Pocket Rogues: Ultimate 12+
2D Action-RPG & Roguelike
Alexej Leonydov
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- $1.99
- Offers In-App Purchases
Screenshots
Description
Dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade guild fortress and develop own heroes!
POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.
FEATURES:
• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.
Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!
“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”
ULTIMATE VERSION FEATURES:
• The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
• Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
• Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
• Added the ability to start descent into the DUNGEON from a given depth
• All normal dungeons are completely FREE
> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues
For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
What’s New
Version 1.37 Hotfix 1
[GENERATION]
- A new Treasury has been added
- 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved
- In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building)
- Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound)
- Creatures and containers matching the gate type can now appear near the gates during generation
[ITEMS]
- 6 new armor types and 1 new headgear have been added
- 2 new artifacts have been added
- 2 new weapon effects have been added
- 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added
- 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills
[GAMEPLAY]
- All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning)
- Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental
- Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades)
- All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch
- A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects
- A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable
[MISC]
- The skill upgrade interface has been completely redesigned
- Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated
- An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen
- The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other
- More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block
- The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab
- The character preview at the class selection screen (at the end of tutorial) has been updated
- When constructing a building that unlocks a new character class, the player will see a message with a preview of that character
- All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance
Ratings and Reviews
Engaging and Endlessly Replayable
I started out with the free version of the game, and it only took about two hours for me to buy the upgrade to ultimate edition. Regularly updated, a variety of places, creatures, items, and more keep the game interesting even after 100 hours of playtime. That’s only on one character class, too. Easily can see a thousand hours with this game. An excellent game well worth the price of the ultimate edition.
And to the developer: you’ve done such and excellent job at putting this game together. The textures are great and match the games vibe well. It would be wonderful if you added even more weapons and armor types, and the ability to forge duplicate gems into higher quality versions with enhanced effects when socketed into items. An update to add better compatibility with a Dualsense PS5 controller would be great, not all the buttons work as they are intended with it. Not game ruining, though. The ability to dual class would be sweet too, being able to use the abilities of a second class (ie Hunter being able to use Warrior abilities). Overall an amazing game, quite possibly one of the best games available on the app store currently.
Easy 5 star game
About 3 years ago I grabbed the free version of Pocket Rogues, and enjoyed it. A lot. But the lack of characters made me want more. Enter Ultimate.
😀
Years later, I still play this at least once a week (I’d have to guess my overall average is once every 3 days), and with all the content and changes that have been done (go ahead, read through the update logs, it’ll only take you about 15-20 minutes 🤪), it feels a lot like a title from one of my favorite dev teams, Trese Brothers, as far as post-launch support goes, and I’ve got nothing but respect for that kind of developer, especially these days.
I’d you’re a fan of dungeon crawlers or challenging action games with more than a handful of different characters you can get to know the ins and outs of, you’d be doing yourself a solid picking this up. If you need to know more before taking the plunge, there’s that nifty free version that got me hooked. 😃
As far as I’m concerned Pocket Rogues is a MUST OWN iOS title.
🍻🍻🍻 big thank you to the dev for sticking with this one! You’ve earned yourself another fanboy.
Honest Opinion
I've never wrote a review but this is a game I see myself playing long term, if youre into anime, dungeons and dragons or anything inbetween you'll probably like the game. It has endless levels and dungeons all with cool and op monsters. it gives you options to choose a class, level up certain things like endurance, agility, strength etc. as well as the specific powers/moves you choose. In game when youre in the dungeon you can find artifacts, potions, food, weapons, armor and so much more. Down the line you can even combine artifacts and special things to create more powerful stuff!! its truly a long term and strategic game:) I really like it because its a challenge.
App Privacy
The developer, Alexej Leonydov, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Contact Info
- Identifiers
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Alexej Leonydov
- Size
- 249 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 13.0 or later.
- iPad
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Game Controller
- Recommended The developer, Alexej Leonydov, designed this game to be played with a controller for the best experience.
- Languages
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English, Russian, Ukrainian
- Age Rating
- 12+ Frequent/Intense Cartoon or Fantasy Violence
- Copyright
- © 2017 ФЛП Леонидов А.Н.
- Price
- $1.99
- In-App Purchases
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- Handful of Gems $0.99
- Bag of Gems $2.99
- Chest of Gems $6.99
- Mountain of Gems $29.99
- Treasure of Gems $14.99
Supports
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Game Controllers
Play this game with your favorite compatible controller.
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Game Center
Challenge friends and check leaderboards and achievements.