Ok so here are my suggestions. 1. Add more turns. Harlem heights requires the Americans to either capture a single control point (both are in British hands) or destroy 64% of the British forces in 8 turns. That is an insanely short amount of time to do either! The British have reinforcements they can bring up to defend the control points. Also, the Americans have breastworks to defend. Leaving them to try and take and hold a far away control point is crazy. It makes more sense for the Americans to defend the control point that the British need to take. 2. Allow players to play all of the scenarios. Having everyone have to beat the previous scenario to unlock the next keeps most of the game unplayable (see previous). This game can be quite excellent, but they need to fix the victory conditions.
Great .....but
Kimber 1911 45 ACP
All of these type games have “time limits” and end too early with troops still on the field - minus 2 stars. Allow option to turn off time / turn limits to duke it out - last man standing. Thx
Poorly Implemented
DasFluffi
I’ll be frank, I found this game to be the worst of the bunch, and for good reason. There are simply way too many missions that are either inhumanly difficult or just outright unplayable. I keep hearing about the Brandywine level, how about we talk about the Princeton level for the British; you only have a small number of forces and are required to hold the control points against an AI that WILL take advantage of the fact it has numerical superiority. The only campaign that was actually put together well was the Nemesis campaign, and that happens to be the one with the largest-scaled battles to boot. Overall verdict, don’t get this game. You’re better off getting something like European War 6 or something.
Broken II (and more) -- AVOID
AviSaint
1) An Army's "Forces Lost Meter" found at the top means NOTHING! As I practiced with only one unit -- to melee, to select specific targeted units, to change formation, etc. -- The game claimed I lost 65% of my army on the third turn and I had lost only half of the strength of the one unit I was practicing with, AND ANNOUNCED I HAD LOST THE GAME. Pathetic, really PATHETIC!! And I imagine this occurs in all their games. BAD NEWS indeed.2) Is this game coded in that "old programming language" Quick Basic from the 1990s? It amazingly slow! Often tedious as you wait and wait!ADVICE - AVOID this game and be skeptical of this companies other games!
Various bug fixes
Version 5.3.0
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