Mindustry 9+

A factory management TD/RTS

Anton Kramskoi

    • $1.99

Screenshots

Description

Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.

Gameplay Features:

- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases


Campaign:

- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships


Custom Games & Cross-Platform Multiplayer:

- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support

What’s New

Version 7.146.0

- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit

Ratings and Reviews

4.6 out of 5
874 Ratings

874 Ratings

Gavinbotwothousand ,

Great game but a few concerns

This game is really great but there are a few concerns with it, the first major concern being that you cant start the next wave until all the enemies are defeated on the current wave. it would be really nice for when you have a solid defence already built to be able to spawn in multiple waves at a time as it gets boring waiting for all the enemies on a current wave to die.
a few other problems are that you lose your building plans when you die so you have to lay them out again, and this also happens when switch to build something else already laid out. My final issue is that you cant switch to fighting without cancelling all building plans.
other than that however this game has greatly improved with the updates and I am very happy with how the game has turned out. The level design is different enough between every level to warrant playing them and the unlock tree is a great addition that rewards collecting rescources. all in all great concept for a game that really works. Im looking forward to see if there are any new updates.

Lonny Beal ,

Addictive game, but not fun…frustratingly hard

The game has good graphics, but is poorly play balanced. The dev wanted to challenge a few, but at a cost of frustrating the many. My time is more valuable to waste it on something that isn’t fun. Players will spend hours micro managing their resource collection and defense system, which will be destroyed by an overly powered guardian that can attack from the limits of your attack and quickly destroy your defenses. After countless hours and many attempts, you will eventually struggle and defeat the guardian and capture the sector. You would feel a sense of accomplishment, but it will be short lived. While playing the next sector, you will receive a message that the hard win you spent hours to obtain was lost without your attention, despite adding formidable defenses (impact reactors, cryo fueled meltdowns) after your win. No fun! Sectors with few resources (easy sectors) are attacked after you leave the sector and require resources from other sectors to even try to regain. The enemy difficulty needs to be lowered, and/or a mid-play save option. Attacks on sectors without your attention should be put on hold until you enter the sector…losing without fighting is not fun. 5 cryo fuel meltdowns hitting an air guardian still fails. At the same time, 5 tractor beams won' pull the same air guardian to your row of cryo enhanced thorium tornados. If these defenses don’t work, why try?

Daardain ,

Every Once In A While A Game Comes Along

One that really seems like it shouldn’t be available on mobile, a genuine full PC title. Here, you’re getting one for $0.99.

Pros;
- Great, ramping gameplay.
You can go to new areas and unlock new things at your own pace, and it isn’t difficult to do so. The unlocks make the game progressively more complex, and as you advance to new features and master old ones, you’ll feel like you’re really accomplishing something.
- Satisfying construction.
Using the pause function to assemble a huge base, and then watching it all get realized is... bliss.
- Aesthetic.
The pixel art has a great feel to it, and watching the smoke come out of your mines as the conveyors carry around metal is wonderful.
- NOT A PHONE KILLER
Most mobile games these days, even ones as simple as pong, SLAUGHTER your battery life... Luckily for you, dear reader, this game doesn’t even make my phone get warm after an hour+ of gameplay.
- Multiplayer
AND it’s multiplayer! What?!!?
- Great alt-tab functionality
When playing single-player, you can go do other stuff and come right back, the game will remain ready for a while, and it autosaves constantly just in case!

Cons;
- Placement system
I disagree with this one, since I kinda like it, but if you have big fingers my two friends who I got to try it said that it felt clunky since they couldn’t see under their fingers while queuing placements.
- Good
If you’re lame, you won’t like it... ¯\_(ツ)_/¯

App Privacy

The developer, Anton Kramskoi, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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