even a third game, I spend hours playing the game because it’s so good and all that’s left to say is that I love this game and despite’s there’s not a lot left to do I will probably still keep playing and to also say thank you to the people that made this game the way it is, thank you all for this great game and have an amazing day. Ps add more relics
Awesome, no complaints.
But I do have some suggestions. I’m not sure any of these have been added yet, but if they haven’t, here they are!
• A trading post, you don’t trade with other players because there isn’t a multiplayer feature yet, but with AIs. AIs would be wanting something for something else in return, like a quest but with items.
• Adding to that, maybe you could add a popularity stat that could increase/decrease the chance of people coming? It could be gained by going further into the dungeons, trading [if you do add the trading feature] and how much trading requests you get [again, if If you do add the trading feature.]
• Make monsters not have certain HP, but a small selection. Like for the rats, 2-4 HP. Small difference, but it makes more use of the HP seeing stone, and makes fights a little more better. This doesn’t include bosses because, they’re, well, bosses. [this may be a hard one, as you’d need to update your bestiary completely if you did add it, so I wouldn’t expect it to be added.]
• And last but DEFIANTLY not least, once you defeat the final boss, and he goes away to a higher floor, you should face a different boss, a little weaker, but still capable of doing some damage, once you reach that floor. That makes it so getting to level 101 again doesn’t feel so...empty.
Sorry for talking up a bunch of your time just by making you read this. Hope these suggestions at least help you with the newer updates.
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- Armor Games Inc
- 425.2 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- 9+ Infrequent/Mild Profanity or Crude Humor Infrequent/Mild Cartoon or Fantasy Violence
- © AN Productions 2020
- In-App Purchases
- No Ads Bundle $5.99
- Inheritance Bundle $2.99
- 1100 Caps $9.99
- 500 Caps $4.99
- Magic Clock Bundle $4.99
- Pets Bundle $6.99
- 300 Caps $2.99
- 100 Caps $0.99
- Drinkin' Buddies Bundle $6.99
- 200 Caps $1.99
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