Colonies at War 4+

Conquer the world

wombi pty ltd

Designed for iPad

    • 4.5 • 2.5K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Conquer the world!

Colonies at War is a game set in the 19th century during the rush by colonial powers to colonize the known world. It's a game of building armies and crushing enemies. Pick one of the 28 nations available, look for the best lands nearby, then send in your armies to conquer them. Make allies of your friends, and war on your enemies. Build your navies to control the seas and become the greatest nation in history.

What’s New

Version 9.80

Add button to disband armies.
Add Privacy Info

Ratings and Reviews

4.5 out of 5
2.5K Ratings

2.5K Ratings

Sara loves Brinkley ,

Great game

I love it I would suggest making the Calvary bad at defense and better at attacking because right now I just use the Calvary instead of the infantry because there’s so much better. I would also make the sepoy better at defend that would give you an attacking unit and defending unit. That would give each of them a purpose. Also is there anyway we could get a historic world were the borders are historically accurate. I would love that also for Europe nations and American nations that aren’t the Indians or africans could you rename the sepoy to militia.

Addition
Hello I just thought of this I know you probably don’t have enough time to complete this right away but I would love to see an American revolution scenario although you would have to make some new unit visuals for the British and the American and the other European nations and possibly the world. I would suggest adding a new level to the tech tree so the Americans and the Europeans can still start a level ahead of the Indians and the Africans and Chinese. I would love to see the classic British redcoat and the Americans and the Spain and the French. It would open up the possibility for so many different scenarios for you.

Developer Response ,

Hi, thanks for your review. Yes, you are spot on. My intention was to make these units as you had said, but after constant balancing they changed. The Cavalry at level 0 are very strong, but as levels increase the difference between cavalry and infantry narrows. The sepoys need a tweaking too. I chose the word 'sepoy' because that is what the British called their Indian troops while they had occupied India. I will create some historic world scenarios, sounds like a good idea. Thanks again. John

XxinsanebroXx ,

Two steps forward, one step back

REVIEW IS FOR RETURNING PLAYERS OF SERIES, IF NEW JUST PLAY AND ENJOY

While I love this series of games (if it’s technically a series), I think this one is a very mixed entry. There’s a lot of good and bad, so I’ll go over it individually.

Good changes from French and Indian war:
-More scenarios
-Entire world for the map
-Technological generations showing the progress of history
-Combat seems more consistent as to what army will win which engagement
-Terrain matters more in baffles

Unnecessary/bad changes
-Simplified combat, you can no longer fire on an enemy to weaken them. Now you must just clash it out by throwing what you have at them.
-Other nations really want to go to war with you, even if they’re in no position to do so and you haven’t provoked them. I get nations need to expand, but it feels like the AI are determined to go to war with you no matter what you do (unless you make an alliance). This could be an issue in previous games too but it’s still upsetting it’s yet to be fixed.

It’s still a very good game, and an entertaining addition to the best series of games for mobiles, but I do wish they didn’t do away with the previous combat. It really hurts the game, and feels like an unnecessary change. If the devs read this, I really hope the next game has a skirmish mechanic. Maybe even do a medieval game where only armies with ranged could do a skirmish attack, while melee armies can only full rush.

Developer Response ,

Hi, Thanks for your review. Colonies at war is made to suit everyone. It's really hard to find a happy medium for a game that everyone enjoys. I have discovered that half of the players prefer the simpler WIE and another half prefer a more strategic FIW. Many people don't understand or don't take into account all the variables happening in combat, like leaders, morale, and terrain. And so, with Colonies at war I removed the leaders and morale and focused more on diplomacy. It was impossible for me to find the historic commanders for this game. I felt that firing on each other is a bit irrelevant as you are talking about armies moving into wider regions as opposed to smaller traditional battles of the FIW. I wanted this game a little faster too. Don't worry, The Civil War will be like the FIW when it comes out. John

andy.g.33 ,

Fun game… with some not fun issues

This game is essentially just a more in-depth version of Risk. I liked it overall, but there’s quite a few problems with the game itself. For one, the tutorial is separated into many parts based on what it’s teaching you, but the content in each segment overlaps. I went through the whole tutorial and felt like it would’ve been less confusing and time-consuming to figure the gameplay out on my own. Second, the graphics of the troop movements glitch from time to time. Either your armies become temporarily invisible, or your ships move through land terrain for no reason. Third, the in-game messages when you complete an objective (like defeating a nation or fulfilling a win condition) take up most of the screen and cover each other if there are multiple at the same time. This makes it very hard to determine if the game has ended or what your next objectives are. Also, the game has a tab on the title screen labeled “Buy” which informs you that purchasing the game will remove ads. I’ve played the game for a couple hours in total and have yet to see a single ad. Maybe that’s more of a good thing, but it also seems like it could be a way to get peoples money without changing the game in any way.

Developer Response ,

Well, what can I say. if this Game was made by one of those multimillion dollar companies I would also expect this kind of professional quality. But, this game is made by an indie developer who zero investment and zero budget. It’s the first time I have had someone complain about NOT having ads. Good on ya.

App Privacy

The developer, wombi pty ltd, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Location
  • Contact Info
  • User Content
  • Search History
  • Browsing History
  • Usage Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

More By This Developer





You Might Also Like

World Conqueror 4
Games
Countryball: Europe 1890
Games
Age of Conquest IV
Games
Dummynation
Games
Ideology Rush
Games
European War 7: Medieval
Games