Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with six different heroes, randomized levels and enemies, and hundreds of items to collect and use. ShatteredPD is also updated with new content roughly every three months, so there's always something new.
◀ Choose Your Hero ▶
Each of ShatteredPD's six playable heroes has their own unique mechanics and gameplay style. Cut down foes as the durable Warrior or deadly Duelist, fry your enemies as the arcane Mage or divine Cleric, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress!
As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Duelist into a dual-wielding Champion, the Cleric into a righteous Paladin, the Huntress into a precise Sniper, or explore loads of other possibilities!
◀ Explore the Dungeon ▶
ShatteredPD's dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region.
As you progress through the dungeon you'll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many magical wands, rings, artifacts, or trinkets.
◀ Succeed or Die Trying ▶
The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down...
All these hazards can make the game quite tough, but don't be discouraged! You probably won't win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win. Afterward, there are optional challenges and achivements if you want to put your skills to the test!
◀ Over A Decade in the Making ▶
Shattered Pixel Dungeon is an open source game based on the source code of Pixel Dungeon by Watabou (first released in late 2012). It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 10 years!
Features Include:
• 6 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents.
• Over 300 items including equipment, consumables, and items crafted via alchemy.
• 5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts.
• Over 60 regular enemy types, 30 traps, and 10 bosses to test your skills.
• An in-game catalog to fill in, with just over 500 entries.
• 9 stackable challenges and over 100 achievements for completionists.
• Interface modes for large and small screens, and support for multiple input types.
• Updates roughly every 3 months with new content, fixes, and improvements.
• Support for many languages thanks to the game's dedicated communities.
For those who are new or unacquainted with the Pixel Dungeon variety of games, go into this game expecting nothing but with patience, enthusiasm, and willingness to learn. Evan, Shattered PD’s developer, has developed his version of this game into a well-balanced, fun, complicated yet easily understandable and satisfying game to play at any time: whether you have five minutes or an hour, Pixel Dungeon is the game to play. The game, being a dungeon crawler, perhaps isn’t what most mobile games are nowadays, but the intensity and replay-ability of this game is one that isn’t found among most. The developer himself is everything a consumer could ask for. He explains every single change he makes in the game, such as why he’s changed the spawn rate of an enemy based on data or tweaked the damage of a certain weapon in the early stages of the game. Every update adds more playability, and makes the game more fun.I’ve put hundreds of hours into this game between shifts, late at night, waking up in the morning, and everything in between. It is a wonderful stress reliever, mind exerciser, and, sometimes, time stealer. I wholeheartedly recommend that even those with no experience of this kind of game try it.
Changes for the better!
PezMan1
Has become an awesome game. New effects and increased bug fixes have helped immensely. Game play is much more reliable. Character classes are better now too. New items and artifacts have been implemented. You’ll die a lot though.Oh and they have not addressed why your Armor rating tanks and is near zero, when your HP is low. For some reason and the devs have only told me that there is no mechanic for this, when your HP is low, your AC is low or near zero. In other words, you could be sporting plate, male armor, tier 5 gear, that is +6, and if you’re on level three of the dungeon, you will be killed by an enemy there if you hit points are low. In case you’re not sure what that means, you could have the highest level armor in the game and a very high bonus to that armor on a level far inferior to that armor, but because your points are low, you will die lol regardless of that. So for some reason, hit points go down your AC goes down and that’s a problem because you get used to relying on the armor and the level of where you are playing on. it’s a tactics thing and theirs no explanation. How this would impact you, is there are many hazards in the game that will do damage regardless of your armor class or the type of armor you’re using but to engage in enemy that’s a second level skeleton with the highest level armor in the game and be killed by that skeleton just seems ludicrous. And there is no explanation for that apparently. Creates unfair advantage for the enemies of the game and you end up feeling like rules go out the door whenever your hip points go low. Otherwise a very fun game.
Excellent *True* Roguelike
Bubbacephus
These days, it seems like almost every single game in the App Store claims to be a roguelike. In truth, there are very few real roguelikes available. There are some that offer one or two roguelike features, but precious few deliver the full package. Even fewer do it well. This is one of the best so far. Turn based gameplay, procedurally generated levels, permadeath, a good variety of enemies, items with unknown properties that must be discovered, this game contains all of the hallmarks of a full-featured roguelike wrapped in an easy to use, intuitive touch interface. And it’s also fun. Pay no attention to the people complaining that it’s too hard. It’s a roguelike, they’re supposed to be hard. Play this game, and you will die. A lot. And then you will have to restart from the beginning. A lot. And every time, you will learn something that might help you make it a bit farther next time. Or maybe not. But eventually you will get all the way to the end. And probably die. If that doesn’t appeal to you, maybe roguelikes aren’t your thing. That’s ok, there are plenty of easier games for iOS. Maybe Cookie Clicker would be a better fit. Or maybe one of the hundreds of JRPGs, twin-stick shooters, action platformers, MOBAs, Diablo clones, card battlers, tower defenses, and match 3 games out there that all claim to be roguelikes may be what you’re looking for. That’s cool, no judgement here. But if you, like me, enjoy a true roguelike game, this one might be right up your alley. Don’t get me wrong, it’s not nearly as deep or complex as NetHack. Not even close. But it scratches the same itch while having controls much better suited to a mobile device, without sacrificing the core gameplay elements that define the genre. And did I mention it’s fun? Highly recommended.
Great but with one critique
Jammerbf
I love this game, it has a great premise and has amazing mechanics that make it the best mobile roguelite I’ve ever played. That being said my critique is on the length of each run. I think the runs go on for a bit too long and it’s not satisfying to have to come back to a game so many times to finish one. It also makes it feel really bad when you lose a run to a mistake, as it takes a very long time to get back to where you were. For a game that rewards patience and resource management, you get really punished for rushing to try to finish a game faster. With the consistent updates on the game, I think a long term goal of slowly making the game faster would be amazing and solve my sole complaint about the game. Thank you so much.Update! The dev decreased level lengths by a considerable amount and I would argue it is the perfect length now. Thank you so much, my love for this game has been reignited, and I'm back to runs again!Seriously I’ve never seen a game so focused on and loved by its dev before, constant updates and promise of new content make this game a must have. Please try it out!
Shattered Pixel Dungeon has been patched!
This patch contains bugfixes.
This patch contains translation updates.
Version 3.3.8
The developer, Evan Debenham, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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