AppleVis Golden Apple Game of the Year WINNER! Accessibility Developer & David Goodwin Award runner-up! An Accessible Turn-Based Roguelite Dungeon Crawler for ALL.
A Turn-based Roguelite Dungeon Crawler unlike any other. Built on over a decade of handcrafted systems and content, now expanded with new roguelike mechanics, dungeons, quests, and deeper progression than ever before.
Battle through 4 unique dungeons, each with its own design, enemies, loot, play modes, and storylines:
-The Crypt of Fate - Begin in the blighted Cemetery and descend into haunted catacombs where the dark entity Thanatos once rose. Twisted necromancy and cursed relics await.
-The Lost Sands - A scorching desert hides ancient magic beneath shifting dunes. Explore forgotten temples, cursed ruins, and face monsters awakened from the past.
-The Frozen Spire - A tower of frost and shadow where icy magic corrupts everything it touches.
-(NEW) The Infernal Volcano - Journey through rivers of magma and face infernal corruption before darkness consumes the realm.
Each dungeon features FOUR play modes:
-Casual (3 lives per run)
-Champion (true roguelike permadeath)
-Mystic Mode (a dungeon-specific challenge mode that rewrites the rules with unique mechanics)
-Hellish Mode (The Ultimate Challenge mode: No Gold Drops, Potions can only be used in battle, and No Remorse)
Deep Character Customization & Progression
-8 Starting Classes: Paladin, Witch, Assassin, Naturalist, Shadow Ranger, Thief, Monk, Death Knight, and more to come!
-Unlock additional classes, races, and spirits through achievements and quests
-Choose from over 1000 handcrafted skills and spells across a wide range of archetypes
-Discover 30+ Spirits who fight alongside you and can be customized with gear and passive abilities
-Over 100 Quests to complete, each with Unique Rewards to unlock.
-Global Leaderboards and Obituraries to track others' progress... or deaths.
A World Built for Replayability
-Item & Monster Prefixes - Equipment and enemies can have unique prefixes that add new stats, spells, and effects, drastically increasing loot variety and encounter dynamics
-Custom Forge System - Create weapons and armor with your own stats, icons, and names, then find them in future runs
-Quest & Achievement System - Daily quests, class boards, and over 100 unlockable goals turn every run into progression
-Monster Bestiary - Track every enemy, skill, and loot drop to improve strategies
-17 Shrine Events to encounter (Skill Shrines, Death Shrines, Curse Shrines, Crafting Shrines, Shops, and More!)
Content-Rich, Handcrafted World
-1000s of handcrafted items, skills, NPCs, enemies, maps, and story events
-Unlimited replayability with unique randomized dungeons each run!
-A constant stream of updates and additions based on player feedback!
Built from the Ground Up for Accessibility (VoiceOver Support)
-Fully VoiceOver supported with detailed narration and intuitive screen navigation
-Every menu, battle, and interaction is carefully designed to work with touch and screen readers
-Designed for immersion: responsive combat sounds, audio cues for direction, and dynamic environmental narration
-Optional vibration feedback enhances immersion and accessibility with distinct alerts for key events.
-Enhanced action & battle logs help VoiceOver users track everything from item equips to quest progress.
Additional Features
-Epic rock RPG soundtrack by Aaron Cloutier
-Autosave and offline play support
-Retro pixel art mixed with modern polish
-Designed specifically for iOS devices and Portrait Play.
-An active Discord community for help or suggestions
-New Auto-Equip System that makes dungeon crawling a breeze!
-40+ Gamecenter leaderboards and Achievements
Start Your Dungeon Adventure Today!
Whether you're a casual RPG fan or a hardcore roguelike veteran, Adventure To Fate: Dungeons offers endless progression, deep strategy, and exciting loot-driven gameplay.
And for visually impaired players, this is a full-featured, immersive RPG made just for you by players just like you.
Thanks for Supporting Accessible and Indie Game Development!
Best game in the series yet, hoping for a big update to celebrate the game of the year award
Balduin opinion
This game has improved upon just about everything I could think of from combat, to skills, to quality of life that this series has built up. All six classes are very unique, fun to experiment with, and fun to make it more challenging for them as well. Even with a good majority of the quest system completed, I still find a challenge in this game. The Mystic modes offer a ton of different varieties, and I can’t wait to see where it goes next. For some ideas, new classes for sure. Illusionist, Guardian was one I always liked, cleric was really fun in the last game. Maybe even some classes from future arena like alien would be fun in this game. New dungeons would also be great, and even after you run out of elements, you could still mix and match, like doing a dark murky ocean with shadow and water, or doing a burning forest with flame and earth. These could also have hazards, like how lost Island had the volcanic hazards. I think that could add a very interesting dynamic to the different dungeons, and keep the level design fresh. Hoping for a big game of the year update, Because this game definitely deserved it.
