AppleVis Golden Apple Game of the Year WINNER! Accessibility Developer & David Goodwin Award runner-up! An Accessible Turn-Based Roguelite Dungeon Crawler for ALL.
A Turn-based Roguelite Dungeon Crawler unlike any other. Built on over a decade of handcrafted systems and content, now expanded with new roguelike mechanics, dungeons, quests, and deeper progression than ever before.
Battle through 4 unique dungeons, each with its own design, enemies, loot, play modes, and storylines:
-The Crypt of Fate - Begin in the blighted Cemetery and descend into haunted catacombs where the dark entity Thanatos once rose.
-The Lost Sands - A scorching desert hides ancient magic beneath shifting dunes. Explore forgotten temples, cursed ruins, and face monsters awakened from the past.
-The Frozen Spire - A tower of frost and shadow where icy magic corrupts everything it touches.
-(NEW) The Infernal Volcano - Journey through rivers of magma and face infernal corruption before darkness consumes the realm.
Each dungeon features FOUR play modes:
-Casual (3 lives per run)
-Champion (true roguelike permadeath)
-Mystic Mode (a dungeon-specific challenge mode with mysterious mechanics)
-Hellish Mode (The Ultimate Challenge mode: No Gold Drops, Potions can only be used in battle, and No Remorse)
Deep Character Customization & Progression
-9 Starting Classes: Paladin, Witch, Assassin, Naturalist, Shadow Ranger, Thief, Monk, Death Knight, Illusionist, and more to come!
-7 Crafting Professions (Weaponsmith, Armorsmith, Leather Worker, Tailor, Alchemist, Jeweler, and Enchanter) with unique crafts for each Dungeon!
-Unlock additional classes, races, and spirits through achievements and quests
-Choose from over 1000 handcrafted skills and spells across a wide range of archetypes
-Discover 50+ Spirits who fight alongside you and can be customized with gear and passive abilities
-Over 100 Quests to complete, each with Unique Rewards to unlock.
-Global Leaderboards and Obituaries to track others' progress... or deaths.
A World Built for Replayability
-Item & Monster Prefixes - Equipment and enemies can have unique prefixes that add new stats, spells, and effects, drastically increasing loot variety and encounter dynamics
-Custom Forge System - Create weapons and armor with your own stats, icons, and names, then find them in future runs
-Quest & Achievement System - Daily quests, class boards, and over 200 unlockable goals turn every run into progression
-Monster Bestiary - Track every enemy, skill, and loot drop to improve strategies
-20 Shrine Events to encounter (Skill Shrines, Death Shrines, Curse Shrines, Crafting Shrines, Shops, and More!)
Content-Rich, Handcrafted World
-1000s of handcrafted items, skills, NPCs, enemies, maps, and story events
-Unlimited replayability with unique randomized dungeons each run!
-Constant updates and additions based on player feedback!
Built from the Ground Up for Accessibility (VoiceOver Support)
-Fully VoiceOver supported with detailed narration and intuitive screen navigation
-Every menu, battle, and interaction is carefully designed to work with touch and screen readers
-Designed for immersion: responsive combat sounds, audio cues for direction, and dynamic environmental narration
-Optional vibration feedback enhances immersion and accessibility with distinct alerts for key events.
-Enhanced action & battle logs help VoiceOver users track everything from item equips to quest progress.
Additional Features
-Epic rock RPG soundtrack & music player by Aaron Cloutier
-Autosave and Offline play
-Retro pixel art mixed with modern polish
-Designed specifically for iOS devices and Portrait Play.
-An active Discord community for help or suggestions
-50+ Gamecenter leaderboards and Achievements
Whether you're a casual RPG fan or a hardcore roguelike veteran, Adventure To Fate: Dungeons offers endless progression, deep strategy, and exciting loot-driven gameplay.
And for visually impaired players, this is a full-featured, immersive RPG made just for you by players just like you.
Thanks for Supporting Accessible and Indie Game Development!
This game is amazing. I love it, but just would like to point something out that came to my mind.
