Monster Train 12+

Deckbuilding Roguelike Battles

Good Shepherd Entertainment

Designed for iPad

    • $7.99
    • Offers In-App Purchases



Build your clan, choose your cards and execute your plan to take back Hell!

Hell has frozen over. Only you can protect the final burning pyre from the forces of Heaven and restore the Inferno. Monster Train brings a new strategic layer to Roguelite Deck Building, with three vertical playing fields to defend.


* Unlock over 250 cards
* Discover 5 Monster Clans, each with their own distinct gameplay
* Each clan has 10 levels to unlock, bringing new cards to your deck
* Upgrade your powerful Champions multiple times
* Challenge your friends to beat your score
* Includes the released updates Wild Mutations and Friends & Foes!

Ultimate Replayability
No playthrough is ever the same, it’s a fresh challenge every time. You’ll really never play the same deck twice! Perfect entertainment for your mobile device!

Explore powerful locations
To take back hell, you’ll need to power up. Choose your route carefully, different locations yield different benefits; upgrade your Champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.

Strategize to fit your playstyle
With five clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. Build your deck and perfect your strategy to defeat your enemies!

Daily & Custom challenges
Take on a new challenge every day with a hugely modified run due to gameplay mutators or play with your own selection of buffs and nerfs to tailor to your playstyle!
Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system.

The Last Divinity DLC

Epic new content expansion for Monster Train bringing new challenges, more replayability, and a new clan!

* A new clan, the Wurmkin *Note: the Wurmkin clan unlocks upon completing Covenant level 1.*
* Pact Shards; the new currency bringing benefits at a cost
* New endboss: The Last Divinity

Available for purchase in-game!

What’s New

Version 2.3.1

- The game will now check for conflicts between local and cloud-stored save data. If a conflict is found, players will be prompted to select which save data they would like to keep using.
- Fixed some minor localization issues.

Ratings and Reviews

4.9 out of 5
1.1K Ratings

1.1K Ratings

Editors’ Notes

Smartly positioning fighters in this roguelike deckbuilder helps the gameplay shine as brightly as the flame you’re tasked with defending.

ninside ,

Wonderful card game with a twist but touch controls can be better

Great game. Was enjoying on game pass Xbox and now I can play on my iPad. You definitely should try it.
Below is a message to devs since I couldn’t find a way to report issues/suggestions on the website.
Bugs first. Swipe up and down on iPad has dead zones and not working smoothly all the time.
Picking a card bug is dangerous. When you tap on a card so it flows above all others and then start swiping this card to the field, you may drag card below instead. Happened dozens of times already. Easy to reproduce.
IPad specific layout - would be nice if you make space below for all the cards so they are not squished. There is plenty of space on iPad 12.9 at least. Also you can see the whole card but a bit below info like damage/health and still need to tap a card which seems silly since there is all that space. Same with floors. I can see all three floors. But yet I can’t target a spell to a different floor. Seems counter intuitive for a touch device. One solution could be to move icons from the bottom and to the sides. I understand the layout is good for iPhone, but not so much for iPad. Anywho the game is good, and could be more enjoyable on a large touch device with a few tweaks.

fraxdev ,


This is one of my favorite games of all time in any genre, and I’m enjoying it all over again on my phone. My favorite thing about this game is how impactful each choice is; I get bored now with other games where it feels like my decisions or upgrades are incremental. In this one, adding or even removing a single card can change your whole strategy :)

Just some notes for the devs:
On a non-huge iPhone, units stacked to 5+ become pretty unreadable, especially if they have armor, in which case you can’t read the stats. I think there’s probably not an easy solution to totally solve this, but I wonder if you could add the unit stats to the hold/hover dialog where it currently only shows buffs, debuffs, statuses and helper text. It can also be tough to target a specific unit when they’re stacked high on mobile - I think it would probably be particularly frustrating for a newer player, but I’m not sure what’s to be done about that one.

There is a strange issue that I’m pretty is the same thing I ran into in the pc version, where occasionally when grabbing a card to play, it would scroll you to a different floor with the card in hand. Sometimes this causes a misplay but I think it’s a slightly bigger issue on mobile because you can’t scroll a mouse wheel to quickly correct it; you have to put the card down and try again.

Anyway, thanks for brining this masterpiece to my pocket!

In-App Purchases

The Last Divinity DLC
The Last Divinity DLC
New Clan, New Challenges, More Replayability

App Privacy

The developer, Good Shepherd Entertainment, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More


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