FOUNDERS

Making Motocross Magic

CMO Bryan Stealey on the personal passion that goes into Mad Skills Motocross 3.

Mad Skills Motocross 3

Best motorcycle racing game

View

For fans of motocross racing—and really anyone who loves high-octane, heart-pumping games—Mad Skills Motocross 3 is considered the pinnacle of arcade racing. It’s a cut above the rest thanks to its endless customization options and realistic tracks, all tied expertly together with solid skill-based physics.

We spoke to Bryan Stealey, CMO of the game’s developer Turborilla, about how he and the team continue to make the series shine.

Bringing Passion to Play

As soon as you land in Mad Skills Motocross 3 and begin a race, it just feels right. It’s an arcade side-scrolling racer, sure, but the jumps and whips—even the weight and torque of the bike—play like the real deal. This is a game made by a skilled team who aren’t only developers, but huge fans of the sport.

“Many of the people involved in the making of Mad Skills Motocross have spent time on dirt bikes and street bikes,” Stealey says. “We really don’t think we could make a fantastic motorcycle game if we didn’t know what it’s like to ride a motorcycle.”

Many of the people involved in the making of Mad Skills Motocross have spent time on dirt bikes and street bikes.

– Bryan Stealey, CMO of Turborilla

Recharging the Mental Batteries

Like any job, it’s all too easy to forget to take time away to recharge and refresh when you’re working on a popular ongoing game series. Stealey counters this in different ways, while simultaneously exploring ideas for improving the series.

“If I feel like I need a quick mental reset, and if the weather is right, I take a break and hop on my motorcycle” he says. “Riding safely requires my undivided attention, so it’s a great way to truly step away from work thoughts and other stressors and sort of wipe the slate clean for a little while. And since we make motorcycle racing games, it just really keeps me connected to the sport.”

Inspiration from the Source

Sometimes Stealey goes on work trips with Turborilla’s CEO Mattias Wiking and head of game design Joe Welch, and they often end up at a real-life race or other action-sport event. It’s there that they brainstorm ideas in an environment that’s new and inspiring—and it’s those ideas that contribute to the continual flow of new content, from team challenges to bike upgrades.

“We’ve come up with some of our best ideas using this method,” Stealey says. In fact, a weekend at a motocross race in Pennsylvania inspired a new League mode that, at the time of writing, is scheduled to be added to Mad Skills Motocross 3 in the coming months.

The team at Turborilla aren’t just making games, they’re making games about sports that they’re passionate about and want to share with players. Grab your helmet and hitch a ride on their next incredible adventure in Mad Skills Motocross 3.

Meet the Founders