11 Civilizations, 34 Heroes, Real Warfare
From the depths of obscurity to the peaks of legend, you will be the author of your civilization's history. Will you launch epic wars and conquer the entire world? Or rise up as a virtuous leader renowned for your sagacity? Will you set off to explore the unknown as a pioneer? Or dedicate yourself to helping your own people?
Only time will tell...
Battles are not pre-calculated but happen in real time on the map. Anyone can join or leave a battle at any time, allowing true RTS gameplay. See an ally being attacked right in your backyard? Send some troops to help your buddy out, or launch a surprise counterattack on the attacker’s city.
#Seamless World Map#
All in-game action takes place on a single, enormous map inhabited by players and NPC characters. No isolated bases or separate battle screens. Never before seen on mobile “infinite zoom” feature allows you to transition freely between the world view and individual cities or barbarian outposts. Map features include natural obstructions such as rivers and mountain ranges and strategic passes that must be captured to gain entrance to neighboring regions.
#Eleven Unique Civilizations#
Choose one of 11 historical civilizations (more to come!) and guide your civilization from a lone clan into a great power. Each civilization has its own architecture, unique units, and special advantages.
#Exploration & Investigation#
The world of Rise of Kingdoms is covered in thick fog. Dispatch scouts to explore this mysterious land and uncover the hidden treasure within. Investigate lost temples, barbarian fortresses, mysterious caves, and tribal villages, gather intelligence on your enemies, and prepare yourself for the ultimate clash!
#Unrestricted Troop Movements#
New orders can be issued to troops at any time, offering limitless strategic possibilities. Launch a feint at an enemy city, then circle back and meet up with your alliance army to capture a pass. Dispatch troops to collect lumber from a nearby forest and have them pick off a few barbarian clans along the way. Forces can also be split up between multiple commanders so that you can engage in multiple actions simultaneously.
Full set of alliance features allow players to help one another: alliance chat with built-in translation function, officer roles, map indicators to coordinate strategies, and more! Alliances can expand their territory to gain resources, capture mountain passes and barbarian outposts to strengthen their position, and work together to unlock group achievements.
#Conquer the Kingdom#
Fight alongside your alliance to take control of this vast kingdom. Clash with other players and use superior tactics to emerge victorious in a MMO strategy battle royale. Rise to the top and you and your civilization will be written down in your kingdom’s history!
Call upon dozens of historical figures who will serve as your trustworthy commanders, from Julius Caesar and Sun Tzu to Joan of Arc and Kusunoki Masashige. Level up your commanders by defeating barbarians and sending them into battles, then upgrade their abilities using an RPG style talent tree and skill system.
*Infinite Zoom--never before seen on mobile!
*Civilization Specific Cities
*3D Character Models
1. “King Skill” System
We have never given up on discovering relics from ancient civilizations. A recently-discovered old temple features a mural depicting many legends of ancient kings. The runes etched into the mural have unlocked new, powerful skills which the King can put to use.
1) Governors who serve as King will have 3 new powerful skills at their disposal:
Tax: Boosts the resource gathering speed for the whole kingdom, but while this boost is in effect, a portion of all resources gathered will be taken as a tax and given to the king.
Imprison: Target a governor’s city, and lock its location for a set period of time. This skill can even be used in special circumstances against cities in other kingdoms!
Leader: Choose a troop from your kingdom within range to serve as the ‘Leader Troop’, increasing the combat attributes of all nearby troops.
2. “Kingdom Newspaper” System (Planned to come online gradually for all kingdoms around 2 weeks after the update)
The free flow of information is key to fostering communication, and a symbol of advancing civilization.
1) Every day, there will be a new edition of the Kingdom Newspaper available for purchase at the Lyceum of Wisdom;
2) The Kingdom Newspaper records major and interesting events throughout the kingdoms. You can respond to articles by liking or disliking them. This will allow all governors to stay aware of major events from the comfort of their home.
3. “Ceroli Crisis” and “Ian's Ballads” Improvements
1) Healing is now a tracked statistic in the Ceroli Crisis and Ian's Ballads events, and will be displayed with other statistics in the STATS display on the left side of the screen. Added healing statistics and an Enmity list.
2) Added a Potions button for the Ceroli Crisis and Ian's Ballads events, allowing governors to quickly buy and use all sorts of potions.
3) Added Wisdom Potions (quickly recovers Energy Points) and Recovery Potions (increases healing and shield effects).
4) Chieftains in the Ceroli Crisis event will only be activated once attacked by governors.
5) In the Ceroli Crisis event, Governors can now vote to reset Chieftains and the battlefield as a whole.
6) Added completion time rankings to the Ceroli Crisis event. Fast completion should now be a goal.
7) In the Ceroli Crisis event, governors can now tap the Hold Position button beneath their troops to make them stop and stand in place.
