Kaetram
A 2D MMORPG adventure.
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Dive into the enchanting realm of Kaetram, a captivating 2D MMORPG set against the backdrop of a medieval tapestry interwoven with unexpected twists. As you traverse expansive open-world landscapes, mysteries unfold around every corner.
Boundless Exploration: Team up with fellow adventurers to delve into mesmerizing caves, uncover hidden treasures, and navigate uncharted territories.
Engaging Quests: Get lost in riveting tales and whimsical narratives. With a blend of humor and intrigue, every quest in Kaetram promises a unique experience. From the snarkiest NPCs to the grandest legends, you'll be chuckling one moment and gasping the next!
Customize Your Hero: Unearth a plethora of rare items and equipment. Whether you want to be a formidable knight, a mysterious mage, or a nimble archer, Kaetram lets you mold your character to your playstyle.
Guild Adventures: Forge alliances, establish guilds, and embark on epic journeys with your comrades. The bonds you form here could last a lifetime!
Achievements Await: Push your limits and rise to the challenge. With a vast array of achievements to unlock, you'll always have a reason to play just one more hour.
Skills: Train all 17 skills and reach the top of the leaderboards with your sheer dedication.
Bosses: Find and defeat many bosses, discover new ultra rare items, and collaborate with others!
The world of Kaetram is more than just a game; it's an experience, a tale waiting to be told, a destiny waiting to be shaped by you. Join us today and pen your own medieval legend amidst a world of wonder, wit, and wild adventure.
more i started playing kaetram a few days ago after seeing it pop-up in a discord channel for a different game, decided to give it a shot and man am i glad that i did. It’s simplistic and fun, it’s design is beautifully nostalgic but new at the same time, the community and devs are very nice and help the best they can (idk where some of you see abusive, i asked for one thing with the intent of paying for it in gold and one of the devs just said “how about i just make it for you? keep your gold”), and so far it’s not riddled with weird doomer/racism-funney-haha people like this other game i know <.<Is the game perfect? no but you can see that the devs actually really love this project and are putting their all into it. making games take time, tweaking them takes longer and for how long the same has been out, it’s made a lot more progress than some other games i played (one of them has been out for 5 years and has no music/sound effects whatsoever which is crazy to me). this game is great man, it really does take me back to when i first started osrs in 2008.
i started playing kaetram a few days ago after seeing it pop-up in a discord channel for a different game, decided to give it a shot and man am i glad that i did. It’s simplistic and fun, it’s design is beautifully nostalgic but new at the same time, the community and devs are very nice and help the best they can (idk where some of you see abusive, i asked for one thing with the intent of paying for it in gold and one of the devs just said “how about i just make it for you? keep your gold”), and so far it’s not riddled with weird doomer/racism-funney-haha people like this other game i know <.<Is the game perfect? no but you can see that the devs actually really love this project and are putting their all into it. making games take time, tweaking them takes longer and for how long the same has been out, it’s made a lot more progress than some other games i played (one of them has been out for 5 years and has no music/sound effects whatsoever which is crazy to me). this game is great man, it really does take me back to when i first started osrs in 2008.
Best mmorpg on the App Store honestly, I just started playing this is as close as your going to get with a old school RuneScape type of mmorpg. The quest, the leveling system, I hear there’s pvp in the game too !. I have been looking for something like this. The game does seem a bit buggy and clunky, but that’s fine work on releasing content, and building your player base up. The minor bugs can be fixed later. The only way this game will fail is only do to the marketing team. I looked at the version history and saw this game has been out for 8 months. You made the perfect game if you can just build the player base. Run ads run ads run ads. I’m still new literally 20 mins into the game. If I notice anything else I will edit my review
Best mmorpg on the App Store honestly, I just started playing this is as close as your going to get with a old school RuneScape type of mmorpg. The quest, the leveling system, I hear there’s pvp in the game too !. I have been looking for something like this. The game does seem a bit buggy and clunky, but that’s fine work on releasing content, and building your player base up. The minor bugs can be fixed later. The only way this game will fail is only do to the marketing team. I looked at the version history and saw this game has been out for 8 months. You made the perfect game if you can just build the player base. Run ads run ads run ads. I’m still new literally 20 mins into the game. If I notice anything else I will edit my review
The only positive thing I have to say is that the game has potential. It could be awesome, that said it’s got major friggin issues.First off the game has no direction. You really have no idea what’s going on or what you should be doing. The user interface is terrible and there isn’t a lot of information on what things do.Quest tracking is laughably horrible. You talk to an NPC, they give you a quest and you can only SORT OF track it. Yeah there’s a quest log but it doesn’t tell you anything or where to turn the quest in. In this day and age it’s just sloppy and gross to expect people to write stuff down or take screenshots. It’s laughably pathetic how badly they failed at this.The user interface is friggin terrible. This includes gear stats, comparing items, etc. you have no idea what the required stats on items are until you try to equip them. This is an utter embarrassment and just sloppy and lousy. Like wow. Utter fail. World map? Terrible. It’s just shockingly lousy.Considering its 2024 and not 1994 all the negatives make this a hard pass. It’s just absolutely terribly lousy where it shouldn’t be. All of my complaints were fixed twenty years ago. Why this game has so many stupid issues with basic quality of life stuff is beyond me. It’s like they intentionally made it crappy and lame as a social experiment.Good luck figuring out ranged and mage.Ugh. This is an alpha or beta version of a game at best. Friggin terrible.
