* 5-Star review on Pocket Tactics!
"Where Magic meets D&D and everyone wins."
Lost Portal is a collectable card game that involves exploring dungeons and fighting AI enemies and bosses, collecting treasure and leveling up your character to gain new abilities.
- Four character slots allow you to create up to four characters at one time
- Four levels of difficulty for enemies and for duel losses provide increasing challenges and risks.
- Random enemies and card drops means no two games are exactly the same
- 243 cards to discover in five rarities: common, uncommon, rare, ultra-rare and avatar cards
- Over 80 enemies and bosses to challenge across 5 towns and 15 dungeons in the main campaign, with even more after the campaign ends.
- Aerahym expansion (IAP) adds 33 additional cards, another town, 3 dungeons and more enemies to face. It also adds four additional character slots and the level cap is raised by two.
- Primeval expansion (IAP) adds 40 additional cards, another town and four dungeons filled with enemies. It also adds two additional character slots, the level cap is raised by two and 5 additional card backs are available.
Easily add cards to your deck using the deck editor. Use color, type and rarity filters to find the cards you want. Each character you create can keep up to five decks and can select different card backs for each.
Buy new cards at card shops located in towns and dungeons using gold you've collected. You can also sell unwanted cards for more gold.
Visit the Forge to create new cards by sacrificing cards from your library. Each forge has a random selection of rare cards that can be forged.
Gain experience by defeating enemies. When you level up, you gain ability points that you can spend, along with gold, to increase your abilities. Increase your Health, Agility, Wisdom and Intellect to gain different advantages and unlock additional abilities.
Added support for the new iPad
Ratings and Reviews
All the fun of HS with none of the pain
Just what I was looking for! Got to the point in HS that I didn’t care if I won and hated it if I lost— not a great recipe for enjoyment. On the other hand, Lost Portal is simply pure fun— love it when I win and, if I lost, try again! The adventure format simply adds another dimension to this enjoyment and I can imagine interesting updates where it may even play a bigger role.
A couple of requests from the developer: Playing on an iPad Pro and the attack button and discard pile are a bit overly particular as to where they get activated. I often have to try to discard more than once to hit the sweet spot (same goes for the attack button). Also, the game seems to require a vertical orientation with the home button at the bottom. As I like to play with the iPad plugged in, the plug gets in the way at that orientation. It would be great if it could be flipped to put the home button at the top.
You have something really good here— looking forward to even better!
Just what I was looking for
This game allows you to play a single battle in just 2-5 minutes. Random drops keep you coming back to get new cards and try different strategies. Thanks for developing the expansions. One thing I’d like to see is the ability to choose the frequency that you get cards versus gold. Can we always get cards and have the option to just sell them for money? At this point in the game, I no longer have a use for gold and it can become a grind to find those rare avatar cards that might be the linchpin for a new deck style.
Great game overall, and highly recommended for those looking for an experience that allows for collection of items (cards) and character advancement without a continue to pay to get rarer stuff model. You have to earn the rare stuff. How it should be.
A great, but flawed game
Lost Portal is great in a lot of ways. You get to play a collectible card game and get all of the best cards without having to spend several hundred dollars like you’d have to in Magic the Gathering or Hearthstone. You get to play it whenever you want, even if you’re offline, and matches are short, sweet and they all have an element of progression- you get new cards, or gold to buy new cards at a shop, after every match.
The stats system, where you get to improve them on level up, may not be perfectly balanced (Agi > Wis > HP >> Int, IMO), but it’s innovative and makes the gameplay more fun (e.g. by Wis giving you more starting aeons so you don’t get mana screwed and get to play your big cards faster), so I give it my thumbs up.
So why three stars when I’ve had nothing but praise for it so far? There’s one issue that has caused me a lot of frustration: Availability of two-colored aeons. I just had to restart a playthrough where I was level 20, because I wanted to play a Red + Blue deck and had only managed to get 3 Frostfire Orbs, with no more available to be bought in shops or even crafted. 3 to 4 copies of a card is usually all you need, but with Aeons you want 12 to 15 copies, so they’re a huge bottleneck for you to build a multi-colored deck, and if you get unlucky with the type of two-colored aeons you want, then that will wreck your playthrough.
Other than this (really frustrating) issue, this really is an outstanding game.
Developer Response ,
As of 1.1.13, you can now make copies of your cards at the Forge, so that should help you create some additional dual-aeon cards for your multi-color decks!
In-App PurchasesSee All
- Michael Camilli
- 233.3 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2016 MIchael Camilli
- In-App Purchases
- Aerahym Expansion $1.99
- Primeval Expansion $2.99
With Family Sharing set up, up to six family members can use this app.