Isle of Arrows – Tower Defense 9+
Roguelike TD meets board game
Studio Gridpop Inc
Designed for iPad
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- $5.99
Screenshots
Description
Isle of Arrows is a Puzzle Tower Defense game in which you build a fortress in the sky. Place towers, expand the isle, and build your own paths. Can you find the perfect spot for each tile to beat the RNG and defend against waves of invaders?
* Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula.
* Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game.
* Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique.
Gameplay
Each round, you get to place a tile on the isle for free. Spending coins allows you to skip to the next tile immediately. When you're ready, call the next enemy wave and watch your placed defenses in action.
There are 50+ tiles in Isle of Arrows:
Towers attack the invaders. Roads extend the path the enemies walk on. Flags grow the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on.
Features
* 3 game Modes: Campaign, Gauntlet, Daily Defense
* 3 themed campaigns that each have their own unique set of tiles
* 70+ tiles
* 75+ bonus cards
* 10+ events that can help or hinder you
Please note that Isle of Arrows does not offer cloud save functionality for the time being.
What’s New
Version 1.1.4
NEW CONTENT
* Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process
GENERAL
* Added an option for screen auto rotation to play in landscape mode
* Reworded the ignition card to make it more clear it only transforms existing traps
* Moved skip button for all events and made it red to avoid confusion and accidental clicks
* Added Japanese translation
BALANCING
* Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2
* Merchants' starting isle is now slightly bigger
* The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible
* Merchants start with 1 additional bridge
* Buried wisdom does not appear anymore with the architects and cannoneers
BUG FIXES
* Fixed a bug that would prevent the score display in daily mode menu from updating properly
* Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed
* Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu
* Fixed an issue that would click items in compendium when scrolling
Ratings and Reviews
Awesome and addicting but have requests
I love Isle of Arrows and have worked through all of the campaign levels exepect for one Merchants Guild in the Burning Embers realm. The variety of towers and relics, randomness and variety of levels, and the option to play the Gauntlet and daily challenges are all great. I keep playing every day. My one major complaint is that I've found the merchant guild levels especially frustrating and I've been playing and replaying the same one again and again and feel totally hamstrung by the RNG quality of the game. I wish that we could do one of the following: 1) keep and use some number of tiles later, 2) have some sort of powerup (other than relics and black market draws) to deal with repeated waves of quick or beefy attackers, especially early in the level when you haven't had a chance to develop your path and towers, or 3) change the weighting of what randomly shows up in the early part of the level to make it more possible to complete.
Despite my frustration with the merchant guild levels I love the game. Thanks for creating it. Hope there are expansions and updates in the works.
Amazing Tower Defense Tile Placement Board/Video Game Mix
Been years since I had this much fun with an app! I lost 2 hours of time last night to this app and it felt like 15 minutes. I cannot wait to try again. This plays and feels like a tile placement board game that morphs into an amazing tower defense experience. It is turn based, not real time. You draw a tile, place it, and initiate the next wave. You can also spend resources to draw new tiles, demolish existing tiles, or build bridges to place new tiles on open air-because you are on a floating island that you need to expand as you play.
It is a beautiful blend of risk-reward resource management, strategic tile placement, and epic tower defense. I also love the artwork. This game screams sophistication and eloquence even as its difficulty slowly builds to crazy hard levels-just wait until you have to manage multiple paths simultaneously! It’s almost unfair how hard (in a good way) it becomes to choose where to allocate your tiles and spend your resources-because the mark of a good tower defense and tile placement board game is all about choice and compromise. The tile draw factor means you probably won’t get what you want so you need to work with what you have.
But your success rewards you with more options to choose from in future games.
I am enjoying this game so much!
My only wish is that it could also be landscape oriented. I play on an iPad 7th gen and it gets tiring holding it in portrait mode.
From a TD fanatic - this one is a gem
I’ve played just about every Tower Defense game available on iOS (except for the blatant shovelware), and this game stands out among the best TD experiences you will have on mobile (or at all, for that matter).
The gameplay mechanics borrow from several genres: isometric turn based strategy (hitman / tomb raider go), card-based games (hearthstone / rogue tower) and combines it with classic path-building TD to create something truly unique.
There’s a lot of content here, and daily challenges keep me coming back. I’d love for the developer to expand on this game… expansions with new towers, levels, modes. This is definitely a winning formula, and I highly recommend this game if you like roguelikes, puzzle games, or TD.
App Privacy
The developer, Studio Gridpop Inc, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Studio Gridpop Inc
- Size
- 125.9 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 12.0 or later.
- iPad
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Mac
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
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English
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- Copyright
- © 2022 Studio Gridpop Inc
- Price
- $5.99
Supports
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Game Center
Challenge friends and check leaderboards and achievements.
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Family Sharing
Up to six family members can use this app with Family Sharing enabled.