- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas, pencil pressure and other stroke parameters can be customized.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
insert: fix clone feature not retaining painting when validating the object
trim: fix issue with symmetry + line mode, and also possible crash in some case
split: fix crash in some case
snapcube: long press to lock view (pan still allowed)
decimation: improve algorithm (less stretchy triangles, especially with planar surfaces)
primitive: fix mirroring (non uniform scale with constant density disabled)
render: fix color banding caused by frame accumulation or render export (no background)
symmetry: fix issues with connected topology option
alpha: the preview now takes into account tiling, scaling and x/y repeat/mirroring
multires: fix possible crash when reversing, deleting higher and re-subdividing
insert: keep orientation and fix center positioning
palm: size rejection threshold is now saved (UI is not affected by this option)
Ratings and Reviews
The app I've been looking for
Before now I've struggled to find a sculpting app that I enjoy using, but after using this one for a couple of hours I'm glad to say that that's changed.
The UI is simple and intuitive, especially if you're at all familiar with desktop sculpting applications. I never spent more than a minute figuring out how to do anything I wanted to, and usually the tool or option I was looking for was either right in front of me or a tap away.
Even more important than that, the sculpting simply feels good. It's quick and responsive. All the basic brushes you might expect are present, and at least for me they cover 99% of my needs. I have yet to dive into the brush options, but they seem quite in depth.
I obviously have not fully explored the limits of the app, but I know that I'm going to spend some time with it over the next couple of weeks and figure out how best to use it. I can easily see myself using this app for basic work to export and finish in Zbrush.
One of the most exciting apps ever for iPad
Within the first 10 mins of downloading and playing around with this app, I new I had found something truly amazing. Coming from a few years of a zbrush experience on the Mac, this gives me everything I use regularly in zbrush, in a buttery smooth package. Not to mention a far better UI and enjoyable experience than zbrush. All for 15 bucks!? That right there is a steal of a deal my friends. Truly incredible app. Thank you so much to the wonderful developers that spent their time to polish and create such an amazing app for us to enjoy. Truly hats off to you! Such a joy to use.
Update: I’ve been using this app nonstop since it came out, and I love it more and more the more I use it. On top of that, the newest update is INCREDIBLE! The post processing controls, render options, camera updates, lighting updates, etc. Are all truly mind blowing. That you so much for creating this app! It really is something special.
The best organic sculpting on iOS
This app is great! It has almost all the core features I love using in ZBrush with really nice responsiveness (I’m on the Gen 1 iPad Pro, even). It has a clean UI/UX that gets out of your way but is there when you look for it (no small feat!)
The pro features like the ability to remesh/dynamesh and the masking (including tapping off the mask to invert) are really great if you are familiar with ZBrush. Having animatable layers was kind of mind-blowing as I didn’t expect that feature to be in an iOS app.
I have tried some of the other sculpting programs, but they always had some strange quirks that made them feel slightly less than professional. In contrast, I can easily see myself using this to sculpt a base mesh as a starting point, then finishing it up in ZBrush.
The fact that it gives you OBJ and STL export as part of the purchase makes it worth the price.
There are a couple of features that would be nice to have, like:
- Boolean subtraction of layers (for example, to make the mouth areas). Maybe I’ve missed this because I am new to the app, as there does seem to be a merge layers.
- Grouping of masks/selections to use them later (poly groups in ZBrush parlance)
-FBX export (not necessary since there is OBJ, but nice! :) )
Overall, bravo to the developer! I am looking forward to seem what other updates come down the line. Thanks for a great app!
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- Stephane Ginier
- 84.1 MB
- Graphics & Design
- Requires iOS 12.0 or later.
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
English, Simplified Chinese
- Age Rating
- © 2021 Stéphane GINIER
With Family Sharing set up, up to six family members can use this app.