Might & Magic Fates is a free-to-play strategy card game (TCG) set in the legendary Might & Magic universe. Build powerful decks without faction restrictions, recruit iconic heroes, unlock their unique abilities, summon mythical creatures, reshape the battlefield with Building cards, and battle players from around the world in fast-paced tactical PvP card battles.
Enter the Sea of Fates, a fractured multiverse where timelines collide and destinies are rewritten. Command legendary heroes, mix cards from every faction, and discover endless deckbuilding possibilities in strategic battles where every decision counts. Whether you're a longtime Might & Magic fan or new to collectible card games, Fates delivers a fresh and rewarding take on the genre.
COMMAND LEGENDARY HEROES
Lead iconic heroes from the Might & Magic universe and unlock powerful abilities that evolve your strategy throughout every battle. Every hero offers a unique playstyle and new ways to outsmart your opponents.
COLLECT HUNDREDS OF CARDS
Expand your collection with hundreds of creatures, spells, artifacts, Building cards, and hero cards. Discover powerful synergies, experiment with new strategies, and create the perfect deck for every challenge.
MASTER ICONIC FACTIONS
Choose your side and fight for glory.
• Haven – Noble knights, angels, and holy magic.
• Necropolis – Undead legions, necromancy, and dark powers.
• Inferno – Demonic armies and devastating fire magic.
• Academy – Brilliant mages, magical constructs, and arcane mastery.
• Stronghold – Fierce orcs, shamans, and relentless warriors driven by raw strength.
Mix cards from every faction to unlock unique combinations and create strategies that are entirely your own.
BUILD WITHOUT LIMITS
Forget faction restrictions. Build your deck with cards from every faction and combine heroes, creatures, spells, artifacts, and Building cards to create powerful synergies. Experiment freely, adapt your strategy, and surprise your opponents with unexpected combinations.
FAST, TACTICAL BATTLES
Jump straight into the action. Without a traditional mana-ramp system slowing down the early game, every turn presents meaningful decisions from the very beginning. Victory comes from clever deckbuilding, positioning, timing, and mastering your hero's abilities.
COMPETE SOLO OR ONLINE
Challenge players worldwide in competitive PvP, climb the ranked ladder, complete solo adventures, and take part in seasonal events with exclusive rewards and new challenges.
FAIR FREE-TO-PLAY
Play for free and unlock cards through gameplay. Optional purchases help you grow your collection faster but are never required to compete.
Forge your deck.
Command legendary heroes.
Master the battlefield.
Shape your destiny.
The Sea of Fates awaits.
Will you answer its call?
Terms of Use (EULA): https://www.ubisoft.com/legal/documents/termsofuse
This game is decently well done. I love the interactions, the leveling up of your hero to give additional abilities to the battlefield but right now in this current state of the game a lot of it is a little bit lackluster in the sense of deck building a gameplay just due to this year limited amount of cards that are in the game one thing that I really hope is as they get more cards, it’ll be different ways to interact with the game that can really take this to the next level but until then it’s OK. My biggest thing is they do need to bring down the amount of gold. It takes to get a pack and have their quests reset after 24 hours and not 48 hours. I don’t wanna spend 20 victories to get a single pack of this game I wanna spend maybe 10 victories at that point I’m fine somewhat financially supporting this game, but I don’t want to spend hours upon hours of gameplay to get three packs so I hope this changes but overall it’s a good game.
Don’t bother if you are a challenger
MentaLSuicide
A clear example of pay to win game. Paid cards will always have the synergy edge over yours. Regular cards have effects, paid cards have synergy or just strong as a standalone card. You will almost always yield to a couple of interactions and not being able to answer is a matter of resources, not talent, not luck. This card game is not linear. Opponent can drop their strongest card at round 1 and if you can answer that, there is always a round 2 etc. repeating the cycle until inevitably you lose. There are rare instances that your opponent just can’t draw his cards and you are supposed to live with those rare instances where you still have to perform near perfect for the win. Playing perfect doesn’t get you the win for the most part. Because, again, it’s the matter of resources. Mulligan for whole hand every round gets the rich deck a lot of winning options most of the time while you are struggling in the stats and control game, not the strategy. Not with the cards you have at least. You may find lot more details on certain platforms, but, in short terms, game is effectively forcing you to spend. And it is a loot box. Unlike other card games, you cannot craft a card you want. Destined to open packs over and over. Remember, winner is determined by resources when two same skill players are matching. Also, the daily quests, are like a mockery, 1 quest a day. They are greedy in every possible way.
Game design
pipthehobbit
I’ve played multiple hours of this game to finally notice that its lacking proper game design to be a good game to my point of view. I hope my view will help the team. Firstly I would say that the game mechanic give a advantage to aggro mechanics; you draw an hand of 5 cards every turn, the battlefield doesn’t allowed more then 6 units and those two together encourage you to trade unites and keep a good beat down tempo instead of building a board of synergies. Secondly the windows of opportunity that you have to play spells dont make seance to me. You can shoot spells during deployment, then on your turn only before you attack with an unit and if you ever make the mistake of not casting your spell before you used all your units then too bad, you’re stuck with it in your hand and you pretty much loose the opportunity to cast it. Also other things like the defenders being really good and determine if you win or not, having turns that since you don’t have the initiative and don’t draw what you need and pretty much automatically loose, every body playing the spell that make you get the initiative and you not being able to answer to that and multiple other issues. I think to finish that the game has a good potential and that it can be rearrange, the game is fun and some of the mechanics are really great, the structure just need to be change with the support of some TCG advisors like myself that jump on all tcg that exist. A lot if things have been tried and they’re still place for a lot of originality, there’s just some grand rules that makes bigs differentes between success and failure. Hope my comment were helpful.
Not Your Typical Card Game
MusiqMysfit
At first glance, Might & Magic Fates looks like every other card game out there, and I originally set aside the game because of that. One day I was bored, though, and opened the game and played some matches. Might & Magic Fates IS different. The resources and the way they are generated are unique, and it brings a refreshing new strategical challenge. What cards do you play? What cards do you keep in your hand for resources? Do you use your resources to “shelve” a card at a chance of extra resources?I also find the game extremely intuitive on mobile, which is normally the dealbreaker for mobile card games for me. The icing on the cake is the ability to sell extra cards for gold (the currency you can use to buy more packs). That imo is what makes the game very F2P friendly. As well as receiving 50 gold per won match! And the packs are generous!If you play 10 or 20 (can’t remember the exact number) matches, you will get the chance to unlock a new character, and more decks. And just keep on keeping on. I also agree the game should add more content! And a couple tweaks to the game would vastly improve: 1) please make it so we can sell an extra card and it *not* get taken out of our decks. 2) please add the ability to view definitions of cards when opening packs!
We’ve rolled out performance improvements and bug fixes. Thanks for playing Might & Magic Fates!
Version 4.1.982
The developer, Ubisoft, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Purchases
Location
User Content
Identifiers
Usage Data
Diagnostics
Data Linked to You
The following data may be collected and linked to your identity:
Purchases
Location
User Content
Identifiers
Usage Data
Diagnostics
Other Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Usage Data
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
Ubisoft
Size
2.1 GB
Category
Strategy
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.