8) In the Ian's Ballads event, if you accidentally leave the event screen, you can quickly re-enter the campaign from the window in the bottom left corner.
9) In the Ian's Ballads event, The first time you send troops after entering the campaign or after your team is wiped out, you will not be subjected to the “Cannot dispatch troops while you or your teammates are in battle status” restriction.
10) Added a “skip cutscene” option to Ian's Ballads.
11) Other bug fixes and optimizations.
4. Other Changes
Ratings and ReviewsSee All
Suggestions and constructive Criticism!
I enjoy playing the game, as it has features like the app “DomiNations.” The concept is fantastic and amazing, and would give my appreciations towards the devs. From the graphics, to easy concepts I enjoy, there are things I would suggest which are fixable; and would make the app a much more fun experience. The app needs a system in which bases can be closer to one another rather than spread out, as that is the key concept in games like these. Teamwork is a essential part so being closer to allies and forming hives is a strategy. Another thing which would improve the game is a to reduce the time periods, as I noticed while playing as a new member that right away the 15 seconds go to hours, and there is even 1 month speeds that can be bought! This shows that money is starting to play a role. Brutal age is a great app which allows players to advance even without the use of speeds bought, which is what this game needs. If these two issues are fixed, I would gladly stay t’ill the end.
-It would also be amazing if new servers are not made as frequent as that will allow servers to die, and less people to be active in older servers. The limit for people per server should be increased, as more people is much more fun.
Developer Response ,
Hi governor, thanks for your feedback. If you want to be closer to your alliance, there are 2 ways. 1.Targeted Teleport: You need to occupy the pass of the field where you want to move, then you can choose an open area on that file and move. 2.Territory Teleport: You need to find an open area on your alliance territory, then click it and move, if you use it out of your alliance territory, it will change to targeted teleport automatically. And we will continue to optimize our game.
Could be a great game but too much p2w
Addendum: I am dropping my rating another star. Seems the devs made some error in rewards during Osiris and gave out more coins then they intended. They took back items purchased or unused coins so many of us now have negative stars/statues/keys. It’s a shame that this company chose to punish their customers for their mistake. I will most likely quit the game because of this; I’m just too discouraged by the setback and disregard of the company for their players.
I have been playing several hours a day, every day, for 8 months and, with about $75 invested, am CH25 but still only at 22mil power on this account. Significant , but not really that competitive over all. I am being held back by the need for gems that require real money to make any significant difference. Meanwhile, as others note, there are players who spend thousands of dollars and therefore have the ability, and sometimes the temperament, to flatten any in their way. I had quit an earlier game because of one such player and have had 3 teammates quit just this week in current kingdom because of this. Some of the events, like mighty governor, are always won by the high dollar p2w. It is no longer competitive nor fun so I no longer even try to earn a spot; I just cower in my city during KE. There needs to be a threshold for the p2w folks. For example, once you spend over, say, $500 or reach 50 million power, you must migrate to kingdoms set aside for those players.
Developer Response ,
Greetings Governor, after the activity was abnormal, some players obtained a large amount of illegal Osiris coins and used them to exchange the props. In order to maintain fairness in the game, we decided to recycle. we will work harder to optimize the game and bring a better game experience to the players. Thank you for your understanding.
Really great game, but not complete
Ok, so let me start out that I absolutely love the game. The game mechanics are amazing, I love the fog of war idea, and the fact that each commander speaks their native language and not English. And as a Roman and Byzantium history nerd, I love the fact that the Latin in the game is quite decent compared to other games (it isn’t perfect, but that is what you get from a dead language that doesn’t translate well into other languages).
Now, I feel like the nations to choose from is very limiting. From a game about the ancient and medieval ages, Africa and the Middle East were left out, and they have some of the richest history during that time, from the African Empires that rose to power all the way to the Persian empire and the crusades.
Specifically, I would like to see three more nations added: Ethiopia, Egypt, and Persia. Ethiopia rose to power after the fall of the Roman Empire and remained a powerful nation until after WW2. Persia created a very advanced civilization that grew strong and powerful and became one of the largest empires until the greeks conquered it. Then the Persian Empire reformed itself as the Sassanian Empire and conquered the remaining Romans and Byzantines to form the Ottoman Empire. I do not know much on the history of Egypt, but as one of the first powerful civilizations in human history, it should be obvious why they should be added into the game.
- LilithGame Co., Ltd
- 975.8 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Arabic, Chinese, French, German, Indonesian, Italian, Japanese, Kanuri, Korean, Malay, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Vietnamese
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Lilith Games © 2013 - 2020
- In-App Purchases
- Daily Limited $2.99
- Daily Limited $0.99
- Daily Limited $1.99
With Family Sharing set up, up to six family members can use this app.