Developer Response Sir, this is a beta game.
The only positive thing I have to say is that the game has potential. It could be awesome, that said it’s got major friggin issues.First off the game has no direction. You really have no idea what’s going on or what you should be doing. The user interface is terrible and there isn’t a lot of information on what things do.Quest tracking is laughably horrible. You talk to an NPC, they give you a quest and you can only SORT OF track it. Yeah there’s a quest log but it doesn’t tell you anything or where to turn the quest in. In this day and age it’s just sloppy and gross to expect people to write stuff down or take screenshots. It’s laughably pathetic how badly they failed at this.The user interface is friggin terrible. This includes gear stats, comparing items, etc. you have no idea what the required stats on items are until you try to equip them. This is an utter embarrassment and just sloppy and lousy. Like wow. Utter fail. World map? Terrible. It’s just shockingly lousy.Considering its 2024 and not 1994 all the negatives make this a hard pass. It’s just absolutely terribly lousy where it shouldn’t be. All of my complaints were fixed twenty years ago. Why this game has so many stupid issues with basic quality of life stuff is beyond me. It’s like they intentionally made it crappy and lame as a social experiment.Good luck figuring out ranged and mage.Ugh. This is an alpha or beta version of a game at best. Friggin terrible.
Sir, this is a beta game.
This game is so early in its infancy. Incredible if it continues its current trajectory. Very fun, basically a free OSRS except skilling isn’t fleshed out yet. There’s useless skills like eating and loitering that have xp drops that get in the way. There’s no benefit to having those higher. They should not have used the OSRS level up formula since it’s a real pain to progress sooooo slowly. Unless they increase xp rates, time spent doesn’t become very meaningful. Loads of balancing issues and gear progression issues, but devs are working hard on resolving these. Worth a download, easily addictive. Great community that is growing.
This game is so early in its infancy. Incredible if it continues its current trajectory. Very fun, basically a free OSRS except skilling isn’t fleshed out yet. There’s useless skills like eating and loitering that have xp drops that get in the way. There’s no benefit to having those higher. They should not have used the OSRS level up formula since it’s a real pain to progress sooooo slowly. Unless they increase xp rates, time spent doesn’t become very meaningful. Loads of balancing issues and gear progression issues, but devs are working hard on resolving these. Worth a download, easily addictive. Great community that is growing.
- Reworked Adventuring tasks.
- Fixed invisible housing tiles.
- Fixed buying bank slots with gold.
- Fixed and cleaned up Adventuring UI.
- Fixed store elements going out of the frame.
- Fixed not being able to create new account with Google.
- Fixed mushroom nodes wandering to inaccessible areas.
- Fixed lighting issues when teleporting while inside an overlay.
- Fixed buying more experience lamps than space causing token loss.
3.1.2 Apr 22
- Added hitsplat size and duration sliders.
- Added Adventuring board inside the VIP area.
- Divinity altars now also heal your drained stats.
- Fixed some Clue Scroll descriptions.
- Fixed website membership benefits not working correctly
- Fixed mobs and bosses draining stats too aggressively.
- Fixed many Adventuring tasks being improperly balanced.
- Fixed the Wishing Well interface displaying incorrectly in certain resolutions.
3.1.1 Apr 11
- Added new emoji.
