This game is miles deep and a lot of fun for strategists. I have been playing it non stop for weeks since I downloaded it. This is perhaps a testament to to how good the game is, because I’ve noticed that based on reviews from players who have the pc version ( or any other version) this is by far an inferior port. Still a lot of fun though and has has not stopped me from enjoying it. With hard to see visuals, (doesn’t help that I’m playing on an iPhone instead of a tablet) but also extremely annoying text glitches during the elevator sequences, we need a few updates. The text sometime is one letter wide for some reason and is pretty much impossible to read (it’s also way too small). Developers, please fix the messed up text. Also this version is missing the Australium content, would be nice to see that in a new update too.*update to review*There are issues with the construction screen that really need fixing. The major module screen doesn’t display the Med module if you have unlocked all the others (maybe because it’s lower on the screen and there is no way to scroll the window). Please fix as it’s pretty frustrating to not be able to use all the items In the ge.
Perfect except one thing
ct123210
It’s a great game all around however it gives off the feel that it was originally meant to be for pc but was changed to mobile for example one of the most key features selecting characters sometimes you need to select just two or so characters and to do so is very hard to do it’s still doable due to the pause option however without the pause option (which will be something you’ll deal with later on) it’s very difficult to do another thing is the map it’s a good thing and bad thing bad because sometimes when I go do pull up the map I end up selecting a character and moving them in the process these are some problems that seemed to be caused simply for the fact that there’s no mouse it’s the same with the game (faster then light) and (dead cells) it doesn’t feel like a problem until you further into the game or have something to compare it to I mean I’m not trying to complain so here’s a way it could be fixed for the map add a option in settings so you can select if you want to access the map with a button icon or of if you want to use the hand gesture to select as for the characters select give a option to chose the characters you want to pick when you double tap or something of that nature it can be to where you can toggle these settings on and off in settings so it’s fits better again I’m not trying to be critical as the game has just been released but this game has serious potential I mean it’s already good but it’s the small things that makes the difference in the long run this is all assuming this game might get updated in the future and is not the final version is it is the final version and there will be no more updates the so be it currently I’m not judging this as a full game but one that might be updated in the future for whatever reason but other then that it’s a good game.
Developer Response
Hello, Thanks for your feedback, we just made a Quality of Life update with lot of UI changes that should fix this issue. Can you please update the game to the latest version (1.03)? Hope you'll enjoy playing Dungeon of the Endless!
Ported fairly well.
Keith Keiser
I’ll start with the negative points first:> The screen isn’t quite adapted for all display sizes, so some things will be cut off, stretched, or misplaced in dialogue or menus depending on your device.(Elevator dialogue only allows 2-3 letters per line)(Research menu moves the 4th upgrade to the bottom of the screen, cutting off research costs for both 1st and 4th upgrade)(Hero skills stack downwards in the skill menu, cutting off tooltip tabs on the skills.)> Hotswapping heroes can be a little wonky sometimes when you need to activate individual skills or do a lot of different things in a rapid timeframe.> No co-op :(—Good things!> The game plays remarkably well and smooth, mostly indistinguishable from the alternative platforms.Very well done for a mobile device port!> It’s just an extremely fun game to get yourself lost in for quite a long time as long as you’re I to these sorts of games.-I don’t have terribly many notable positives to mention because the game is really good, it’s just those negatives stand out a little rough for me.I reaaaaally do wish that all of my characters could have their skill menus available when multiple are selected at once, though.
Developer Response
Thank you for your review and feedback!
The RNG alone ruins everything
F.E.A.R.fan17
This game definitely hooked me in. Many playthroughs later and I’m still into it. Amazing music, great characters, etc is what still has me trying to finally win a game, but it honestly feels like I’m likely to never win due to the randomly generated elements of the game making or breaking my chances. The top floor is easily where the RNG matters the most. There’s rooms with no defense options and with limited power to the rooms it’s a huge issue and can throw away all those hours of getting to the top in an instant. Enemies are also an RNG issue. My recent top floor attempt was ruined mainly because the game kept spamming those stupid module destroying enemies in mass so the weapons meant to deal with them couldn’t keep up which exhausted my supplies. It feels like skill doesn’t matter because I’ve got a good handle on the game now but the idiotic randomness negates all that. I’m probably gonna stop trying soon because it’s all up to chance. And a permadeath game that lasts hours just to end simply because of a little bad luck is a waste of time.Edit:Finally won a game. The escape floor spawned close and I managed to barely make it with 2 of my 4 team members dying. Really just came down to luck, which is the main issue.
Quality of life update
- Upscale texts
- Construction window extended
- Upscale resources top bar
- New pause button
- New character selection
- Auto-close construction panel when selecting heroes, doors or special modules
- Upscale tutorial
- Fix biography panel
- Minor fixes
Version 1.03
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