MechCom 3 is a real-time strategy game. Set up new bases, collect resources and design your own mechs to crush the enemy. The game keeps everything you like in the previous instalments while adding new mechanics and improvements.
In XXII century multinational corporations have grown to rival governments of the world. The most powerful of them explore space for valuable resources. Expansion into the Sigma Galaxy has revealed a bounty worthy of executives’ attention. You are a distinguished military commander going to join one of the corporations in a conflict for the Sigma Galaxy.
• Stylised 3D graphics
• Simple and intuitive controls
• Different game modes
• 16 unique combinations of mechs
• Challenging AI
• No Ads or In-App Purchases
Good luck and have fun!
• Balanced AI difficulty
• Some fixes and improvements
Ratings and ReviewsSee All
This game is great!
I like this game a lot. The only problem I have with it is my resources will randomly start only being worth 10 instead of 50 and I don’t know why or how to stop that from happening. Could just be me as I’m new to the game but it’s frustrating when I’m doing well and all of a sudden have no money coming in.
Awesome! But here’s a idea👍 (FOR DEVS)
The game is great! I like how there’s no build locations anymore, and that the different teams have new weapons and vehicle types, but, there are some other things that would also be cool if they were in-game, mostly because, the game seems a bit too similar to MechCom 2. One, a upgrade option for speed would be nice, the damage and armor upgrade ability is nice, but they are also in MechCom 2, another option would be cool. Two, PLEASE NERF CPU AND MINIGUN, I had a squad of aircrafts with PLASMA WEAPONS, and a group of blue MINIGUN Mechs took them out, sure there was a army of cannon AND minigun Mechs at my base, but the BEST WEAPON FAILING AGAINST A STARTER?! Pls nerf minigun, maybe add back the 1 weapon and 2 weapon research from MechCom 1. And Finally, a 5th weapon and vehicle type, like for a example, you COULD add a piercing weapon, like a railgun, and then add shielded rover wheels, so that Mechs could resist minigun by 50%, I’m just saying, that these ideas should be added, pls don’t be insulted devs. Again, any random person reading this that isn’t the devs, this review was for devs, because the game seems TOO similar to the 2nd game.
The 3rd installation of this game is one of the truest and easiest to use rts games on the mobile market. I love the new free build style compared to the old structure locations, and the pirate faction is interesting, if a little weak compared to the other ai. I love this, but there is a couple changes I would suggest for the next installment. The 20 unit max I understand, but come on, it's very annoying to watch your factories pump out a swarm of troops, then suddenly, nope no more. Also the limit on how many units you can build at ounce is ok, but ounce again we could go without. The building construction limit though is fine, and works. The only other change I would suggest is control groups, I'd like to be able to better micro manage my defenses with my armies.
Thanks to the creators for making a great game
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