Glitter Crack - Addictive and Fun
Munkeypunk
Best of the series. Every screen is a celebration. Soooo many ways to choose and build out your character. One thumb Rogue like in Portrait. The sheer amount of ways to build is insane. Gear, spells, stats, skills and companions who have their own builds. But despite vast amount of choice, the game itself is completely straight forward and not complicated at all.Few tech notes;Plays outside audioQuick saves like a dream Boots in Airplane modePlays comfortably with one thumb. Notes from the Dev;Some things that will help. As a melee attacker Agi is one of the most important stats. Hitting/dodging. For all classes wisdom is important too. It’s SP and resist. In early game getting your HP up is a good idea when choosing level up stats. Making use of defend / vanish is important too. Upgrading your belt and shield are high priority since you get more belt slots for potions and shield because they are rare equipment. On the boss floors 5 and 10 there is always a sign with a hint on how to conquer that floors boss. Search and kill everything on every floor even if you can progress. This allows you to level up and become stronger. Hopefully these tips help along with the adjustments version 1.6 brought. Thanks for supporting the game and let me know if you have other questions.
Clunky but good content
Michael W I
I’ve played for a couple days now, and I can tell there’s a lot of great content in the game. The developer seems to have been working on adding a lot of mechanics and items through the various iterations of the Adventure to Fate games, which is great to see! It’s also awesome that it’s accessible via Voiceover.My notes for the dev: some UI things could be tweaked for a better user experience. For example, having to click action, then the skill, then the enemy, and then switch back to clicking a button to examine a skill is pretty annoying. Most phone games these days let you long press something to get info. Also, the coloring for whether you have “action” or “look” selected is like… black vs dark grey. It’s quite difficult to tell what you’re about to do sometimes! Another example of an annoying user experience: my inventory doesn’t tell me what equipment slots are what. Instead of showing what’s a chest, leg, head, etc, it’s just a bunch of boxes! Please allow me to see what I’m missing!
Developer Response
Hey Michael, thanks so much for bringing these to my attention! ATF is a voiceover first game but I am always pushing to make it better for everyone! As for the long press, it should work if you give it a try. I have the extra action and look toggle for voiceover users since they don't have a long press. As for the equipment slots I agree (and even struggle myself sometimes to remember) I am working on some designs for the empty equipment slots for a future update. Thanks again for your support and help finding these issues.
A roguelike RPG with features I genuinely enjoy
TheHubaBuba
One of the things I really like about this game is how much depth it offers right from the start. The three dungeons, Crypt of Fate, Lost Sands, and Frozen Spire, each feel unique, and having four different game modes makes the whole experience flexible depending on what kind of run I want.I also enjoy how much variety the game gives through the starting classes and all the unlockable races, spirits, skills, and even dungeons. Knowing that there are hundreds of quests and over 900 handcrafted skills makes the progression feel huge and gives me something new to look forward to every time.The loot-driven gameplay is another thing I appreciate. The monster and item prefixes, the custom forge system, and the shrine events keep every run unpredictable in a good way. The Monster Bestiary is something I personally like because it helps track enemies, their skills, and loot drops, which makes planning feel more strategic.I also really enjoy the polish in the presentation. The new skill animations, vibrations, and updated action log make everything feel clearer and more immersive. The custom soundtrack adds to the atmosphere, and the portrait-focused engine makes it feel smooth on iOS.Another thing I genuinely appreciate is the full VoiceOver support and accessibility focus. It’s great seeing an RPG that’s built from the ground up for blind and visually impaired players while still being fun for everyone.I like that you don’t need an internet connection, and the Game Center leaderboards and achievements give extra goals to work toward. Overall, what I enjoy most is how much content, accessibility, and replayability the game fits into a turn-based roguelike package.
Developer Response
Really glad you love all the detail I put into it and took the time to share it all. Don't worry, there is more to come, this is just the start! More Classes, Dungeons, and a lot more are in the works!Thanks for supporting my dream and accessible gaming!
THE DEATH KNIGHT RISES! Unleash a completely new way to play Adventure To Fate with the massive Infernal Volcano expansion. Harness the dark powers of Summoning and Mind Control to turn your enemies into loyal minions and break the chains of your infernal creators!
MAJOR NEW FEATURES:
New Class: The Death Knight – A vengeful warrior who commands the dead.
Summon & Mind Control – Never-before-seen mechanics that allow you to bind enemy souls to your will.
The Unlock Board – Collect Infernal Souls to unlock exclusive skills, the Demon Race, and the Death Priestess Spirit.
EXPLORE THE VOLCANO:
New Bosses & Enemies – Battle the Death Commander, the deceptive Molten Mimic, and the Crimson Magician.
Massive Loot Update – Discover the Halberd weapon class and dozens of new volcanic relics, trinkets, and equipment.
Expand Your Journey – New Quests, Achievements, and Leaderboards are now live!
QUALITY OF LIFE & FIXES:
Streamlined Looting – New "Direct to Inventory" button on reward screens for faster gameplay.
Accessibility Polish – Improved VoiceOver stability for Infernal Pool interactions and audio cue refinements.
Bug Fixes – Dozens of gameplay tweaks, balance adjustments, and technical fixes for a smoother adventure.
Venture into the heart of the volcano to destroy the evil that has destroyed your kind!
Thank you for supporting accessible indie game development! If you are enjoying the new content, please consider leaving a rating or review!
Version 2.9
The developer, TouchMint, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
VoiceOver
Voice Control
Dark Interface
Sufficient Contrast
Reduced Motion
Captions
Audio Descriptions
Information
Seller
TouchMint LLC
Size
214.1 MB
Category
Roleplaying
Compatibility
Requires iOS 12.0 or later.
iPhone Requires iOS 12.0 or later.
iPad Requires iPadOS 12.0 or later.
iPod touch Requires iOS 12.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.