We just launched our latest game: Battleheart 2! If you like our stuff, it's our best game yet!
The definitive zombie shooter returns, reborn with stunning new graphics, gameplay and more!
Brought to you by the creators of Battleheart, OMG Pirates!, and the original Zombieville USA - this sequel is jam packed with content and features. Take command of your favorite character, customize them with a spectrum of weapons and skills, and do battle with the living dead - either alone, or with your friends!
- Features -
• Simple, pick-up-and-play arcade action. Fight hordes of enemies, make the most of your ammo, and go for your high score!
• Tons of unlockable content, including dozens of weapons, skills, playable characters and upgrades.
• Incredibly fluid, stylish animation optimized for retina displays.
• Full Game Center integration, including achievements and leader boards.
• Wireless Co-op multiplayer! (requires iPhone 3GS+, iPod Touch 3rd Gen+, or any iPad)
• iCloud support, allowing your zombie slaying progress to sync automatically to all of your devices!
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I found that I enjoy shooting zombies more than shooting soldiers, on an xbox where gun games control better. On an iphone the zombies formula needs to be different, but fighting zombies with plants as a puzzle game does not give the same adrenaline rush. This game however has the most important aspects of a zombie game; running from hordes, shooting through a crowd, and doing it back to back with another player. Think of the game Streets of Rage but with zombies. THE ONLY BAD THING is that the zombies dont come from the edge of the screen to surround you, they are allowed to sprout out of the ground instantly at any spot at any moment with no warning and with no reason. They can basically appear on top of you, and when a zombie has you, there is no where to move. This is completely unfair, is the reason I cant beat the game, is the main reason I die, and I thing is the only thing about this game that needs to be reworked.
Ideas
SX4Thumper
I’ve been playing this game since the 4th grade, in 25 days I graduate high school... so I’m definitely dedicated to the game 😂 i enjoy the amount of possibilities with the guns, perks, characters. You can upgrade the guns, you can choose the loadout, upgrade your perks as well. My favorite part of the game is when you max out a gun the skin changes. I LOVE that! Maybe make different skins to chose from. It gives you something to look forward to when saving up. But I wish their was more assault rifles. Their could be an Ak47 or an SKS Incase you don’t like the one sniper rifle they have. Their could be more sub machine guns their could be more light machine guns instead of the one mini gun. Their could be another pistol instead of the magnum and the first gun. Their could be add-ons to each gun such as bigger mags, scopes, grips ext. Just open up the possibility’s, maybe make each character have his/her own perk based on the character itself. And have a 30 second timer and once it’s charged you can use your ability. For instance the prisoner could have increased melee damage or maybe make a perk that lets you have a 4th gun in your load out. Or make a perk that increases fire rate or a perk that makes your cars life last longer. I understand funding would be the main concern for making these changes possible but it’s a thought. I love the cars that’s a nice twist but they always blow up as the worst times. Maybe make it so you can save up and buy the car of your choice, and then upgrade the speed and duration of the vehicle. Just add the car on to the load out screen and that will be another way to customize your loadout. I hope this helps, keep an open mind to the possibilities 👍🏻
Best zombie progression system in a mobile game
808-NOM-NOM
In the first Zombieville, all you did was buy and upgrade guns while you were playing, not in the menu. So every time you played you started over. This game has a much deeper progression system with abilities to use in-game currency to buy and upgrade guns, abilities, traps, med kits, etc. And you don’t have to buy ammo anymore. You can just break boxes and find it. This is a great design choice! There are also more zombie types. Some barf towards you that cause damage, some explode, etc. This adds to more dynamic gameplay. There are a few ways it could have been better though. None of the heroes have any special abilities, so it’s pretty meaningless which one you pick. And you can’t upgrade cars you drive. Also, there isn’t much to go by with story. You just go to different locations and fight different zombies. I’m not saying there NEEDS to be a story, but it would definitely make it more interesting. But that’s a pretty short list of complaints! I don’t usually play mobile games, but this one rules.
Zombieville 3?
Bon Bon ❤️
This game is really fun and beats the first game by a mile in terms of graphics and gameplay imo. But I still think there is room for another sequel. There is a lot that can be expanded on in this game. Like imagine if you could go into houses (somewhat like the first one) but you see the inside and get to explore, loot stuff, and kill zombies hiding inside furniture. How about taking the 3rd one out of USA and make the locations more diverse like fighting zombies on the Eiffel Tower or something silly? Why not constantly switch the gameplay throughout the campaign to things like a defend gamestyle where youre stuck in one spot like a cafe and have to kill a bunch of zombies before they swarm you? What about a story? Maybe add more weapons, more skills, more characters, more zombies, more vehicles, etc. This might be stretching the boundaries a bit but its fun to think of.
This app has been updated by Apple to display the Apple Watch app icon.
• Multiplayer will now connect to closest master server by ping, which should greatly improve latency for players outside the US.
• Multiplayer can again be played with random players - choose "public game" to match with other random players
• Added manual upload/download for iCloud for when automatic syncing is unreliable. This can be found in the options menu, and requires iCloud Drive to be enabled.
Version 1.6.1
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No Details Provided
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Accessibility
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Information
Seller
Mika Mobile, Inc.
Size
176.2 MB
Category
Action
Compatibility
Requires iOS 6.0 or later.
iPhone Requires iOS 6.0 or later.
iPad Requires iPadOS 6.0 or later.
iPod touch Requires iOS 6.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.