Heroes of Darkwoods
Real-time strategy, one thumb
Free · Designed for iPad. Not verified for macOS.
A new challenge every day, and the same one for everybody who plays it. Today's island is waiting.
A real-time strategy game built for a phone rather than shrunk onto one. Buildings go down anywhere the ground allows, units walk a real navigation grid, and every order in the game is one thumb on the screen.
A DAILY CHALLENGE, FREE
One challenge is put in front of everybody each day, the same one for everybody who plays it — so "how far did you get" is a question two people can compare answers to. Tomorrow it is a different one. You never pay to play it.
IT TEACHES ITSELF
The tutorial is a real match, not a set piece. It founds an island the way every other game does and takes its orders through the same taps, and a step finishes when the thing it asked for has actually happened. Nothing is faked and no move is played for you, so what you learn is still true when it ends. Skip it in one tap, or restart it from Settings.
FOUR GAMES ON ONE ISLAND
The map decides which one you are playing.
THE SIEGE is one realm against the map. The opposition is the dead, and you win by clearing every last one of them. One road runs from the Necropolis to your castle gate, and every ninety seconds or more a wave sets out down it: announced, numbered, and growing. So the island has exactly two directions. Out, where the camps are. In, where the road is and the towers go. Clearing the Necropolis turns the waves off — the hardest camp on the map is the objective, not the last chore.
THE SKIRMISH is up to three rival realms played by the machine, won by being the last castle standing. Nothing marches down the road, because the nest at the head of it is a castle now. The camps are dealt evenly between the realms, so the map is somewhere to race rather than somewhere to clear. Everybody climbs the same ladder, and the thing that arrives at your gate is a champion you could have killed while it was still level two.
THE WARBAND is one champion on bare ground. No castle, no workers, no economy at all — an island thick with nests, and every other champion you will ever field is captive inside one. The roster is not built here, it is freed. Clear every nest and the island is yours; lose the last of the band and it is over.
THE LAST STAND is one champion on an empty island — no nests, no chests, nothing to take. The dead arrive instead, from every side, on a clock that stops only when enough of them have been outlasted. The opposition is not the map or a rival but the schedule, and the wells are the only mercy on it.
THE ISLAND IS THE LADDER
The neutral dead stand in camps of graded difficulty across the map, and killing them levels a champion. A kill is worth a fraction of what was killed, so a champion that levels on empty houses is one nobody had to risk. The gear your forge makes goes on the ones who earned it.
THE MACHINE CHEATS AT NOTHING
The rival realm gathers with real workers off real trees, builds through the same call you do, and is held to every rule you are: one champion of a kind, one hall of a kind, the command ladder, the population cap. Difficulty makes its hands faster. It never makes its opening bigger.
WHAT YOU GET
• Free building placement on hex terrain — no grid slots, no build queue
• Economy: woodcutters, mines, mills and the fields they need, markets, a forge that makes gear
• Defence: walls that tile themselves around corners and gates, towers that upgrade
• A works rail across the top: everything your town has on the go in one glance
• One-thumb controls: tap to select, drag to marquee, tap to order
• Generated islands, so no two matches open on the same map
ONE PURCHASE, ONCE
Free, always: today's challenge — a different one each day, and a different game with it. The skirmish set up however you like. The tutorial.
One purchase opens the rest: every challenge whenever you like, not only on the day it comes round. Bought once and kept — no subscription, no currency, and nothing that makes your army stronger. Money buys more islands to play, not an advantage on them.
Plays entirely offline. No ads.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
Two new islands.
The Old Fort founds a town inside somebody else's walls, with one gateway in them and the dead standing up at a Necropolis in the far corner to march at it on a clock. The dead walk past walls rather than break them, so a wave goes round and comes in at the gate — a wall stops being a thing that is broken and becomes a thing that aims. Break the Necropolis, clear what is left, and the island is yours.
The Last Ground gives four bands no town to build at all and a tide that takes the island out from under every one of them. The three rivals now play it rather than drown in it: they price a fight before they pick it, walk the mender clear of what reaches for it, and leave the water before it draws rather than after it bites.
Fort Held and Last One Standing, a feat for each of the two islands.
Every wall in the game stands the right way round at its corners, and the face with the battlements on it is the one pointing out.
A run saved with a wave already marching loads again instead of refusing.
The last ground holds its frame on an island three times the usual size, and the placement bar's plates are one size.
The developer, Simon Schubert, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Purchases
- Identifiers
- Usage Data
- Diagnostics
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Simon Schubert
- Size
- 127.6 MB
- Category
- Strategy
- Compatibility
Requires iOS 17.0 or later and a device with the A12 Bionic chip or later.