- Added clue scrolls.
- Added Adventuring skill.
- Added new potions and brews.
- Added chicken coop to Mudwich.
- Added Divinity quick slot (press divinity bar).
- Added banner system for announcements and messages.
- Added set bonus effects for matching equipment sets.
- Added ground spike traps and tons of new mob mechanics.
- Added fading to all interfaces (can be disabled in settings).
- Added auto loot system with inclusion/exclusion item filters for Membership holders.
- Added cross-platform authentication: log in with Apple, Google, or Steam on any device.
- Added persistent login sessions, stay logged in between play sessions.
- Added character selection screen with equipment preview and rank display.
- Added support for multiple characters per account with shared membership benefits.
- Added Wishing Well world boost system, donate tokens to boost the entire server.
- Added world boost banners that periodically announce the top contributor.
- Added boosted world indicators with green arrow particles and boost icons.
- Added gathering tool off-hands (pickaxes, hatchets, etc. in the shield slot).
- Added stat draining and mob effect rolls relative to combat level.
- Added payment history and subscription management on the website.
- Added ability to upgrade and downgrade membership tiers via the website.
- Added action buttons for attack last, auto-retaliate, and mount with tooltip support.
- Added housing storage deposit/withdraw locking and whitelisting.
- New icon.
- Re-enabled diurnal system.
- Overhauled the settings interface.
- Renamed Carpentry to Architecture.
- Cosmetic store can be accessed from anywhere now.
- Translated almost every single interface in the game.
- Level up fanfare and skill-specific sound effects added.
- Potions now use the buff system instead of invisible effects.
- Combat now differentiates between missed and blocked attacks.
- Minimum password length requirement increased to 6 characters.
- Equipment effects that grant immunity to specific status effects.
- Polyphonic audio now allows multiple sound effects to play simultaneously.
- Pressing ESC now brings up the settings interface if no other UI is opened.
- Massive sound effects overhaul for combat, gathering, crafting, walking, and UI.
- Directional audio added for positional sound sources like waterfalls and rivers.
- All 1,512 item, mob, NPC, and resource descriptions translated into 16 languages.
- Soundscape system with support for day/night variants and proximity-based volume.
- Completely reworked the housing system from rigid rooms to freeform piece placement.
- Fixed guild owner removal bug.
- Fixed various sprite and animation issues.
- Fixed iOS keyboard password field to not auto-capitalize.
- Fixed crafting interface to now show the parent skill name.
- Fixed NPC dialogue appearing when spam-clicking quest NPCs.
- Fixed logo and sword splitting on mobile virtual keyboard.
- Fixed multiple soundscape instances overlapping for the same sound.
- Fixed milling skill incorrectly using foraging instead of fletching.
- Fixed achievements giving pacifist experience when skipped.
- Fixed saving and leaderboard syncing issues.
- Fixed sounds not fully muting when volume is at zero.
- Fixed entity targeting jumping between multiple targets.
- Fixed Android viewport shifting after in-app purchase.
- Fixed subscription info not synchronizing on the equipment screen correctly.
- Reworked the main GUI.
- Reworked alchemy system.
- Reworked fishing animations.
- Reworked hover info display interface.
- Reworked the keybinding system, completely.
- Reworked the in-app purchase interface system.
- Full change-log available on https://kaetram.com/updates
3.1.0 Apr 11
- Fixed the guild interface displaying incorrectly.
- Fixed an issue with the Goblin Queen not despawning correctly.
3.0.13 Feb 17
- Added saved logins.
- Added Valentine's Event!
- Added many new behaviours to regular mobs.
- Added stealth potion, reduces the aggression radius of all enemies to 1 tile.
- Added low health audio warning notifications with customizable settings.
- Added notification volume slider.
- Added option to use the system cursor instead of the custom game cursor.
- Added option to disable miss hitsplats.
- Added option to consolidate repeated server messages.
- Added new equipment effects and protections from specific status effects.
- Added Death's Grace divinity (Level 55), increases items kept on death in the Wastelands by 1.
- Added resource nodes to the Lighthouse Dungeon.
- Added rock resources to the world map, more coming soon.
- Added poison immunity translations.
- Reworked the inventory action menu.
- Reworked the cosmetic bank interface.
- Reworked the settings menu layout.
- Reworked pathing with rubberbanding for smoother movement.
- Improved the inspect panel to display correct account type and weight.
