Ailment is a pixel-art action game which takes place on a spaceship in a far far galaxy. The main character wakes up in a spaceship after being unconscious for three days and all of his crew became enemies. The last thing he remembers was returning from the other ship where he had a rescue mission. But everyone on that ship was already dead... He has to remember what happened and find out the truth.
* Many different weapon
* Exciting story
* Pixelart graphics
* Talkative character
* Atmospheric sound effects
* Dramatic surrounding
* "Easter eggs"
* Hours of dynamic game-play
* Ability to bring NPCs with you
Volodymyr Shyshov for Ukrainian localization
Marta Barrena Domingues for Spanish localization
Cédric Hautefeuille for French localization
Jorge Cruz for Portuguese localization
Efdal Karaaslan for Turkish localization
Nicola Giuseppe Colafemmina for Italian localization
Natalie Stanley-Ward for English localization
* To use the screen recording function, permission to write to external storage is required.
*I'll be working on Multiplayer next month and also will try to improve performance so next update won't be very soon. Also I'm going to start developing prequel in a month or two so I'd really appreciate if you support the game*
*Finally! UI Controls Customization!
*Fixed Rocket Launcher
*Fixed Final Boss
*Edited secret levels
Ratings and Reviews
One small glitch
I really liked this game and played all the way through to the end (which is saying something). I like the pixel style- I’m old school and fancy new games are way too overstimulating. I liked that I used ads to get health points but only when I chose to go that route (as opposed to ads being forced into the game). I liked the length and the premise. Solid game. Would recommend.
The only small thing is that sometimes you can shoot a guy *out of the map* but the guy will still be shooting at you from behind the map walls. That’s fine except that it can prevent you from being able to open boxes and lockers for health and guns or engage computers to unlock doors. With a little creative maneuvering, you can still figure it out but I’d have given this game a 5 star review but for this glitch.
Decent and Memorable
I haven’t finished the full game yet but I hope I’m getting there, it’s fun, you don’t know what’s next, it’s like zombies but maybe it isn’t...??? I appreciate the old style graphics and the simplicity. The struggle is that it never feels like it’s going to end! Four stars for that and because I’d like to revive the supporting characters or at least heal them. Letting them die is wasting a huge part of storyline possibility and would bring a much needed sense of hope in this game.
ProTip# you can use the rockets to hit through walls sometimes allowing you to kill entire rooms without taking damage.
Developer Response ,
Thank you! I've fixed the bug with rockets!
According to the story other characters have to die unfortunately. But I made them last a little bit longer.
-=SPOILER ALERT=- I finished the story with ALL 5 people still alive, I got confused on why the protagonist kept saying they all died, until I realized they were supposed to die. That’s why the final boss was a little easier than expected. But anyway, do you plan on adding a second story? I’d hate to you and your co workers develop this and have a single story.. is there a possibility you will develop new stories? Why not develop the story but in the captains POV? That’d be great! You are amazing and I plan to donate to you soon. Don’t let this amazing game die out on one story!
Developer Response ,
Thank you! There will be a prequel in autumn!
- Ivan Panasenko
- 145.4 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- © BeardyBirdGames
- In-App Purchases
- 15000 In-Game Points $2.99
- 2000 In-Game Points $0.99
- 5000 In-Game Points $1.99
With Family Sharing set up, up to six family members can use this app.