A deadly virus plagues the world.
Animals are running wild. People are running wilder.
Civilization has collapsed and the end times are here.
Only you can help humanity.
- Meet fellow survivors and become their fearless leader
- Embark on dangerous raids alone or with friends
- Forage for food and resources to help you survive
- Fight off bandits and other threats in the wasteland
- Stay healthy by monitoring health, morale, and infection levels
- Grow plants and hunt wild animals to avoid going hungry
- Unlock blueprints to create makeshift weapons and protective gear
There are thousands of maps to explore, each with their own unique challenges and threats.
So get ready. Get aggressive. And don't forget the golden rule.
Multiplayer PvE raids added with option to invite friends
New animals, infected, items and weapons added
New special attacks added
General bug fixing
Ratings and Reviews
I’d like to start off by saying this game is a great concept, however, you say that you have fixed the building issue yet whenever I try to build/upgrade my game crashes. I am running the game on an iPhone 12 Pro, I don’t know if that matters or not. The zoomed feature is good, but when zoomed out different textures bug out and glitch. You should consider changing the resolution when zoomed out to fix this issue. The fixed joystick needs to be changed IMMEDIATELY. You need to add different control schemes because everybody has their own play style. Preferably a free floating joystick would be great. Everybody could benefit from this. Lastly, I think I speak for everyone when I say a multiplayer aspect could be phenomenal, emphasis on COULD BE. To summarize, building and upgrading bug is still occurring, zoomed out textures are glitchy, needs multiple control schemes, multiplayer COULD be added but isn’t something that is needed to make this a good game.
A beautiful, buggy messterpiece
I was hasty in my initial judgement. Partly because I went in expecting this to be the same as the first Mini DayZ. However, this game, as an idea, is incredible in its own right too. Melee and zombie avoidance becomes much more viable unlike the first Mini DayZ, and there’s this legitimate feeling of fear that arises as you struggle to gather whatever scrap and materials you can to upgrade your base. And the base building mechanic itself isn’t terrible at all. The currency “Fuel” doesn’t actually allow you to become a pay to win player, rather it simply lets you upgrade buildings that can heal your survivors and repair your items at a faster rate. Of course, there are still bugs. At the early stages of your base, sometimes you won’t be able to upgrade your buildings even though nothing is being upgraded at the time, or you have enough lumber. And the item icons sometimes glitch onto your screen while dragging them across and into your inventories. Other times, you might become glitched while leaving a zone, and will be forced to close the game window and reopen it. But all in all, there’s a much more encompassing feeling of DayZ on mobile that’s done much better here than the first Mini DayZ. To that, I say, well done developers.
Developer Response ,
Thanks for the honest review! We will do our best to get rid of all the bugs and implement new features and challenges. Keep surviving!
MiniDayz1 but mobile-ized
This game has a lot of potential. As a major fan of the original MiniDayZ, I can say that the core gameplay is similar, but what the developers have done is tried their best to profit off of the MiniDayZ concept. Gone is the feeling of adventure, gone is the feeling of true, organic progression, and gone is the feeling of triumph after having collected gear.
The idea of a “base” you return to is excellent but in this case it is executed both cheaply and in a way that prioritizes frustrating you with wait times in the hopes that you pay them money to skip these wait times. They have added game features (sneaking, home base, crafting and repair) but removed several of the things that made the original game feel like a real mobile adventure game (crafting in real time, character perks, exp collection). If you liked the original MiniDayZ because it felt like a real free-to-play adventure game, this is NOT the game for you. I loved MiniDayZ 1 and had to uninstall this after only a few hours of play. The way they set this up incentivizes you to pay money in the way most mobile games do and it is just DISAPPOINTING with how much potential is here.
Oh also the game is only playable if you have an internet connection.
Developer Response ,
Thanks for the feedback.
We are still in beta and we have already plans for many other features including leveling up perks on survivors and more!
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- Bohemia Interactive AS
- 840.7 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Age Rating
- 12+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Medical/Treatment Information Infrequent/Mild Cartoon or Fantasy Violence
- Copyright © 2020 BOHEMIA INTERACTIVE a.s. All Rights Reserved. Mini DAYZ® 2 and BOHEMIA INTERACTIVE® are registered trademarks of BOHEMIA INTERACTIVE a.s.
- In-App Purchases
- Drop of Fuel $4.99
- Sea of Fuel $19.99
- Tank of Fuel $9.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.