An AI ship full of frozen colonists must find the best planet to be the new home of the human race. A randomly-generated text-based strategy game.

Push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. See the stories of the colonies you found, and keep trying for a higher score.

What’s New

Version 1.3.3

* Fixed several typos.
* Alien Mining Drones no longer destroy 2 surface probes when the text says they destroy 1.
* Planet-spanning civilisations now correctly reduce Construction phase deaths based on their tech level.
* The dictator from the Dictator event will no longer vanish without a mention if you settle a planet with a planet-spanning civ, instead they will slightly damage initial human-alien relations.
* When settling a planet with a planet-spanning civ, it will no longer say parts of the cultural database are missing when you have exactly 100%.

Ratings and Reviews

4.7 out of 5
490 Ratings

490 Ratings

MissApricity ,

A game that makes you the AI

Seedship is an absolutely wonderful game, but between its complex moral decisions, risks and rewards, and deceptively simple gameplay, my favorite thing has to be how the game connects you to the story.
In the context of the game, you are an AI created to find a second home for humanity, and to think like a human. At first this seemed like a cute way of putting the player into the game, but the more I played the more I realized it was true. To an AI, and to me as a player, the colonists were just numbers on a screen. I wanted them to survive and thrive, yes, but in the end my mission was to win the game. I made some decisions based on human biases, but they weren’t clouded by fear or panic or loneliness like they would if they were made by an actual member of the crew. I commanded a faceless army of sleeping colonists, and whether or not they succeeded was my priority, yes, but it didn’t make me cry myself to sleep because I’d killed hundreds of colonists.
The game truly does make you feel like the AI in charge, and that’s just one of the beautiful things about the story. I highly recommend this game, which can deliver a beautiful, heartfelt sci-fi narrative in just a few minutes with a few paragraphs of text.

OkamiiKen ,

Good SciFi Story Game with Alot Potential

Good SciFi Story Game With Alot Potential

If you’re interested in a story based game in a sci-fi space travel setting then this is worth a check out and a try I’d say. Whole premise of the game is basically you’re the AI Captain of a human colony ship looking for a habitual planet but with that said the journey won’t be easy. The decisions that need to made are thought provoking and are overall well done in that respect but playing overtime I felt it can get a little repetitive. The various planets descriptions though are really good in my opinion and quite detailed so that you can have a good image in your mind of the places as you play and I think that’s really cool.

I hope they can add more to the game as it seems once you choose a planet it’s practically over and you need to start again I would personally prefer the game to continue on after landing and continue to make more choices for the colonists but it’s not really like that sadly /: Overall the game is a fun journey through space and the descriptions are very detailed and well made through out and I find it really engaging and fun to play through but I just hope they add more life to the game after you choose to land perhaps later on :) I’m going to give it a 4/5 Stars. Thanks for reading.

MarbleSwan ,

Fantastic, period.

It's such a simple concept, but complex in what you can do with it, and the stories you can make up to go along with it. I always play as a classic over-zealous AI, one whose primarily goal, to preserve the lives of its passengers at all costs, forces it to disregard the idea of landing at all costs, instead opting to keep searching indefinitely at the expense of every other system besides life support, because it thinks that's the only way to ensure their safety.

(It's also just pretty fun to get all the systems as damaged as possible without failing. My record is all scanners gone except gravity at 7%, only 3% on the landing system, 353 passengers remaining, both databases completely depleted, and no remaining surface probes.)

I'd really love some new random events, and I think the idea of some rare random event actually changing the AI's goal from finding a suitable host planet, to instead just letting the remaining humans live out their lives on board would be cool. I think it should be a diffucult ending to get however, with the need to somehow bring back some resources from planets you pass by, and then to completely deplete the landing system.

App Privacy

The developer, John Ayliff, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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