SpellTower 4+

Wordsearch meets strategy

Zach Gage

Designed for iPad

    • 3.8 • 595 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

The original best-selling mobile word game, reimagined!

Pick your words wisely! As you play, more tiles rise from the bottom of the screen! It'll take all of your lexicological wits, and tactical know-how to keep your columns down. If any letters make it to the top row, it's game over.

Classic modes Daily Tower, Tower, Puzzle, Rush and Zen are all back and packed with brand new BONUS TILES that double (or more!) word values.

Joining them is the brand new Search mode, plus ExPuzzle, Double Puzzle, Bubble Puzzle, and Blitz mode!

That’s eleven modes in all!

Plus iCloud Backup, Highscores reported for games even while in-progress, detailed statistics for every mode, Game Center leaderboards, and achievements.

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It’s pretty wild to be revisiting my first hit game, SpellTower. I can't believe it's almost 10 years since it released. The first iPhones it ran on had a 3.5 inch screen and 320 x 480 resolution! I literally did a double-take at that resolution when I looked it up.

A funny part about having a hit game is people talk to you about it. With SpellTower I heard about grandparents playing the game every morning to keep their minds sharp, parents playing it with their kids, expectant mothers playing it to get through morning sickness, and countless sightings of strangers playing it on subways, planes — even elevators.

I got into games because I wanted to connect with people in a positive way. I wanted to help people think critically and come away with more than they arrived with. Games felt like a way to do this on a huge scale, but the stories I heard from SpellTower players taught me that games do so much more for people than I ever expected.

I’m deeply grateful that SpellTower has been able to be something special for so many people, and I think that’s why so many people have shared it with friends, loved ones, and strangers on elevators.

Even though SpellTower is a game I made, it’s really barely mine anymore. The experiences and love I had for the game has been outstripped by its audiences a thousandfold. I thought a lot about all the experiences that people have had with the game when I was designing this new version. I hope it gives everyone who’s loved the game a reason to pick it back up again and share it amongst their friends and family.

-zach

What’s New

Version 1.0.22

Aspect ratio fixes for the iPad Mini.

Ratings and Reviews

3.8 out of 5
595 Ratings

595 Ratings

tfb2182 ,

Great game, needlessly harsh rules

Just wanted to submit some feedback. I have played this game for many years. I previously had a 1,000+ Daily Search streak that was ruined because I was unable to log in one single day while traveling internationally. Your other game, KnotWords, allows you to at least regain your streak if you log in for the next seven days continuously. Couldn’t you introduce that here?

Now I just lost a 411-day four-star streak because my finger slipped in the middle of a word and it completed a one-star word instead of the three-star word I was making.

You introduced the opportunity to have three tries on the daily search per day. That’s fantastic. But then you ruin my four-star streak because of a simple finger slip, and when I use my second try of three to make the three-star word I had originally planned, I now have a one-day four-star streak. Why am I unable to maintain my four-star streak as long as I make one four-star word everyday, regardless of whether it’s the first of three or last of three? That would allow it so people aren’t punished and lose streaks they work hard for because a simple finger slip.

I’ve played this game for so long but the game loses a lot of its appeal for these unfair and needlessly harsh rules. Any chance you could implement slightly more forgiving rules as I’ve suggested here?

llihgdots ,

Developer spams you with ads even when you pay

For some reason this developer feels entitled to charge you for an ad-free experience but also to phone home and spam you in the same apps advertising his other products. I was informed of this app by a huge, unavoidable ad chyron at the top of the Flip Flop app that I payed for (which, BTW, I can’t share—have to purchase for each device). I find that absolutely infuriating and will never give this developer another dime. I don’t understand why the developer feels he is entitled to more control of my device than I am and how he justifies lying about what are very, very clearly ads. He doesn’t even have the respect to give you the option of turning this “feature” off.

Aside from aesthetic issues, there are very real privacy concerns. The only way my app can know the dev has a new product to hawk is if it is in constant contact with its creator. A game unconnected to an ad network has no business phoning home at all,ever—it is at the very least stealing your data for its own transmissions and very likely your personal info. Who knows what info the developer is collecting, how he stores it, and who he sells it to. Unfortunately, you can’t believe anything he says because he’s already established himself as a liar who will use you for his own ends.

Developer Response ,

Sorry the heart-menu thing bothered you so much! I'll see about getting an option in there to disable the chyron. I only use it once or twice a year when I release a new game that I think players of my other games might be interested in. I don't collect or sell any personal information about you — I don't even put analytics packages in my games.

Rosemary Thyme ,

Fun and well designed, but ad heavy

I love the game, definitely a new favorite! But I do find the ad quantity overwhelming. Sometimes they appear after every word I submit! I have noticed after like 10 ads or something, they tend to stop themselves (screen flashes with an ad, then disappears before it really loads) which is welcome, and probably the main reason for not docking another star.
That being said, I’ve really enjoyed the game! It’s very casual, and I like that there aren’t any timers (which can be fun, but also stressful) and the dictionaries used seem quite comprehensive! I’ve had a few words where I’ll be like “surely that’s a word”, but googling renders no results. But the fact you can challenge a word is nice (haven’t used it yet, so I can’t comment on it yet though)

App Privacy

The developer, Zach Gage, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Identifiers
  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Some in‑app purchases, including subscriptions, may be shareable with your family group when Family Sharing is enabled.

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