Afterplace 12+

Explore a world of secrets‪.‬

Evan Kice

Designed for iPad

    • $2.99

Screenshots

Description

An open world adventure game filled with silly characters and terrible secrets.

Afterplace is an adventurous indie game for mobile devices. It's a huge open world, full of hidden secrets, treasures, and creatures. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! All from your pocket! Be warned though - you never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.

Afterplace has been designed from the ground up to be a fast, fluid, beautiful experience for mobile. There are no virtual buttons. You can move and attack by touching anywhere. You can tap objects directly to interact or attack, or use two thumbs like a traditional controller. The game will adapt dynamically to your play style. Pick up and set down the game at your own pace, it will always save your progress. Afterplace is made to feel like a full-fledged indie adventure game that fits in your pocket.


About the Author:
Afterplace is made by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released in December of 2022, but Evan plans on continuing to support and polish the game when he can!

What’s New

Version 1.1.23

- Fixed text bubble sizing at end of game
- Fixed initial bun dialog sometimes breaking
- Tutorials are now touch or controller based
- Tutorials no longer appear over settings menu
- Can now only get woods map if you ask

Ratings and Reviews

4.9 out of 5
180 Ratings

180 Ratings

Editors’ Choice

From indie developer Evan Kice, Afterplace is an unforgettable RPG lovingly crafted for mobile, forgoing virtual buttons in favor of swipes and taps to control its precise combat. The game is also just a delight to explore, brimming with surprises ranging from sarcastic vending machines to nightmarish bosses. Even after two playthroughs, we’re still finding new paths, new choices, and unexpected encounters that make us laugh.

U-Troop ,

Fantastic game - Would love to see more!

Just beat this game after buying it last week, and was so pleasantly surprised. The visuals are incredible, the controls are easy enough, and the story and dialogue was next level. I’d even say exceptional.

This game was made by one individual, so, understandably, there were a few things that left me with an itch that had not been scratched, but was teased at. For instance, the combat & weapon system. In an ideal world you would have been able to buy a variety of weapons from the weapon store that eventually appears, with different specs (dagger= speed but lacks damage, great sword=damage, lacks speed, etc). And having the option for ranged weapons would have added a fun element as well, I believe.

I think any critiques I could have really are a compliment: this game is so good that it leaves you wanting MORE. I wish the mushroom forest was a whole world, I wish treasure chests gave more than just coins, I wish you gained exp from fights to level up and adjust stats. But none of these things were the point of Afterlife. In the end, the point was to be engrossed in a beautiful world, and to traverse a rich story about loss and how to move forward in it. For that reason this game deserves a solid 5/5. Great work.

cactusfondler ,

I am in love with this game

Evan if you’re reading this, thank you so much for making this game. I loved every bit of it. It really gave me the feeling that everything I did was discovering a secret. Many times I’d think, how is it possible that i NEEDED to do this to advance? It feels like I found a secret! My journey felt like my own, and was so fun and so cool.

My only complaint about this game would be that by the end, I felt like there were some plot points that I didn’t fully understand. Mainly, the time period between a long time ago, and when the game starts, from the main character’s perspective. I feel like maybe I could figure it out if I replayed and explored some more? But I hope this game gets really popular and some YouTuber just explains it to me 😂

I loved this game

App Privacy

The developer, Evan Kice, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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