Pocket Rogues 12+

2D Action-RPG & Roguelike

Alexej Leonydov

    • 4.5 • 862 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade guild fortress and develop own heroes!

POCKET ROGUES brings old school ACTION-RPG flavor to the ROGUELIKE genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

FEATURES:

• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

ULTIMATE version of the Pocket Rogues is already available!
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8

> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues

For all questions, you can also contact the developer directly: ethergaminginc@gmail.com

What’s New

Version 1.37.1

[ITEMS]
- Added 4 new artifacts
[GAMEPLAY]
- An additional 30 types of monsters are now available for daily "Hunting" quests
[MISC]
- New tips have been added to the loading screen
- Tooltips for damage and defense types have been edited
- In the character's stats in the dungeon, the specific damage absorption value is now displayed next to each type of defense (in the case of physical defense, this value is averaged for all types of physical damage)
- The mention of duration has been removed from temporary effect descriptions (now it is displayed next to the effect's name)
[BALANCE]
- The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective (this also applies to enemies)
- Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1%
- Updated resistance parameters for different types of damage for pets, as well as defense types
- Reduced the impact of level on the max HP of all creatures
- Reduced the impact of level on the max HP of high-level bosses and monster champions
- Reduced damage and max HP for all types of Statue-Guardians
- Monster enhancements such as "Ancient," "Explosive," and others now significantly less reduce the combat speed of creatures
- Creatures with the "Vampirism" effect can no longer heal by attacking undead or mechanisms
- All creatures that become "shadows" are now considered undead
- Increased the delay between damage ticks for the "Fire Breath" and "Steel Whirlwind" skills; however, the delay before the first damage tick for these skills has been reduced
- Reduced the initial attack area for "Steel Whirlwind" (from 175% to 150% at level 12) and "Crimson Harvest" (from +3% per level to +2% in uncharged form and from +8% per level to +4% per level in charged form), and reduced the bonus to the area for "Battle Madness" for killing an enemy (from 4% to 3%)
- Slightly increased the range of the "Breath of Death" skill (from 5 to 6 meters)
- The "Disease Suppression" effect is now stronger (reduces the duration of negative effects by 20% instead of 15%); the effect icon has been changed
- Skills such as "Barrier," "Vow of Sanctity," and others now do not directly alter the MP regeneration modifier upon use (previously, the higher your MP regen in a normal state, the faster it depleted when using these skills), but instead reduce it by a specific amount. Now, with a sufficiently high MP regen value (thanks to Mind and items), mana can recover even while using these skills
- Any hit taken while using "Barrier" now consumes at least 2 MP
- Updated the skills tied to many types of weapons, and for some, the target attribute upon skill replacement has been changed
- Effects that increase the attack area (e.g., the 'Coil of Rope' artifact) now apply to skills that attack in a straight line ('Breath of Death,' Hunter's lunges)
- The effect of the 'Spark of Restoration' equipment has received a more detailed description; its effectiveness has been increased (from +0.2 HP/s to +0.3)
[FIXES]
- Weapon speed and character Agility did not affect the frequency of periodic damage from skills like "Fire Breath," "Steel Whirlwind," and "Breath of Death"
- Triggering a trap rune that summons Captured Souls in a narrow corridor could cause the game to crash
- Fixed vibration when playing with a gamepad and on mobile devices
- The 'Steel Whirlwind' skill did not deal damage at level 7
- The "Barrier" skill did not display the property of dealing damage upon deactivation, which is unlocked at level 25

Ratings and Reviews

4.5 out of 5
862 Ratings

862 Ratings

Kaiyuji ,

Simple, yet Brilliant

This is something I’ve been scavenging the app store for, for a long time. It would be a surprise to people not looking for it, as these games seem like they would be common, but no- games that are of this genre, good quality, fun, and just the right complexity are almost none existent (I’ve never seen one in over 5-6 yrs on iOS (iPad)). The game is great, balance is good, controls are good, settings contains just about everything the player needs, and the game is deep enough for several hours of gameplay to still not get everything. There is only one or two issues I have, those being about the guild area- 1. letting us know how many total possible buildings there are would be helpful, so we don’t have to wonder if we have everything or not, and 2. the guild concept is slightly confusing because after the tutorial ends, we get no more quests for a guild (not talking about the 3 quests that reset daily here, unless if those are guild quests)- where did the guild and their quests go? Where is this guild? Will we encounter more guild member (npc’s) who will give more quests or story? And, do any buildings contribute to meeting other guild npc's (not the one we can meet at camp after buying the specific building)?

Well, in summary, great game- wonderful way to burn some time and have some fun. An invaluable asset to the genre on the app store here, and I look forward to putting many more hours into this game.

Teargos.

LeFtYdaMAC509 ,

ONLY thing I qualm with.

Not being able to access the mentor to return back to the guild from the beginning of the game, from the camp site. I make it all the way through the first 5 floors of the first dungeon, after finishing three prologue, loaded with a lot of loot to end up dying by the first boss ; A’s one has no option to increase stats in the dungeon until unlocking said feature. Only reason 4 stars instead of5. Being skilled from the gate gets no rewarding even in a random chance scenario to retain any of the beginning loot.

Keep up the good work team! You’re doing great in developing a unique and wonderful game!💪

An Uncommon Aura ,

Be prepared to spend a lot or be forced to grind for years.

Aside from the glaring issues with touch controls (they are clunky and you literally cannot get through the game with them), this game is more about “how long have you played?” Or “how much have you spent?” Rather than how good you are. The big problem is that it totally could be about skill. The mechanics are there. However the game will force you to grind or spend anyway. Have a great run going where you’ve put maneuvered, fought intelligently, obtained great items? Too bad, you’re about to get “ambushed” which is an impossible to beat event unless you have dumped months into runs, or you have spent $50+ on gems. Instead of skill checks the game gives you spending checks like this. It will either be an ambush (the game randomly dumps you into a huge swarm of enemies that you have no chance of beating) or a boss fight with a boss that has so much HP you’ll literally laugh at how unfeasible it is for how soon into the game you encounter it. Seriously, I’ve spent $20 on gems, and have played at least 100 runs and the game won’t allow me passed floor 5. It’s not an issue with rogue like experience either. I regularly play and beat shattered pixel dungeon. This game is simply a very well-disguised cash grab.

App Privacy

The developer, Alexej Leonydov, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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