I’m a real person, human and flesh and stuff. This game is really good if ur looking for cool weapons and abilities to grind for and not just easily get. At the start they give you a bunch of boxes with really good loot but you have to level up to get them. The combat is pretty good and engaging, i’ve been glued for about couple hours now. The leveling system is pretty slow, but so far in my 6-7 hours of playing it does not seem pay to win. The monsters and creatures are unique and different every level which is cool. Hope to see more great things as i continue playing.
Meh Diablo clone
Stray Newb
Game is okay but has a lot of issues. No towns or settlements for who knows how long. I am level 15 in the Farmlands (4-5 hours in) and still nothing. Just the same cookie cutter trader with bogus gear every few levels. You collect scrap metal and crafting materials by the hundreds but I still haven’t seen any way to use them. Not sure if it’s a glitch or what but every single gold drop is +2. No matter the monster or container it drops from it is ALWAYS +2 gold. I don’t even bother opening chests because it is literally ALWAYS +2 gold. Gear drops are trash even from legendary monsters. They have their own version of loot goblins that are a pain to chase and drop trash gear or just an explosion of scrap metal. The voice acting sounds like terrible AI did it. Monsters are super repetitive and it is just one long area after another after another with a lot of repeated map shapes and dungeon layouts. Honestly if you’re looking for a Diablo clone or fun top down style ARPG I would skip this.
Crafting & gear hold it back
ball2DaWall
Love the game. The build diversity is good but, and this is the sad part, only if you grind a ridiculous amount for specific gear…This game relies too heavily on gambling and getting lucky on item drops. That would be fine if the game also didn’t have 1000 niche stats on items that get in the way of actual useful affixes you would want. Things like reptile resistance or darkness damage on a weapon that does light damage…Overall, what this game lacks the most is crafting… All the blacksmith does is upgrade the base damage of an item.Instead, I would like to see the ability to reroll affixes, or break down items to unlock specific affixes to put onto items for X resource cost… or upgrade specific affixes..In my main build I run an on hit basic attack build and it only works if my weapons have good attack speed and good on hit effects.., too bad then I can’t target farm upgrade or buy specific weapons or specific affixes… Even the ability to reroll affixes with gold or like I said add an affix to a rare item for X amount of rare resources would change the game so much…A much better loop would look like:Find rare and magic items: disenchant them for a random chance to permanently unlock their affixes to enchant on new gear. Get enchant stones as drops. Enchant gear with an affix up to X amount of affixes per rarity, with those affixes giving a random range of value like: enchant strength onto a weapon: 1-12 strength… so there’s still variance in gear and enchanting the perfect weapon is still hard to do and expensive but unlocks builds easier and makes crafting actually useful
An exercise of my patience.
Astryiah
I really tried with this game, but man is it just boring. Ignoring that fact that most of the good gear comes from the boxes from the spinning wheel minigame, and all chests on the map only have 2 gold and maybe a piece of scrap metal, combat is just so janky and slow.Animation speed needs to be cranked up by around 200%, you have pitifully slow gameplay. Here’s what happens.You run into a pack of mobs, you press auto attack to charge your skills (you cannot cast skills on demand), this auto attack puts you into an animation lock where you can’t move or do any other actions, often taking a second or longer depending on weapon, in this time a swarm of enemies has ran at you and your skills still haven’t charged. You kite the enemies backwards or forward, running into another pack, aggroing them too, meaning you now have around 10+ enemies chasing, you press your damage skill, now charged. It doesn’t kill, or maybe only kills 1-2 enemies. You return to slowly auto attacking enemies one by one. If auto attacks are going to be a primary mechanic to use your other skills, they need to be smooth as butter and actually do decent damage to mobs. Currently the animation speed and lock make it feel awkward to use. I’m at the naga boss right now, and can’t attack in melee because the auto attack on a scythe is so massive that I get hit twice and lose 90% of my health. I can’t use skills because it’s tied to auto attacking.This isn’t even counting the fact that skills further out on the tree are level locked, so I can’t actually play the builds I want to play.The whole game feels like a slog, the story is boring, and it’s honestly a disappointment coming from the same team as Anima.
Season 1 is finally here. Climb the leaderboards!
• 35+ Seasonal Equipment Sets with over 180+ new Seasonal Items and 80+ new Legendary with a unique powers
• New Arcane and Eternal Items
• Legendary Upgrade up to +25
• New Progression with 7 Difficulty Levels
• New Weapon Mastery system
• New quests, enemies, areas and a daily rewards
• Major improvements to combat dynamics, skills, loot, UI
• Various balance changes, improvements, and bug fixes
Version 1.6.4
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Information
Seller
REDEEV SRL
Size
3.5 GB
Category
Roleplaying
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.