Pick up a magic sword and fight atop the Pillar of Sacrifice.
Master timing and positioning to push enemies off the edge.
How long can you survive to become the only one left standing?
TouchArcade - 4.5/5 "Game with depth well beyond what you would expect"
PocketGamer - 9/10 "A brilliantly paced, sharp-edged brawler "
One of the best hack and slash games on mobile, Only One is an epic arena style sword fighting game where you battle and push waves of enemies off the pillar in the sky with your magical sword. You don't fight for glory, you fight to survive!
Skill Based Melee Combat
- Physics based combat with parry and push mechanics
- Fight swordsmen, archers, slimes, skeletons, bats, berserkers, loot gnomes, wizards and more
- Defeat enemies for their loot or knock them off the pillar for instant kills and extra points
- Collect health to stay alive and shields to block attacks
- Absorb the power of fallen enemies to grow stronger
- 6 active abilities: push, freeze, dart, whirlwind, bubble and inferno
- 8 passive abilities: last stand, might, magnet, cripple, reflektor, bloodlust, regen and backstab
Game Modes
- Quest: Fight through 100 levels with bosses every 10 stages
- Endless: Survive against endless waves as long as you can
- Trials: Take on intense challenges, earn stars, and unlock new trials
Unlock the Full Experience
- The “Ultimate Power” in-app purchase unlocks the complete game
Purchase unique character classes like the barbarian, ninja, valkyrie, dwarf and only one with unique abilities and weaknesses
Retro pixel art graphics and music
GameCentre leaderboards and achievements
Customizable controls: floating or fixed joystick
Full offline support
Gamepad compatible
Only One takes the cake, and that is not a lie. I used to play quite a few IOS games; out of all of them, I remember this game the most, and now that I have hardly any time to play games any more I still play this one. The arcade style game play makes it easy to spend a few minutes here and there de-stressing with some hack-and-slash action; the retro graphics, music, and sword-and-sorcery theme take me back to all the paperback sci-fi / fantasy novels I read as a kid, and overall the pacing and level-based incentives of the game make every moment worthwhile. I would highly recommend this game to anyone looking for a fun time, whether it be just for a few moments, or for an all-night marathon with your friends. Now: I’m gonna keep playing this game for as long as it’s out there, and I think it’ll always be a rewarding experience regardless of whether new features continue to be added; that said, I’d be somewhat disappointed if it were to be abandoned as a project. My thoughts on new features include maybe allowing another game mode where the character moves as far as they can down a corridor fighting enemies, or perhaps more power options like a chain lightning type deal or an enchantment effect that can make enemies fight one another. Regardless, thank you so much for this wonderful game! I hope it continues to receive the praise and support that it so richly deserves.
Holy crap YES!
knightspear
this is literally the best game I've ever played on a apple product! The premium stuff isn't OP like other games when you pay for it. It's actually well balanced. For every purchased character bonus you get, you also get a negative effect. The ninja for example,(I own the ninja) has +10% movement speed and +20% attack speed, however, he gets -3 shields, so shields are basically useless to the ninja, but he is very fast. The ultimate power it totally worth every penny! This developer is a nice guy, he says thank you every time to buy something. A very touching moment when you support him.😘
Good concept, and what seems to be purposely janky controls
palicks
This game has a good concept, decent combat assuming the controls aren't being dumb, w fun way to upgrade your character and interesting enemies. This could be such a good game if it wasn't for one thing. The controls are horrid. Or not the controls but the coins and earth quakes. First the coins, they seem to have been designed to dodge the player and lead the player to fall of the island and lead them into enemy attacks, which isn't fun. Making it risky to get things is fun but not when it's because you can't control if you actually grab the item or not. It's bad and the coins should just have a tinge of magnetism towards the player so your character dosent have to run over the coin three times to pick it up. And then theres the earth quakes. They aren't at all fun. It's good that they have a warning but it doesn't matter when you can't do anything about it. But an archers aim and arrows won't have any issue with it so you can get hit by like 3 arrows per earth quake.
Great game
sudwap
The whole mechanic of the melee enemies only being vulnerable when they miss is really cool it’s just unfortunate how easy it is to not realize this. The tactic of going to a enemy’s back to get really easy hits on them is never really shown off unless you get the backstab perk which feels like putting the tutorial behind a paywall. Just some better ways to learn would probably help out new players, like say if a player gets stuck and repeatedly dies on one of the early game sections (say before lv50) a free tutorial button shows up and shows off some lesser known mechanics that they haven’t used so far.
Fixed and changed goals for Trials
Archer slightly nerfed
Version 1.2983
The developer, Ernest Szoka, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
Ernest Szoka
Size
66.4 MB
Category
Action
Compatibility
Requires iOS 12.0 or later.
iPhone Requires iOS 12.0 or later.
iPad Requires iPadOS 12.0 or later.
iPod touch Requires iOS 12.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.