- Improved the way assets are loading, improving RAM usage.
- Implemented multithreaded map chunk loading for improved performance.
- Entities now spawn with pre-collision detection, prevents hittng trees/rocks that aren't there.
- Orelings and Gemlings now drop twice as many resources on kill.
- Updated arrow recovery chances to save more arrows.
- Any death in the Wastelands now drops all items except for the 3 most expensive items (based on shop value).
- Fixed terror effect never happening.
- Fixed bosses incorrectly adding nearby non-attacking players as attackers.
- Fixed auto-retaliate timeout not registering properly upon login.
- Fixed entity targeting jumping between multiple targets instead of focusing on one.
- Fixed entity processing when entities are on the same tile.
- Fixed death handling in the Frost Queen boss encounter.
- Fixed issue causing players to get stuck on a resource.
- Fixed a prompt exploit vulnerability.
- Fixed party instance prioritization.
- Fixed re-joining instances sending duplicate messages.
- Fixed fishing cages being allowed at fishing pole spots.
- Fixed unequipping magic weapons not properly clearing your spell.
- Fixed oreling and gemling spawn rates.
- Fixed instances giving collection log credit to players not involved in combat.
- Fixed owner joining old instance from other boss instance locations.
- Fixed diagonal movement speed inconsistency.
- Fixed quest dialogues incorrectly using Japanese localization.
- Fixed equipment screen display.
- Tried to fix global chat timer being stuck at 0:01.
3.0.12 Feb 14
- Game engine fixes
3.0.11 Jan 29
- Fixes older iOS devices crashing when loading the World Map.
3.0.10 Jan 25
- Added Mini Emperor.
- Added guard to VIP areas.
- Added anti-poison potion.
- Added flip and pivot buttons for mobile.
- Added ability to change font-size via settings.
- Added ability to see which houses are currently public.
- Added multi-option dialogue system to most of the NPCs.
- Added ability to favourite and rank other player's houses.
- Added full-resolution map (can be disabled in favour of low-res one via settings).
- Added time-based instances in favour of old system, membership receives one free 12H instance per day.
- Fixed digging clay showing up as sand mounds.
- Fixed minion spawn locations for Ogre Lord.
- Fixed being able to click through the store.
- Fixed menu audio from playing before it's muted.
- Fixed store input slider to clamp to maximum item count.
- Fixed combat bug causing auto-retaliate to not engage correctly.
- Fixed some desync issues with mobs falling behind on the client.
- Fixed "friend login notification" setting not working.
- Fixed Undersea teleporting working if player had no helmet on.
- Fixed logging in showing your health incorrectly causing the red warning border.
- Reduced packet size when entering housing area.
- Removed unavailable mobs from the collection log.
- Reworked all three Divine divinities to combat style specific divinities.
- Updated all the mouse textures.
- Updated (randomized) all Pirate King teleports.
- Updated the font and fixed all anti-aliasing/subpixel issues.
- Updated website to show token bonus based on your membership tier if you're logged in.
3.0.9 Jan 24
- Urgent bug fix causing map data not to load correctly.
3.0.8 Jan 14
- Player-owned Housing system is now in early-access, available for membership holders!
- Completely reworked the website, added exchange, login, Discord integration, API documentation, update logs, and more!
- Christmas event has ended, new blueprints available at Santa in Mudwich.
- Collection log now autofocuses when opened.
- Added carpentry supplies vendor
- Added camera smoothing option in settings.
- Added ability to message other players on right-click/long-press.
- Added individual monthly cosmetic set items to the cosmetic vendor.
- Added a limit to the number of items that can be dropped on one tile.
- Added cosmetic bank in the in-app purchase interface, available from anywhere in the world.
- Added clay shoveling throughout the world.
- Adjusted all resources in-game to be more AFK-friendly, including digging for sand. Lower depletion chance, higher difficulty.
- Adjusted right click menu to display entities in order of proximity to the mouse click.
- Adjusted prices of membership boxes.
- Adjusted the game viewport to give interfaces more breathing room.
- Reworked how mushrooms are handled throughout the game. Added individual mushroom spots based on region.
- Many backend fixes and improvements.
- Fixed the '/r' command not working correctly.
- Fixed issues with friends not synchronizing correctly.
- Fixed recipes required by quests showing up to everyone.
- Fixed the chatbox causing the game client to crash sometimes.
