Xcode 11 includes Swift 5.1 and SDKs for iOS 13, tvOS 13, watchOS 6, and macOS Catalina 10.15
• SwiftUI framework and design tools work together to enable a new way to build user intefaces
• Declarative syntax defines your user interface using easy-to-read Swift code
• Design tools make it as easy as drag-and-drop to construct and edit your views
• Code you write is always in sync with the design and preview canvas
• Library of controls and modifiers make it easy to build complex interfaces
• Animations are built using simple commands that describe the action you want to see
• Preview your real app running on multiple device types, orientations, and font sizes
• Share common code across all Apple platforms, and add custom experiences for each OS
* NOTE: SwiftUI requires iOS 13, watchOS 6, tvOS 13, or macOS Catalina. To use the SwiftUI design canvas Xcode 11 must be running on macOS Catalina, coming this Fall.
Mac Catalyst brings iPad apps to the Mac
• Click a single checkbox in your iPad project to add a native Mac app
• One project and set of source code creates iPhone, iPad, and Mac versions of your app
• Customize elements of your app for an experience unique to Mac
• Add new SwiftUI code to your project along side existing UIKit code
• Submit to the Mac App Store or notarize for outside distribution
Swift and Swift Packages
• Swift packages are supported throughout, including build, debug, and SCM workflows
• Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts
• Download packages automatically based on dependency analysis
• Create your own packages to share code among all your apps, or to publish for the community
iOS dark mode
• Switch between light and dark mode instantly while developing and debugging
• Asset catalog makes it easy to control images and colors for dark and light mode
• Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line
• Each editor view has its own preview, assistant, or other complementary views
• Split any editor pane to layout your workspace exactly as you want
• Build stand-alone watchOS apps with a faster debugging experience
• Simulator launches quickly and uses the GPU to accelerate Metal code
• Test plans give you greater control of your test harness with sharable results bundles
• Automatically generate localized screenshots using UI tests as part of your test plan
• Source control adds support for stash and cherry-pick operations
• Simulate device conditions such as a slow network or thermal warnings while debugging
• Metrics tab in the Organizer shows how efficiently your app runs on customer devices
Ratings and Reviews
Shouldn’t be out of beta
Xcode in itself doesn’t change much year to year so on that end, everything is fine. However, this version of Xcode has completely ruined user interaction. I don’t actually believe that Apple even tested Xcode out using their trackpads because everything regarding storyboards is completely broken. When it comes to scripts, I have no issues. Everything just works. But when it comes to storyboards, I can resize an element or drag it to another spot without weird glitches such as the element flying off the screen and getting deleted. When I drop a textfield element and insert a default value, the text y position is so far down you can only see the top of the letter even though the font size is default and the alignment is perfectly centered horizontall and vertically. Changing between storyboard tabs such as going to the attributes inspector causes the object you are focused on to deselect. How did that even happen?
The worst part about this update is that Xcode 9 Beta 4 was a better build than this release and that was 6 weeks ago. I would say that I don’t recommend updating to this new version as it’s usability seems to be even less than beta to me, but unfortunately, Apple kind of puts you between a rock and a hard place. You basically have to update to this version to keep apps up to date and release those brand new apps to iOS 11 devices.
Great - Despite the haters
I've been writing software and using IDEs for over 20 years and XCode is probably better, overall, than anything else available on any platform. And that list includes every major IDE you've ever heard of. Yes it has some issues here and there. But none of those are show stoppers, and in my career I've never seen a commercial application of any kind that didn't have room for improvement.
Out of 2,096 ratings for XCode (as of this one), to see an equal number of 1-star ratings (versus 5-star) and not much in between, tells me there are a lot of trolls out there who don't use this tool to earn their living (like I do), yet they think their comments matter for some reason.
If you want an honest review, talk to someone who is a professional developer, and who uses this specific tool 8-hours a day to earn their living. If their full time job title does not include the words iOS Developer, then I would pretty much discount whatever they say.
I don't work for Apple, or even know anyone who does, but in my opinion, Apple should not let someone post a review this app unless at a minimum that person has a current paid Apple developer subscription. At least then you'd know that the trolls had to pay $99/year in order to post their 1-star reviews, which in turn would eliminate the majority of them.
THE BEST BY FAR
Easy to use. Able to be factory restored by internet. Able to debug iPhone INTERACTIVELY. FULL HARDWARE SUPPORT for the best multimedia - not software emulation freeware - real industry codec.
Runs true BSD Unix great "tools", GPL too. Very stable kernel. The best quality hardware. Visually outstanding and handicap features too. Absolutely the best.
One caveat is the weakness in the "game release" - directx has never gotten supported (for game porters to make use of) - however Unity game engine DOES support Apple OS.
But really - cross platform is bull (anything worth it needs non-free drivers); most apps today would be better done with XCode than to attempt cpt's. Something like Unity uses XCode that so game writers don't have to do it - they somehow have the time and money to make tools Apple has not had ? :) Just a gaming company?
Truly apple is often 1 yr behind on "hardware version" release - but they are so much better releases they run better than a pc with "later" hardware.
XCODE allows developers to release apps that span support for users seemlessly on app store. Once released (if a user doesn't upgrade their device), their device never stops being able to run the app software. The developer can release for many apple platforms at once. They are not "guessing game" support each apple device is directly supported. Support is not a guessing game with apple.
With Family Sharing set up, up to six family members can use this app.