Combatant of gaming
This game is one of my favorites in the entire ATF series however, there is one thing that came to my mind. So just today, I was finishing my run in the crypt with my pallet in when I came across a spirit shrine. And when I was searching something came to my mind that I wanted to point out here. So when you come to searching I realize that I can search by tapping on my characters location like in the previous games I have to tap on my search room button. I just wanted to Point out that the shrines that are doing this to me are the curse spirit bless skill curse, fallen hero, fallen death, night, and inferno pool shrines. I just wanted to ask is this a bug or did you mean to add this when you made the game and if it is in bag respectfully can you please fix it because I am so used to searching with my character location tap is valid to call it and happen to use the search button is really new for me but if this is not above it is totally fine I still really enjoy this game I’ve conquered the crypt defeat dungeon 100% and it got into floor five on the last scenes info is inspired, however the inferno volcano gets hard for me I am trying to beat the floor five boss I’m currently trying to deal with the lava golem he’s been in pain since the last island sorry, I meant to say whilst Island, but other than that the game has been really enjoyable to me. I’ve played all of these in the series from Future Arena last year to now playing Dungeons. Actually I started Future Arena in 2024 but now I have all the games and I really enjoy them.
Best game in the series yet, hoping for a big update to celebrate the game of the year award
Balduin opinion
This game has improved upon just about everything I could think of from combat, to skills, to quality of life that this series has built up. All six classes are very unique, fun to experiment with, and fun to make it more challenging for them as well. Even with a good majority of the quest system completed, I still find a challenge in this game. The Mystic modes offer a ton of different varieties, and I can’t wait to see where it goes next. For some ideas, new classes for sure. Illusionist, Guardian was one I always liked, cleric was really fun in the last game. Maybe even some classes from future arena like alien would be fun in this game. New dungeons would also be great, and even after you run out of elements, you could still mix and match, like doing a dark murky ocean with shadow and water, or doing a burning forest with flame and earth. These could also have hazards, like how lost Island had the volcanic hazards. I think that could add a very interesting dynamic to the different dungeons, and keep the level design fresh. Hoping for a big game of the year update, Because this game definitely deserved it.
Glitter Crack - Addictive and Fun
Munkeypunk
Best of the series. Every screen is a celebration. Soooo many ways to choose and build out your character. One thumb Rogue like in Portrait. The sheer amount of ways to build is insane. Gear, spells, stats, skills and companions who have their own builds. But despite vast amount of choice, the game itself is completely straight forward and not complicated at all.Few tech notes;Plays outside audioQuick saves like a dream Boots in Airplane modePlays comfortably with one thumb. Notes from the Dev;Some things that will help. As a melee attacker Agi is one of the most important stats. Hitting/dodging. For all classes wisdom is important too. It’s SP and resist. In early game getting your HP up is a good idea when choosing level up stats. Making use of defend / vanish is important too. Upgrading your belt and shield are high priority since you get more belt slots for potions and shield because they are rare equipment. On the boss floors 5 and 10 there is always a sign with a hint on how to conquer that floors boss. Search and kill everything on every floor even if you can progress. This allows you to level up and become stronger. Hopefully these tips help along with the adjustments version 1.6 brought. Thanks for supporting the game and let me know if you have other questions.
Clunky but good content
Michael W I
I’ve played for a couple days now, and I can tell there’s a lot of great content in the game. The developer seems to have been working on adding a lot of mechanics and items through the various iterations of the Adventure to Fate games, which is great to see! It’s also awesome that it’s accessible via Voiceover.My notes for the dev: some UI things could be tweaked for a better user experience. For example, having to click action, then the skill, then the enemy, and then switch back to clicking a button to examine a skill is pretty annoying. Most phone games these days let you long press something to get info. Also, the coloring for whether you have “action” or “look” selected is like… black vs dark grey. It’s quite difficult to tell what you’re about to do sometimes! Another example of an annoying user experience: my inventory doesn’t tell me what equipment slots are what. Instead of showing what’s a chest, leg, head, etc, it’s just a bunch of boxes! Please allow me to see what I’m missing!
Developer Response
Hey Michael, thanks so much for bringing these to my attention! ATF is a voiceover first game but I am always pushing to make it better for everyone! As for the long press, it should work if you give it a try. I have the extra action and look toggle for voiceover users since they don't have a long press. As for the equipment slots I agree (and even struggle myself sometimes to remember) I am working on some designs for the empty equipment slots for a future update. Thanks again for your support and help finding these issues.
