AppleVis Golden Apple Game of the Year WINNER! Accessibility Developer & David Goodwin Award runner-up! An Accessible Turn-Based Roguelite Dungeon Crawler for ALL.
A Turn-based Roguelite Dungeon Crawler unlike any other. Built on over a decade of handcrafted systems and content, now expanded with new roguelike mechanics, dungeons, quests, and deeper progression than ever before.
Battle through 3 unique dungeons, each with its own design, enemies, loot, play modes, and storylines:
-The Crypt of Fate - Begin in the blighted Cemetery and descend into haunted catacombs where the dark entity Thanatos once rose. Twisted necromancy and cursed relics await.
-The Lost Sands - A scorching desert hides ancient magic beneath shifting dunes. Explore forgotten temples, cursed ruins, and face monsters awakened from the past.
-The Frozen Spire - A tower of frost and shadow where icy magic corrupts everything it touches.
Each dungeon features FOUR play modes:
-Casual (3 lives per run)
-Champion (true roguelike permadeath)
-Mystic Mode (a dungeon-specific challenge mode that rewrites the rules with unique mechanics)
-Hellish Mode (The Ultimate Challenge mode: No Gold Drops, Potions can only be used in battle, and No Remorse)
Deep Character Customization & Progression
-6 Starting Classes: Paladin, Witch, Assassin, Naturalist, Shadow Ranger, Thief, and more to come…
-Unlock additional classes, races, and spirits through achievements and quests
-Choose from over 900+ handcrafted skills and spells across a wide range of archetypes
-Discover 30+ Spirits who fight alongside you and can be customized with gear and passive abilities
-Over 100 Quests to complete, each with Unique Rewards to unlock.
-Global Leaderboards and Obituraries to track others' progress... or deaths.
A World Built for Replayability
-Item & Monster Prefixes - Equipment and enemies can have unique prefixes that add new stats, spells, and effects, drastically increasing loot variety and encounter dynamics
-Custom Forge System - Create weapons and armor with your own stats, icons, and names, then find them in future runs
-Quest & Achievement System - Daily quests, class boards, and over 100 unlockable goals turn every run into progression
-Monster Bestiary - Track every enemy, skill, and loot drop to improve strategies
-15 Shrine Events to encounter (Skill Shrines, Death Shrines, Curse Shrines, Shops, and More!)
Content-Rich, Handcrafted World
-1000s of handcrafted items, skills, NPCs, enemies, maps, and story events
-A mix of fan-favorite content from previous titles with dozens of brand-new additions
-A constant stream of updates and additions based on player feedback and testing
Built from the Ground Up for Accessibility (VoiceOver Support)
-Fully VoiceOver supported with detailed narration and intuitive screen navigation
-Every menu, battle, and interaction is carefully designed to work with touch and screen readers
-Designed for immersion: responsive combat sounds, audio cues for direction, and dynamic environmental narration
-Optional vibration feedback enhances immersion and accessibility with distinct alerts for key events.
-Enhanced action & battle logs help VoiceOver users track everything from item equips to quest progress.
Additional Features
-Epic rock RPG soundtrack by Aaron Cloutier
-Autosave and offline play support
-Retro pixel art mixed with modern polish
-Designed specifically for iOS devices and Portrait Play.
-An active Discord community for help or suggestions
-Frequent updates based on player input
-New animations bring combat to life (designed to complement VoiceOver, not obscure it).
-New Auto-Equip System that makes dungeon crawling a breeze!
-30+ Gamecenter leaderboards and Achievements
Start Your Dungeon Adventure Today!
Whether you're a casual RPG fan or a hardcore roguelike veteran, Adventure To Fate: Dungeons offers endless progression, deep strategy, and exciting loot-driven gameplay.
And for visually impaired players, this is a full-featured, immersive RPG made just for you by players just like you.
Thanks for Supporting Accessible and Indie Game Development!
Best game in the series yet, hoping for a big update to celebrate the game of the year award
Balduin opinion
This game has improved upon just about everything I could think of from combat, to skills, to quality of life that this series has built up. All six classes are very unique, fun to experiment with, and fun to make it more challenging for them as well. Even with a good majority of the quest system completed, I still find a challenge in this game. The Mystic modes offer a ton of different varieties, and I can’t wait to see where it goes next. For some ideas, new classes for sure. Illusionist, Guardian was one I always liked, cleric was really fun in the last game. Maybe even some classes from future arena like alien would be fun in this game. New dungeons would also be great, and even after you run out of elements, you could still mix and match, like doing a dark murky ocean with shadow and water, or doing a burning forest with flame and earth. These could also have hazards, like how lost Island had the volcanic hazards. I think that could add a very interesting dynamic to the different dungeons, and keep the level design fresh. Hoping for a big game of the year update, Because this game definitely deserved it.
