The original best-selling mobile word game, reimagined!
Pick your words wisely! As you play, more tiles rise from the bottom of the screen! It'll take all of your lexicological wits, and tactical know-how to keep your columns down. If any letters make it to the top row, it's game over.
Classic modes Daily Tower, Tower, Puzzle, Rush and Zen are all back and packed with brand new BONUS TILES that double (or more!) word values.
Joining them is the brand new Search mode, plus ExPuzzle, Double Puzzle, Bubble Puzzle, and Blitz mode!
That’s eleven modes in all!
Plus iCloud Backup, Highscores reported for games even while in-progress, detailed statistics for every mode, Game Center leaderboards, and achievements.
It’s pretty wild to be revisiting my first hit game, SpellTower. I can't believe it's almost 10 years since it released. The first iPhones it ran on had a 3.5 inch screen and 320 x 480 resolution! I literally did a double-take at that resolution when I looked it up.
A funny part about having a hit game is people talk to you about it. With SpellTower I heard about grandparents playing the game every morning to keep their minds sharp, parents playing it with their kids, expectant mothers playing it to get through morning sickness, and countless sightings of strangers playing it on subways, planes — even elevators.
I got into games because I wanted to connect with people in a positive way. I wanted to help people think critically and come away with more than they arrived with. Games felt like a way to do this on a huge scale, but the stories I heard from SpellTower players taught me that games do so much more for people than I ever expected.
I’m deeply grateful that SpellTower has been able to be something special for so many people, and I think that’s why so many people have shared it with friends, loved ones, and strangers on elevators.
Even though SpellTower is a game I made, it’s really barely mine anymore. The experiences and love I had for the game has been outstripped by its audiences a thousandfold. I thought a lot about all the experiences that people have had with the game when I was designing this new version. I hope it gives everyone who’s loved the game a reason to pick it back up again and share it amongst their friends and family.
Ratings and ReviewsSee All
Fun and well designed, but ad heavy
I love the game, definitely a new favorite! But I do find the ad quantity overwhelming. Sometimes they appear after every word I submit! I have noticed after like 10 ads or something, they tend to stop themselves (screen flashes with an ad, then disappears before it really loads) which is welcome, and probably the main reason for not docking another star.
That being said, I’ve really enjoyed the game! It’s very casual, and I like that there aren’t any timers (which can be fun, but also stressful) and the dictionaries used seem quite comprehensive! I’ve had a few words where I’ll be like “surely that’s a word”, but googling renders no results. But the fact you can challenge a word is nice (haven’t used it yet, so I can’t comment on it yet though)
Developer spams you with ads even when you pay
For some reason this developer feels entitled to charge you for an ad-free experience but also to phone home and spam you in the same apps advertising his other products. I was informed of this app by a huge, unavoidable ad chyron at the top of the Flip Flop app that I payed for (which, BTW, I can’t share—have to purchase for each device). I find that absolutely infuriating and will never give this developer another dime. I don’t understand why the developer feels he is entitled to more control of my device than I am and how he justifies lying about what are very, very clearly ads. He doesn’t even have the respect to give you the option of turning this “feature” off.
Aside from aesthetic issues, there are very real privacy concerns. The only way my app can know the dev has a new product to hawk is if it is in constant contact with its creator. A game unconnected to an ad network has no business phoning home at all,ever—it is at the very least stealing your data for its own transmissions and very likely your personal info. Who knows what info the developer is collecting, how he stores it, and who he sells it to. Unfortunately, you can’t believe anything he says because he’s already established himself as a liar who will use you for his own ends.
Developer Response ,
Sorry the heart-menu thing bothered you so much! I'll see about getting an option in there to disable the chyron. I only use it once or twice a year when I release a new game that I think players of my other games might be interested in. I don't collect or sell any personal information about you — I don't even put analytics packages in my games.
Good game, but frustrating
Fun game, but a few frustrations are making me wonder whether I’ll play much more. From minor to major: I wonder why sometimes it takes so long to show standings for the daily games. It’s often days behind. The ads can be a bit much. If not for the other issues, I’d probably buy my way out of the ads. The game just freezes for a few seconds pretty often - at launch, switching between game modes, starting a game. I mainly play on an iPad Pro, so it’s not exactly a a slow device.
The absolute worst thing, though, is this: several times in Daily Search mode I’ve make a short word on my way to making a longer word, and even though I haven’t lifted my finger, the game will take that short word. And that’s it - no undo. Game ruined. Streak cut short. I’ve come close to rage-deleting the app when that happens.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.