- Fixed light settings not saving upon relog.
- Fixed hiding other's crafting progress not clearing midway through crafting.
- Fixed unable to use commands when global timer is active.
- Fixed an issue causing the Collection Log to display duplicates when reconnecting.
- Fixed the "Spider Present" displaying as a rat
- Fixed skilling pet guild notification not displaying correctly.
3.0.7 Jan 13
- Added Christmas Event.
- Added API for items/mobs/drop tables/crafting.
- Added new gingerbread emoji.
- Added master rank for daily tasks.
- Added global cooldown to the chatbox interface.
- Added a limit to how many items can be dropped on one tile (48).
- Added daily task notification upon creating new account, automatically opting new players into it.
- Fixed highscores on the current website.
- Fixed name spacing for many mobs throughout the game.
- Fixed server/trade messages displaying incorrectly.
- Fixed garbage can noting/unnoting being limited to empty spaces.
- Fixed tons of secret backend issues thank to Tomb and Elvendale.
- Fixed synchronization error with friends list when someone unfriends you.
- Fixed blocking someone still displaying their global messages.
- Fixed global timer countdown displaying as minutes instead of seconds.
- Fixed desync issue where entering a door would cause other players to walk off screen.
- Reworked the backend networking.
- Reworked player names and spacing.
- Reworked the Big Ol' Squid mechanics and added new drops.
- Removed chat bubble and opted for text to display directly above player.
- Temporarily disabled day and night cylce in the overworld until we purpose it as planned.
- Condensed chat messages in the chatbox to fit more content.
- Tiered auto-retaliate AFK timer (normal account - 10 min, iron infantry - 20 minutes, medieval mason - 30 minutes, golden squad - 45 minutes)
- Party members now display a different name colour.
3.0.6 12/22/2025
- Fixes private messages not displaying correctly.
- Fixes collection log having double entries
- Fixes delimiters for emojis interfering with text-based emojis.
3.0.5 11/27/2025
- Loitering does not count towards total experience/levels anymore.
- Added emoji system to the chat-box.
- Added account type/membership to the equipment screen and other player inspect screen.
- Re-implemented the auto-retaliate toggling off after 5 minutes of no input movement activity.
- Removed Halloween event.
- Event-related mobs are no longer displayed in the Collection Log.
- Increased aggro range for all the mobs in the Wastelands.
- Reworked the chat-box to support new @text@ tags.
- Removed Spectral Foxes from appearing in the daily task.
- Fixed a secret bug relating to Archery.
- Fixed the logo sword appearing over input on mobile devices.
- Fixed player status effects not synchronizing properly.
- Fixed collection log total counter being inconsistent.
- Fixed achievements not giving skill experience rewards.
- Fixed inspecting other player displaying wrong weight.
- Fixed synchronization in the store/enchanter/altar/ATM when dragging items around.
- Fixed trivial bug where pressing the mount button after combat without a mount would still give the message.
- Fixed a bug where a quest would not progress due to full inventory but still take the items required.
3.0.4 11/27/2025
- Added membership boxes to the token store.
- Added new stuff to the cosmetic outfit store.
- Increased onion max stack size to 5.
- Fixed Colossal Shield level requirement being 60 instead of 80.
- Fixed antidote displaying as "cure" in the guides.
- Fixed player being stuck in combat sometimes.
- Fixed text issues with the Anvil's Apprentice.
- Fixed some issues with Korean translation text being too large.
- Fixed guild master ranks not being able to invite others.
- Fixed some chat-box issues with coloured text.
- Fixed mount sprites not updating remotely correctly.
- Fixed safe-spotting issues in the Wastelands.
- Removed the anniversary NPC.
3.0.3 11/12/2025
- Halloween Event is now active!
- Added Giant Mushrooms.
- Added main menu music.
- Added monthly cosmetic set vendor.
- Added ability to note and un-note items for ultimate ironman.
- Added instancing to Supreme Rabbit.
- Added instancing to the Shade Mother.
- Added Korean translation to the game.
- Added ATM for ultimate ironman to exchange noted items.
- Adding full translation for the tutorial in every language.
- Added a US-based game-world, 1 CA, and another EU.
- Added Lighthouse above Lakesworld dungeon, now known as the Lighthouse Dungeon.
- Re-added ability to fill buckets from fountain/water tiles.
- Re-added Blacksmith talking to you when trying to walk in his door.