Excellent as Always
Scatterbeams
I don’t usually write reviews on games, though I will for this dev because they’re fabulous, and their games have always been some of the best roguelikes I’ve ever played. One quick note though, for VO users. If you want to access info on enemies you’re fighting but don’t want to hit the look button first, VO does have a long-press option. Simply double-tap the enemy’s name and don’t raise your finger. That counts as a long press and will give you info. Then swipe till you hear the “Done” button labeled. But I’ve seriously enjoyed playing every adventure to fate game since almost the beginning.
Clunky but good content
Michael W I
I’ve played for a couple days now, and I can tell there’s a lot of great content in the game. The developer seems to have been working on adding a lot of mechanics and items through the various iterations of the Adventure to Fate games, which is great to see! It’s also awesome that it’s accessible via Voiceover.My notes for the dev: some UI things could be tweaked for a better user experience. For example, having to click action, then the skill, then the enemy, and then switch back to clicking a button to examine a skill is pretty annoying. Most phone games these days let you long press something to get info. Also, the coloring for whether you have “action” or “look” selected is like… black vs dark grey. It’s quite difficult to tell what you’re about to do sometimes! Another example of an annoying user experience: my inventory doesn’t tell me what equipment slots are what. Instead of showing what’s a chest, leg, head, etc, it’s just a bunch of boxes! Please allow me to see what I’m missing!
Developer Response
Hey Michael, thanks so much for bringing these to my attention! ATF is a voiceover first game but I am always pushing to make it better for everyone! As for the long press, it should work if you give it a try. I have the extra action and look toggle for voiceover users since they don't have a long press. As for the equipment slots I agree (and even struggle myself sometimes to remember) I am working on some designs for the empty equipment slots for a future update. Thanks again for your support and help finding these issues.
AWESOME LOOT! AWESOME RPG!
InTheShrapnel
I’m having a blast with this turn-based, loot-driven roguelite from the independent developer touchmint. The art style is awesome, and the Game Boy-esque look and controls give it a perfect mix of nostalgia and freshness. The loot system is super satisfying and keeps every run feeling different and exciting.I’m really hoping to see even more in the future—especially additional skins and even more loot to chase down. But even as it is now, this is a seriously fun and well-crafted game. Highly recommended!
Huge Content Update - New Bosses, Spirits, Skills, and Loot!
Floor 5 Bosses: Face off against the Corruption Boil (Crypt), Faceless Figure (Desert), and the Blue Soul Shard (Frozen).
New Threats: Battle over 30 new enemies and encounter powerful new Elite Prefixes: Massive, Lethal, Elusive, and Frenzied.
New Spirits: Hunt down the elusive Ghast and Haunt spirits in the dungeon depths.
Crafting Overhaul: Fate Gems
Rare Drops: Bosses now drop exclusive "Fate Gems."
New Recipes: Use Fate Gems to craft powerful Trinkets, Relics, Runes, and Stamina Potions.
Class & Gameplay Updates
Hellish Difficulty: Shops are now limited to 3 purchases per visit for an extra challenge. Floor 6 Vault was replaced with a Shop.
Champion Mode and higher: You can now descend to the next floor immediately after finding the exit without clearing all enemies.
Paladin: "Confusing Aura" now triggers 100% of the time on block.
Witch: The Fruit Bat pet now gains a "Confuse" skill.
Assassin/Thief: Luck stat now boosts damage for Backstab and Wild Strike.
Accessibility & Improvements
VoiceOver: Added Boss and Battle Tips to the combat log for better accessibility.
Visual: Added Boss and Battle Tips before battled popup for Mystic Mode and below
Fixes: Fixed "Null/Void" inventory and skill slots, quest tracking bugs, and curse persistence.
New SFX for Ultra Rare items and for Tier 5+ items
Thank you for playing and supporting accessible and indie development!
Version 2.3
The developer, TouchMint, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
VoiceOver
Voice Control
Dark Interface
Sufficient Contrast
Reduced Motion
Captions
Audio Descriptions
Information
Seller
TouchMint LLC
Size
232 MB
Category
Roleplaying
Compatibility
Requires iOS 12.0 or later.
iPhone Requires iOS 12.0 or later.
iPad Requires iPadOS 12.0 or later.
iPod touch Requires iOS 12.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.