- iPhone
Requires iOS 17.0 or later and a device with the A12 Bionic chip or later.
• iPhone XS
• iPhone XS Max
• iPhone XR
• iPhone 11
• iPhone 11 Pro
• iPhone 11 Pro Max
• iPhone SE (2nd generation)
• iPhone 12 mini
• iPhone 12
• iPhone 12 Pro
• iPhone 12 Pro Max
• iPhone 13 Pro
• iPhone 13 Pro Max
• iPhone 13 mini
• iPhone 13
• iPhone SE (3rd generation)
• iPhone 14
• iPhone 14 Plus
• iPhone 14 Pro
• iPhone 14 Pro Max
• iPhone 15
• iPhone 15 Plus
• iPhone 15 Pro
• iPhone 15 Pro Max
• iPhone 16
• iPhone 16 Plus
• iPhone 16 Pro
• iPhone 16 Pro Max
• iPhone 16e
• iPhone 17 Pro
• iPhone 17 Pro Max
• iPhone 17
• iPhone Air
• iPhone 17e
• iPhone 18 Pro
• iPhone 18 Pro Max
• iPhone Duo - iPad
Requires iPadOS 17.0 or later and a device with the A12 Bionic chip or later.
• iPad Pro (11‑inch)
• iPad Pro (11‑inch) Wi‑Fi + Cellular
• iPad Pro (12.9‑inch) (3rd generation)
• iPad Pro (12.9‑inch) (3rd generation) Wi‑Fi + Cellular
• iPad mini (5th generation)
• iPad mini (5th generation) Wi‑Fi + Cellular
• iPad Air (3rd generation)
• iPad Air (3rd generation) Wi‑Fi + Cellular
• iPad Pro (11‑inch) (2nd generation)
• iPad Pro (11‑inch) (2nd generation) Wi‑Fi + Cellular
• iPad Pro (12.9‑inch) (4th generation)
• iPad Pro (12.9‑inch) (4th generation) Wi‑Fi + Cellular
• iPad Air (4th generation)
• iPad Air (4th generation) Wi‑Fi + Cellular
• iPad (8th generation)
• iPad (8th generation) Wi‑Fi + Cellular
• iPad Pro (11-inch) (3rd generation)
• iPad Pro (11-inch) (3rd generation) Wi‑Fi + Cellular
• iPad Pro (12.9-inch) (5th generation)
• iPad Pro (12.9-inch) (5th generation) Wi-Fi + Cellular
• iPad mini (6th generation)
• iPad mini (6th generation) Wi-Fi + Cellular
• iPad (9th generation)
• iPad (9th generation) Wi-Fi + Cellular
• iPad Air (5th generation)
• iPad Air (5th generation) Wi‑Fi + Cellular
• iPad (10th generation)
• iPad (10th generation) Wi‑Fi + Cellular
• iPad Pro (11‑inch) (4th generation)
• iPad Pro (11‑inch) (4th generation) Wi‑Fi + Cellular
• iPad Pro (12.9‑inch) (6th generation)
• iPad Pro (12.9‑inch) (6th generation) Wi‑Fi + Cellular
• iPad Air 11-inch (M2)
• iPad Air 11-inch (M2) Wi-Fi + Cellular
• iPad Air 13-inch (M2)
• iPad Air 13-inch (M2) Wi-Fi + Cellular
• iPad Pro 11-inch (M4)
• iPad Pro 11-inch (M4) Wi-Fi + Cellular
• iPad Pro 13-inch (M4)
• iPad Pro 13-inch (M4) Wi-Fi + Cellular
• iPad mini (A17 Pro)
• iPad mini (A17 Pro) Wi-Fi + Cellular
• iPad (A16)
• iPad (A16) Wi-Fi + Cellular
• iPad Air 11-inch (M3)
• iPad Air 11-inch (M3) Wi-Fi + Cellular
• iPad Air 13-inch (M3)
• iPad Air 13-inch (M3) Wi-Fi + Cellular
• iPad Pro 11-inch (M5)
• iPad Pro 11-inch (M5) Wi-Fi + Cellular
• iPad Pro 13-inch (M5)
• iPad Pro 13-inch (M5) Wi-Fi + Cellular
• iPad Air 11-inch (M4)
• iPad Air 11-inch (M4) Wi-Fi + Cellular
• iPad Air 13-inch (M4)
• iPad Air 13-inch (M4) Wi-Fi + Cellular - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later and a device with the A12 Bionic chip or later.
- iPhone
- Languages
- English
- Age Rating
9+
- 9+
- Infrequent
Cartoon or Fantasy Violence
- Copyright
- © 2026 Simon Schubert