- Fixes roaming NPCs not roaming.
- Fixes animations throughout the whole game.
- Fixes cleave and explosive enchantment chances.
- Fixes some skill guides not showing correctly.
- Fixes getting stuck on resources spawned by bosses.
- Fixes Stonk Exchange saying an error has occurred.
- Fixes worldwide lag on W1 and W3.
- Fixes stores not restocking.
- Fixes entities not spawning sometimes (again x3)
- Fixes combat engaging twice in a short span for mobs and players.
- Fixes bosses displaying wrong attack style.
- Fixes notification popup interfering with the dialogue system.
- Fixes tutorial completing prematurely when selecting any UIM or PIM modes.
- Fixes Coral Crisis quest not allowing you to enter the room.
- Fixes completing quests with full inventory causing crashes under certain circumstances.
- Fixes Rick’s Roll quest not working properly.
- Fixes mysterious unreported issue with usernames that have underscores not showing up on the leaderboards.
- Fixes UI buttons throughout the whole game, also adjusted bank a bit.
- Fixes deleting account keeping account ‘logged in’ but not really and other spooky issues.
- Fixes not being able to look up 1 or 2 character accounts.
- Fixes items dropped in an instance appearing in the overworld.
- Fixed Mushrooms and ores spawning in the walls.
- Fixes client keybinds reset not working.
- Fixes client keybinds resetting when relogging and/or improperly loading.
- Fixes player crowns sometimes appearing even with show names off.
- Fixes mobs not having their attack speed slowed down via freezing effect.
- Fixes crafting and resource harvesting being able to be stacked together.
- Fixed a pretty serious drop bug that I won't tell any of you about.
- Fixes /r command not correctly working (sorry this one was rushed last update).
- Fixes Old Scholar not displaying items for Ironman players.
- Fixes Zinbads still missing his ex.
- Fully reworked the swamps.
- Animated even more water tiles.
- Royal Pet now requires Fisherman’s Feast to prevent quest collision issues.
- Orelings and Mr. Stinkhorn now have a 60 second lifespan.
- You can now sell multiple unnoted items to the store.
- Tweaks cleave AoE damage range.
- Tweaks enchantment rates to be more inline with the rarities.
- Tweaks the global drop announcements to display icons and look separate for guild chat.
- Tweaks protect divinities again to be more efficient for all attack types.
- Tweaks leaderboards to update every 5 minutes instead of every logout.
- Tweaked many sprites around the map, and added many new things.
- Tweaked warp location for Kingdom of Kaetram to be in the bank.
- Membership system reworked.
- Purified the Kingdom of Kaetram waters and dumped it into the swamp.
- Re-implemented the world swapping timeout (10 seconds this time).
- Removed the anniversary event.
- Many miscellaneous tweaks and fixes throughout the map.
- Game engine updated.
3.0.2 10/31/2025
- Fixes client networking buffer becoming full and causing massive lag spikes.
- Fixes loot-bags disappearing affecting closed loot-bags (again).
- Fixes regions not updating when receiving membership rank.
- Fixed combat damage table clearing prematurely during combat"
- Fixes crafting using stackable items first instead of using items in order.
- Fixes stamina not healing while in combat.
- Fixes being able to interact with the membership area door sign when the door is open.
- Fixes the ability to join an instanced area as a party member.
- Fixes rejoining an existing instance that another party member is holding active.
- Fixes party members receiving kills when not nearby or not near the same level (+- 32 combat levels)"
- Fixes mobs not having their status effects cleared upon respawn when the last hit was a status effect.
- Fixes duplicates in the party list causing double kills in statistics.
- Fixes pathing desync during diagonal combat (hopefully).
- Fixes pinatas spawning in inaccessible areas for certain bosses.
- Fixes Smelting, Chiseling, and Milling skill requirements not being registered correctly.
- Fixes rollbacks during server shutdowns.
- Fixes dismantling items not giving the correct confirmation message.
- Fixes Collection Log loading drop list infinitely.
- Fixes boss minions not dropping any items.
- Fixes membership sometimes not synchronizing correctly upon login.
- Fixes inventory carrying over when re-creating an account.
- Fixes Anvil's Apprentice wrong dialogue when told to smith copper armour.
- Reduced the number of seekers for Soul Dragon from 30 to 12.
