Screenshots

Description

Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.

+ A follow-up to the popular mobile solo deckbuilding card game - Meteorfall: Journeys!

+ The brave heroes of Meteorfall return! Play as five different heroes - Bruno, Greybeard, Mischief, Muldorf, and Rose - each with their own cards and a distinct playstyle

+ In true roguelike fashion, each run is different! Your journey is built from 20+ unique dungeons, 25+ fully animated enemies, more than 50+ perks (passive bonuses), and more than 300+ cards

+ More than 30 achievements to unlock

+ Feeling competitive? Check out the daily challenge mode! Each day has a different set of modifiers which tweak the rules of the game in radical ways.

+ Mobile optimized gameplay. The game can be played one-handed in portrait mode and auto-saves frequently

+ Play across multiple devices with iCloud save support

+ Offline play. If you want to enjoy Krumit's Tale on your daily commute or on an airplane ride - go for it! No online connection is required

+ Join an active community of players on Reddit (http://www.reddit.com/r/KrumitsTale) and Discord (http://www.bit.ly/krumit-discord)

What’s New

Version 1.0.234 Hot Fix

Fixed an issue where the game would soft lock in certain cases in battle after resuming a saved game

Ratings and Reviews

4.8 out of 5
103 Ratings

103 Ratings

每天都带冰冰出去遛 ,

Good game and some advice

First of all, it is a really nice game, thank you!
Here are my advices
Right now after lv4 all the leveling stoped, but i would definitely enjoy some more character building. So why not reward some additional improvement after we achieved certain criteria, e.g. after finishing normal stage, upgrade the intrinsic perk (e.g. Mischief perk: stealth attack has +2 dmg and apply poison(1); Muldorf perk: skeletons attacks do 2 then 3 dmg in rotation, etc)

Moreover, the ability to merge inventories, e.g. when you have 2 copies of a weapon, each having 1 durability left, then the 2 icons can be drag ontop of each other and merge into 1. Any extra durability will be lost. This will be a extremely fun feature for minions too, e.g. 2 skeletons can be merged to make a new one with +1 attack and +3 max hp (this can stack up to 5 dmg and 15 hp, further merges will heal the skeleton by 5 hp)

Furthermore i would like to suggest for a momentary system that converts unused gems into a currency that can be taken outside dungeons at the end of games. Which can be used to purchase upgrades for intrinsic decks, new cards, skins and new characters (if any in the future).

Starks779 ,

Brilliant

Preserves the stuff that made Slay the Spire great, and I’d say even improves on it. These deck-builders have a way of becoming stale when you realize the optimum “slim” deck, and try to get rid of as many cards as you can. This results in players ignoring the vast majority of the game cards (even the original Meteorfall had this problem).

Here, you want to acquire as many cards as you can, and you’ll end up with some wild synergies that really add to the fun. The other fun layer is knowing what you’re up against in each dungeon...this lets you plan the overall room, instead of just battle by battle. Throw in the fun, animated cards and superb voice work and this is pretty much a perfect mobile game.

amb3rly11 ,

Favorite game on iOS

I’m a lifelong gamer spanning across many genres and platforms. For me—everything about this game is 10/10. Effortless jump-in jump-out which is critical for mobile, spunky stylized art, combat is balanced to perfection and when playing on standard you have to think critically about each next step, music is phenomenal. I downloaded this a few days ago after binging Meteorfall: Journey and I’ve been hooked since my first run. If you like rogue likes, dungeon crawlers, and deck builders it’d be criminal to pass this up. Well worth the price at zero IAP and endless replay value.

Information

Seller
Eric Farraro
Size
509.6 MB
Category
Games
Compatibility

Requires iOS 13.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, Czech, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish

Age Rating
12+
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Cartoon or Fantasy Violence
Copyright
Price
$6.99

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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