I’m deleting this game, because most videogames aren’t my thing anymore and I havent touched this game in awhile, but maybe I’ll come back to it. This game was instrumental but not soley responsible for helping me lose weight over covid. I live in a small semi-rural town with very little to do. Pokemon go did not help me get outside because it only takes into account landmarks, of which my town has very few. This game helped me become comfortable with going outside and I actually got to play it since I didn’t have to rely on sparce pokestops for items, and I could complete some quests just by going on daily walks through my neighborhood. I used to hate going outside, now I love it! I’ve even started eating healthy.If you are an overweight and/or generally unhealthy shut in who lives in an area with nothing to do get this game to give yourself a reason to go outside, and apps like iNaturalist or eBird so you can start enjoying the outdoors itself. (If you live in a boring city maybe try urban sketching).Thank you so much!
Absolutely Stellar Game But..
lightlytoastedsage
I've adored this game for several years now. It's engaging, there's a lot of quests and events as well as an active community. My main issue is the lack of a world map. I understand that part of the fun is supposed to be blindly exploring but if you live in an area that isn't walking friendly like I do, it's really difficult to start going somewhere without a set destination in mind. My main issue is when I accept a job at an inn and don't finish it until days later. In which case I need to return to the inn to complete it but my only clue on its whereabouts are the general distance in meters and an arrow showing its general direction from my current location. It's not practical to just blindly walk until I get there if its across a forest or major highway that I'm not aware of until its in front of me. A world map would be incredibly helpful (it doesn't even have to have undiscovered points of interest) to just be able to plan out my journey ahead of time which would actually make going to inns demonforges, dungeons, and alchemists significantly easier. Even just free map movement that just allows you to see within a couple miles of your current location would be incredibly helpful.
It needs a lot of balancing
Riqstar
"Orma" is a game that presents a significant imbalance during the early stages, especially up to level 100. One of the most glaring issues is the scarcity of resources, making it extremely difficult for new players to progress. Despite grinding for over 20 days, it’s common to find that you still haven’t gathered enough resources to complete even one of the beginner quests. This kind of experience can be frustrating and discouraging for new players who are still learning the game mechanics.It feels as though the developers are focusing on catering to the needs of long-time players, possibly neglecting the fact that fresh players need a smoother and more rewarding early game experience. Veteran players may have access to resources accumulated over months or even years, making it easier for them to breeze through quests. However, for new players, the grind is disproportionate to the rewards, creating a steep difficulty curve that can be off-putting.If "Orma" expects to retain new players, the beginning experience needs to be better balanced. Initial quests shouldn’t be so heavily weighted against players who haven’t invested months of time. Instead, there should be more accessible paths to resource gathering or more reasonable quest requirements, allowing newcomers to feel a sense of accomplishment and progression without being bogged down by a seemingly endless grind.
Unfairness
FOODZ Scarlett
The game is fun and entertaining but there’s just some unfairness that bites at me. Here I am fighting a war between kingdoms. A knight with high armor, resistance and some damage fighting a mage with decent armor, resistance and decent damage. I’m out of mana because I have little mana for my buffs to increase my Def and Res and then start fighting with my weapon, fair enough. But the ai mage that I’m fighting has infinite mana that when he gets low enough he heals himself full again. And I’m standing there think, “I’m supposed to fight this guy till he dies...?” The mage deals me zeros both melee and magic I deal him 100s. Sure he has low health but he heals 130+ every time. Sure that’s fine but when they have infinite mana to just keep spamming spells and heals while dealing you nothing and I'm here fighting an un-winnable fight because he just heals after every 3 times he takes dmg and still casting fight, lightning, curse what ever magic they use to deal damage. Since the mage can’t hurt me and I can’t our damage him I just ended up giving up the fight. Oh and he had a fairy that heals him 100s. They also have infinite mana. Here I am with only the mana I got and no pots. That’s just unfair. I fought that mage forever, he never got below half. But even in boss fights it’s the same. Every ai has infinite mana while the player is limited to their mana and potions they have. I fought a boss, ran out of pots (forgot to resupply since I don’t see shops often), boss deals me 0s and out healing my dmg. I know I don’t have good enough dmg and weapons. But all the ai having infinite mana is unfair, especially against warriors.
Support for an updated May event
Bug fixes and translation updates
Version 3.23.1
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Information
Seller
Northern Forge Studios Inc
Size
226.6 MB
Category
Roleplaying
Compatibility
Requires iOS 16.6 or later.
iPhone Requires iOS 16.6 or later.
iPad Requires iPadOS 16.6 or later.
Mac Requires macOS 13.5 or later and a Mac with Apple M1 chip or later.