- Completely reworked how entities spawn and de-spawn, should fix a lot of invisible entity desync issues.
3.0.1 10/14/2025
- Completely rewrote the backend, contains tons of optimizations and improvements. Too many to list actually...
- Complete overhaul of the tick system.
- Complete rework of the quest system.
- Complete combat system rework.
- Reworked chatbox.
- Reworked water/lava assets.
- Reworked all bosses, projectiles/ground hazards now contain warnings before spawn.
- Reworked how Divinity ticks work - flicking works as intended now.
- Reworked the membership-only areas.
- Reworked lumberjacking area in Chymos.
- Game network data usage decreased by 90% on average.
- New leaderboards with rankings and searching.
- New cleaner update billboard interface.
- Loot Share is now enabled when creating a party.
- Buffed all daily task rewards.
- Buffed all boss table drops.
- Speed potion slightly buffed.
- Warp cooldown sync fixed.
- More precise fountain cooldown timer.
- Guild member list now organized by online status then by rank.
- Fixed joystick flipping out when logging in.
- Fixed run/mount/attack last to support multi touch with joystick.
- Attacking chicklets makes them run away and aggroes Mama Chicken
- Probably broke tons of stuff.
- Added collection log counter, sorted mobs alphabetically, and added completion logic.
- Added account type and rank icons to chatbox.
- Mama Chicken has a chance to spawn a rooster upon death.
- Added 2nd year anniversary event.
- Added hide merchant in Mudwich.
- Added a new tutorial that we actually tested.
- Added many shortcuts and improvements throughout the map.
- Added bridge from the Swamp to Chymos.
- Added new paths to Meteorite Golem.
- Added mana fountains sprinkled throughout the world.
- Added 6 new ironman modes (pacifist, ultimate, ultimate pacifist, and their hardcore variants).
3.0.0 10/08/2025
- Added new cosmetics.
- Removed Summer Event.
2.3.11 09/08/2025
- Kaetram Summer Fest!
2.3.10 08/18/2025
- Added tertiary drops to Soul Dragon, Shade Mother and Meteorite Golem
- Added feathers to the fisherman's store.
- Fixed skill guide issues.
- Fixes miscellaneous errors around the map.
- Fixed tree experience values. To match their new requirements.
- Fixed logs that were available for cinnabar handles.
- Buffed all feather drops from feathered creatures.
2.3.9 08/07/2025
- Magic system now relies on mana instead of scrolls.
- Adjusted lootbox probabilities.
- Fixed skill guides being out of sync.
- Increased default bank space to 600.
- Increased inventory space to 36.
- Increased the stackability of all forageable items to 5.
- Fixed some minor rounding issues with the client.
2.3.8 07/04/2025
- Fixes screen orientation not updating
2.3.7 06/07/2025
- Chatbox doesn't scroll to the bottom when chat is open.
- Game engine graphical and memory improvements
2.3.6 06/06/2025
- Easter event removed.
- Added cows.
- Adjusted coal in Wastelands and its normal spots.
- Fixed mushroom teleport bug.
- Fixed chat box blocking movement.
- Fixed chat box being unable to scroll.
- Disabled chat box drag and drop.
2.3.5 05/02/2025
- Added all craftable boots, quivers, chests, legs, and hoods.
- Added newly revised hides for crafted armors.
- Added little mazes in the Wastelands.
- Added new chest character customization options.
- Added arrow quivers (rolls a chance to keep an arrow)
- Fixed Iron recipes needing aquasillius
- Fixed Strength/Accuracy Guides regarding Timeless Glaive.
- Fixed Horsing around quest requirements and text.
- Reworked the in-app purchase interface.
- Changed crafting gem arrowheads to reward less (15 -> 10)
- Changed metal arrowheads to reward more(20 -> 30)
- Changed trees to have increased depletion rates and bloodwood to have a higher difficulty
- Removed all unneccesary hides from mobs/tables.
2.3.4 04/04/2025
- Reworked Adventuring tasks.
- Fixed invisible housing tiles.
- Fixed buying bank slots with gold.
- Fixed and cleaned up Adventuring UI.
- Fixed store elements going out of the frame.
- Fixed not being able to create new account with Google.
- Fixed mushroom nodes wandering to inaccessible areas.
- Fixed lighting issues when teleporting while inside an overlay.
- Fixed buying more experience lamps than space causing token loss.
more Version 3.1.2 Apr 22
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