NEW CLASS: THE ILLUSIONIST & 3D First Person Mode
Mind & Mirror Tactics: Distort reality with Mirror Image decoys, reflect incoming damage back to attackers, and siphon the life essence of fallen foes.
Mimicry: Steal enemy skills and spells then cast them as your own!
Morbid Trophies (Collected Soul): Capture the lingering souls of defeated enemies and summon them onto the battlefield under your control!
Phantom Soul Unlock Board: 15 tiers of meta-progression upgrades to unlock exclusive skills, companion spirits, and new race options.
NEW RACE: SHADOWBORN
Malicious Shadow Entities: Woven from living darkness, the Shadowborn thrive on death, siphoning life and retaliating against incoming strikes.
Dark Magic (Passive): Grants +1 permanent Spell Point whenever an enemy is killed.
Shadowborn Affinity (Passive): Permanently increases combat capabilities with +3% HP Leech, +4 Reflect Damage, and +5 Shadow Damage.
NEW CONTENT & EXPANDED ARSENAL
30+ Spells & Abilities: Massive expansion of active abilities, debuffs, and passives including Fracture Mind, Soul Explosion, Vampire Form, Illusory Light, and Destruct Charm.
New Spirit Companions: Awaken new spirits at the shrine, including the Lucid Ghast.
New Items & Fresh Visual Icons: Expanded equipment, scroll runes, trinkets, relics, and completely refreshed item and ability visual icons.
THE THIRD EYE: FIRST-PERSON 3D MODE
Enter the Third Dimension: Step beyond the 2D plane into an immersive first-person 3D dungeon crawler.
Seamless Perspective Toggle: Switch between classic 2D top down layout and 3D exploration at any time (when playing the Illusionist or with an active 3D buff.
Full VoiceOver Accessibility: improved accessibility and voiceover timing and features.
DIFFICULTY, GAME MODES & REWARDS
Rebalanced Death Forgiveness: Death counts have been updated across all game modes to ensure a smoother, fairer challenge (Casual: 5 deaths, Champion: 2 deaths, Mystic: 2 deaths, Hellish: 1 death).
Adjusted Run Rewards: End-of-run reward payouts and score scaling have been rebalanced across all difficulty modes to better match your accomplishments.
Blessing Rerolls: Players conquering Champion mode or higher can now reroll their next-run legacy blessing once.
VAULT & RUN REWARD REWORKS
End-of-Run Summary: Finish runs with a clear breakdown of souls harvested, achievements unlocked, meta-skills unlocked, and upcoming run blessings.
Boss Vault Shrines: Defeating floor 10 bosses now has a chance to spawn a post-game Vault Shrine (guaranteed for Goldlings; up to 50% on Hardcore) to safely bank gear across runs.
Vault Expansion: Storage capacity now scales from 4 to 8 and up to 16 item slots through quest achievements.
SHOP & BALANCE UPDATES
Transparent Discounts: Store listings dynamically display active price reductions from negotiator blessings and achievements.
Resale Rates: Selling items shows exact resale returns (1/2 base cost for gear; 1/4 for crafted items, runes, potions, and relics).
Upgrade Tags: Added colored 'Upgrade' badges to store items when browsing for an empty equipment slot.
STABILITY & BUG FIXES
Critical Crash Fix: Fixed memory leaks causing crashes when returning to the character menu after long play sessions or final floor clears.
Loot Window Fix: Resolved an issue where victory sequences fired twice, clearing enemy drops and awarding an empty loot box.
Version 3.5
The developer, TouchMint, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
VoiceOver
Voice Control
Dark Interface
Sufficient Contrast
Reduced Motion
Captions
Audio Descriptions
Information
Seller
TouchMint LLC
Size
220.7 MB
Category
Roleplaying
Compatibility
Requires iOS 15.6 or later.
iPhone Requires iOS 15.6 or later.
iPad Requires iPadOS 15.6 or later.
iPod touch Requires iOS 15.6 or later.
Mac Requires macOS 12.5 or later and a Mac with Apple M1 chip or later.